Practitioners 57: Robert Kirkman

It’s back!! Practitioners, our article featuring the people who made the comics industry is updated occasionally between issues of Moon. Practitioners Reloaded present the previous 1 – 53 (Simon BisleyChris Bachalo) for those who want to read more.

Born November 30th 1978 in Richmond, Kentucky, Robert Kirkman would be the only non-founding member of the third largest comic book company in the US and the creator of a black and white Zombie-fest that would be hailed as the ultimate in ‘independent’ comic books. The Walking Dead picked up on the global enthusiasm for Zombie stories and made it accessible in a way that saw it developed into a mainstream TV series.

Kirkman’s sense of identifying attention grabbing ideas is complemented by his capacity to carefully and enjoyably develop them, walking the line between enjoyment and engagement for the reader.

Kirkman’s first comic book work was the 2000 superhero parody Battle Pope, co-created with artist Tony Moore, and self published under their Funk-o-Tron label. This, perhaps, is the nature of indy publishing. A well presented, deliberately fringe creation never intended to find a place in the mainstream, that engages readers in a way the mainstream can’t and creates a viable alternative. The perfect synthesis between high (and funny) concept and professional execution (something now only too visible in British indy titles such as Lou Scannon, Stiffs and ahem… Moon).

Kirkman Battle Pope 03 - page 03-04

Later, while pitching a new series, Science Dog, Kirkman and artist Cory Walker, were hired to do a Super Patriot (of Savage Dragon fame) mini series for Image Comics. Not content simply on that, Kirkman developed the 2002 Image Series Tech Jacket, which ran for six issues, with E.J. Su. In 2003, Kirkman and Walker created Invincible for Image’s new superhero line. Again, the story lines were acutely mirroring the work being produced on Marvel’s Ultimate line. Invincible, following the adolescent son of a superhero, who develops his own powers and attempts to start his own superhero career. Kirkman’s genius is an extension of Stan Lee’s some 50 years previous. It hinges on the normalisation of the super, bringing it down to the earth without an overly revealing bump.

Kirkman Invincable

Invincible was one of the titles that made the US comic industry a 3 company, rather than a 2 company one. In 2005, Paramount Pictures announced it had bought the rights to produce an Invincible feature film, and hired Kirkman to write the screenplay. Still nowhere to be seen, most likely the success of Walking Dead has put this particular project on the back seat for the time being.

Walking Dead Kirkman

In 2003, Kirkman began his most well-known and mainstream title, The Walking Dead. It represented an unusual change in the already popular gamut of zombie material that has dominated popular culture for the last ten years. Whereas all previous appearances of the Undead had been one-offs (aside from occasional cameos in George A. Romero’s increasingly marginal series of zombie films) this was an ongoing series, with an ongoing cast and an ongoing threat. The expected result of any Zombie film is that all parties will be decimated by the final reel, the relevance of the plot being the journey those characters took in the face of an unending threat, but Kirkman’s series would cause the threat to be unending. There is no indication as to how the series might end as there is no intention for it to, only that, by Kirkman’s own volition, any character is fair game and can be killed at any time. Even the central character, County Sheriff Rick Grimes, has been given a mortality extending only as far as the reader’s interest. It’s ongoing nature has allowed ideas to be developed in ways that wouldn’t be possible otherwise. The depiction of a ‘herd’, a force of nature generated by a world populated by Zombies, in which wandering Undead intersect their ongoing paths, the rudimentary stimulus of the physical world causing them to travel in large groups, like a tide being forced through a river. Add this to the effect of a gun shot or explosion to draw the undead from a wide area and the actions of civilians in future Zombie stories will have been changed by this series.

The format also allowed the events taking place to breathe in a way that other Zombie stories couldn’t allow. Whereas convenient environments are found near-fully formed in films such as Dawn of the Dead, with access to food, water, protection, power – in Kirkman’s world, every viable haven is deficient, solutions having to be found in order to make it safe or sustainable. There is interest in this angle and Kirkman’s new format gives this subject room to be investigated. The flaw in the format however, becomes increasingly clear the longer the series runs. Kirkman has applied the rules of the Undead pretty strictly, although augmented. Those being the discovery of a world in which the Undead have taken over, the discovery of the hopelessness of the situation, the loss of society and resources, the loss of family and friends, the discovery of an enclosed haven, the failure of humanity to maintain it, the realisation that humans are the deadliest species. The difficulty with this is that the same plot has effectively been repeated several times, the inevitable breakdown of the walls around the main characters through their own actions becoming obvious and the threat of the Undead increasingly diminished as the characters and societies have to be more established in order to have survived this long. The title has slowly become a doctrine of post apocalyptic politics as the human race gains a grip on a dead world. Whether this was Kirkman’s intention is uncertain but the title remains engaging, even beyond it’s original remit and has always been written by Kirkman.

Kirkman Walking Dead Headless Dead

This, accompanied with a number of other projects in the same period, hired by Marvel Comics to reintroduce it’s ’90s series, Sleepwalker, sadly cancelled before being published and the contents of issue 1 included in Epic Anthology No.1 in 2004. As the Avengers became increasingly ‘Disassembled’, in Marvel’s dismantling and reboot of the central title, Kirkman was given control of Captain America (vol 4), Marvel Knight’s 2099 one-shots event, Jubilee #1–6 and Fantastic Four: Foes #1–6, a two-year run on Ultimate X-Men and the entire Marvel Team-Up vol. 3 and the Irredeemable Ant-Man miniseries.

At Image, Kirkman and artist Jason Howard created the ongoing series The Astounding Wolf-Man, launching it on May 5, 2007, as part of Free Comic Book Day. Kirkman edited the monthly series Brit, based on the character he created for the series of one-shots, illustrated by Moore and Cliff Rathburn. It ran 12 issues.

Kirkman announced in 2007 that he and artist Rob Liefeld would team on a revival of Killraven for Marvel Comics. Kirkman that year also said he and Todd McFarlane would collaborate on Haunt for Image Comics.

In late July 2008, Kirkman was made a partner at Image Comics, thereby ending his freelance association with Marvel. Nonetheless, later in 2009, he and Walker produced the five-issue miniseries The Destroyer vol. 4 for Marvel’s MAX imprint. It’s unsurprising that Kirkman wanted to continue his association with Marvel, given that he named his son Peter Parker Kirkman, after one of Marvel’s most central heroes.

Walking Dead TV

In 2010, in a fanfare to the success of Walking Dead as a comic book series, AMC began it’s production of the still-ongoing Walking Dead TV Series which has become a mainstay of Sunday night viewing and has brought the original story of Rick Grimes, Lori and his son to a new and much wider audience. This has revealed the capacity for even relatively new books and concepts to find their place in wider media in an industry dominated by titles developed in some case, for more than half a century.

A surprising number of artists have failed to remain working alongside Kirkman, Cory Walker being replaced by Ryan Ottley on Invincible and Tony Moore replaced by Charlie Adlard after 6 issues of Walking Dead. While there is an innate tolerance in modern comic books on precise deadlines (mostly driven by Image and Dark Horse’s independent beginnings) this stands out with Kirkman’s almost solitary retention on the Walking Dead TV series senior team, with some extremely noteworthy walk outs (Frank Darabont the most noteworthy perhaps). These things are always subject to more politics than is publicly visible and are no doubt subject to a great many different pressures, however Kirkman is often the last man standing. This durability and sustainability perhaps the reason he has found himself in such a senior position in Image itself. However, this is open to a great deal of rumour and conjecture and is inevitable when someone such as Kirkman has risen alongside such long standing names of comic, film and TV.

Regardless of what the future holds for Robert Kirkman, he is made an indelible mark on the face of modern comics. He has moved the focus away from super hero comics, even challenging longer established characters and titles in wider fields. He has taken his place among comic book legends to run the third largest comic book company in the world, while still maintaining his own titles. Kirkman should be an inspirational figure to those in independent comics below him and an example of what careful and considered ideas, well developed can achieve.

Practitioners 54: J H Williams III

It’s back!! Practitioners, our weekly article featuring the people who made the comics industry, went on a three month away day while we continued to complete Moon but it’s now back!! Practitioners will now be bi-weekly, while every second week on Tuesday Practitioners Reloaded will present the previous 1 – 53 (Simon BisleyChris Bachalo) and then continue to showcase all the new articles until we’ve written a comprehensive history of the comic book industry!! Or die.

James ‘Jim’ H. Williams III, usually credited as J.H. Williams III, is a comic book artist and a penciller, best known for his work on titles such as Promethea (with Alan Moore), Desolation Jones (with Warren Ellis) and Batwoman (with W. Haden Blackman).

J H Williams is a master of his art and others aside. Most Practitioners have a near-complete grasp of the comics page, panel to panel storytelling, placement and composition. Most pages produced for comic books are purpose built as little more than a rendition of a writers words and descriptions. J H Williams III limits himself to nothing, challenging himself to extrapolate only the most complex compositions in the history of comics without losing control of plotting, pacing or flow. Bleeding edge double page spreads, multiple styles and techniques combining into both unique and familiar page styles. Able to mimic the most prominent and recognisable legends in comic book history, while able to seamlessly drop into his more comfortable naturalistic style, Williams has defined himself as a master draftsman and a timeless artist.

Williams’ early work includes pencilling the four-issue miniseries, Deathwish (1994-1995) from Milestone Media, a company founded to present a platform for characters of ethnic minority, the most famous of these Hardware, Icon, Blood Syndicate and Static. Deathwish – tag line: ‘Paint the Town Dead’ – was a dark number, featuring Wilton Johnson, the victim of a brutal family raping from which only he survived. Appearing in Hardware six times, the series was notable for it’s use of a pre op transexual, obsessed with sex related crimes, as it’s protagonist. It also featured the exclamation ‘Fuck art! Let’s dance!’ at the close of the third issue. This was a dark and distinctive introduction to comics for J H, the artwork visceral, savagely brutal, anarchic and powerfully emotive, Deathwish presented as a damaged, frightening and unpredictable figure – rendered powerful with extremely tight line work from Williams. It’s hard to imagine a more fringe entrance to the popular comics industry but JH held nothing back and presented himself as a strong contender. Written by Adam Blaustein, Deathwish has disappeared into the murky comic book back catalogue but JH Williams III was to plough on to handle some of the most challenging and venerated comics in the industry (most often thanks to his art work). It also gave Williams the chance to work with legendary inker and Joe Quesada partner, Jimmy Palmiotti.

But it was on the short-lived 10-issue (including a special 1,000,000 issue) Chase title, with writer Dan Curtis Johnson that he came to prominence. Based on a character, Cameron Chase, that appeared in Batman #550 in January 1998, it followed Chase as an agent of the Department of Extranormal Operations tasked with monitoring and neutralising Metahuman threats to national security. The blend of the extreme metahumans and the noirish, dark edged naturalism made Chase a moderate hit for fans of fine comic art, J H Williams’ involvement perhaps elongating the short run. Never the less, it was here that J H Williams entered the DC firmament and began to make creative ripples throughout the industry.

Even then, at the start of his main career, J H Williams III demonstrated all of the skills that have made him a watchword for both wild experimentation and paradoxically professional reliability of quality. Every page bled with the precise representation of the writer’s ideas somehow locked seamlessly between naturalism and comic book fantasy. Anchoring the content with a powerful grasp of expression, anatomy, light and composition, JH Williams III draws in the reader, pacifying their expectations with beautifully accessible detail while introducing dizzying and brave compositions.

Williams collaborated with inker Mick Gray on two DC Elseworlds graphic novels, Justice Riders – in which the Justice League of America are recast as western figures – written by Chuck Dixon and Son of Superman, written by Howard Chaykin and David Tischman. Justice Riders would likely inform Williams’ interest in drawing wild west heroes, as they appear again in the later Seven Soldier’s series bookends (written by Grant Morrison) and a single issue of Jonah Hex (#35) on which Williams said “I certainly want to do more issues myself or even a graphic novel if the opportunity and schedule presented itself.”

It was with another of DC’s most famous writers – the legendary Alan Moore – that JH Williams was to find yet greater prominence, both as an interior and cover artist, with the utterly glorious Promethea (32 issues, 1999–2005). It was here that Williams’ now legendary capacity to twist the logic of a comic book page really took hold. Taking first of all the poetic and holistic plots and scripts of Mr. Moore, JH Williams treated every page (or double page) as single images, and rather than simply breaking them into neatly compartmentalised shot boxes, expanded the use of the form in a way most artists would never think to. Some panels were simply single figures occupying space centrally in the page, events, language and conversations rotate around specific images at the heart of the image, where panel work took place in more conventional ways, large, iconic panels drew the scene effortlessly across the top of a double page spread, making the remaining panels parts of that larger image. A dramatic understanding of fable, fantasy, ancient historical and the art nouveau style of Alphonse Mucha, popular with other legendary artists such as Joe Quesada and Adam Hughes, permeates the indelible world of Promethea. Notably, it wasn’t Moore that walked away with as many accolades as Williams, Moore taking considerable criticism at the suggestion that Promethea was acting as a mouthpiece for his religious beliefs while praise was heaped on the series for the beauty of it’s artwork and innovation regarding the medium itself. It is there that Williams excels, breaking tradition and standards perhaps unitentionally layed down at the birth of early comic books and again indirectly cemented by the unquestionable work of Kirby, Ditko, Gibbons – even Otomo through the popularity of their work.

But Williams isn’t trying to change the industry. His work isn’t a clarion call to other artists to try to do the same. Should too many try, comics would most likely become a chaotic mess. Williams’ work is innate and personal to him, a style and level of detail and naturalism that comes from pure, raw talent. His work is a treat. His is the Art Deco print amongst the Metallica posters. It flatters the owner and offers a beautiful and enlightening alternative to the great and beloved standard.

Detective Comics with writer Greg Rucka gave birth to the series that will leave JH Williams III in the upper echelons of comics practitioners. In the wake of the loss of the title character, ‘Detective’ Batman was absent in the aftermath of Batman R.I.P. and Final Crisis, causing the title to focus on Rucka’s Batwoman. Williams has returned as an artist and now writer of the new Batwoman series, accompanied by co-author W. Haden Blackman. Using all of the talents and skills from his previous work, Williams has formed a title of delicate and volatile beauty. Batwoman, shock of sharp red hair and porcelain white skin, is an even more distinct figure perhaps than Clark Kent when not Superman, and should be easily recognisable in the bat suit as the only person in Gotham with no pigment on their skin. None of this matters though, as a languishing presence of a child-stealing spirit of a bereaved mother haunts the waterways of Gotham. Blending dizzying but easily maneouvrable double page spreads with fine art, profound expressionism, watercolour, pencil line, ink and hand drawn finishes entwined with a haunting, feminine and original story line, Batwoman ticks a lot of boxes. It is, of course, Williams’ unerring pages that draw the real attention. Williams seems to have come full circle from his days on Deathwish – pushing the boundaries of sexuality (Batwoman is one of only a few prominent gay characters in comics – of which she is perhaps the most prominent) and using the backstreets, slums and sidewalks as his backdrop – JH Williams remains, for now, a million miles from the twisting reality of the Promethea universe, the hardy western violence of Jonah Hex or a thousand miles at least from the old swamp hut where ancient beings redesign reality, visited by I, Spyder in Morrisons’ crazy Seven Soldiers bookends.

Able to mimic Kirby, Simone Bianchi (Seven Soldiers: Shining Knight), Cameron Stewart (Seven Soldiers: Manhattan Guardian), Ryan Sook (Seven Soldiers: Zatanna), Frazer Irving (Seven Soldiers: Klarion the Witch Boy), Pascal Ferry (Seven Soldiers: Mister Miracle), Yanick Paquette (Seven Soldiers: Bulleteer) and Doug Mahnke (Seven Soldiers: Frankenstein) in order to combine the varied strings of Morrison’s seven different titles stylistically and draw them to a very specific close in his own style. Given that that style involves pages made up of puzzle pieces, whole newspaper pages, Western scenes involving giant spiders, world twisting imagery and the destruction of the end of the Sheeda, a devilish Hybrid civilisation born from the remnants of the Human society it’d be a crisis for almost any other artist – though a challenge many will take on. But a man like JH Williams III, it appears that it’s terrifyingly par for the course.

At present, a talent unlike any other in the comics industry, which in an industry built on clear principles and methodology, only highlights just how special the third JH Williams really is….

Practitioners 55: Chris Bachalo

Chris Bachalo has pushed the boundaries of what’s acceptable in modern day mainstream comic books to the extreme. Highly intricate, cartoonish page layouts depict insidious caricatures of popular characters. With blade like precision, Bachalo creates highly detailed dream sequences from whatever writing he’s handed. Forming a visual world of monsters, uggos, bandits and vagabonds throughout his career he has sent out Superheroes dressed for the streets. Pushing the concept of the superhero closer to street level has made Bachalo a hero of mainstream comic book readers deserate for an alternative interpretation of their favourite characters. After almost 20 years working with DC and Marvel (as well as a brief stint on his own title with Image imprint, Cliffhanger) it’s fair to say Bachalo has achieved exactly that.

Bachalo was born in Canada August 23, 1965, Portage la Prairie but was raised in Southern California. Perpetuating the idea that many great comic book artists arrive at their calling because of weaknesses in their preferred fields, Bachalo had grown up wanting to be a carpenter until he discovered he was allergic to dust. He attended the California State University at Long Beach, where he majored in graphic art and illustrated a number of underground comics.

Following graduation, Bachalo found work pretty much immediately with DC Comics. His first published assignment The Sandman #12 (1989) – however he had already been hired as regular artist for Shade, The Changing Man, revived by writer Peter Milligan with a greater adult orientation. With clear black and white definition in his work, Bachalo demonstrated the influences of Sam Keith (artist and writer on Maxx and Zero Girl, with a liquid attitude to realism in his artwork), Bill Sienkiewicz (Eisner Award winning artist and writer best known for his work on New Mutants and Elektra: Assassin, utilising oil painting, collage and mimeograph) and Michael Golden (famous for his work on Marvel’s 1970’s Micronauts as well as his co-creation of characters Rogue and Bucky O’ Hare.

Initially, Bachalo’s work was visibly influenced from many different directions as he began to try to find his own style. This leant itself nicely to Shade as it was a kaliedoscopic, dream-like character and loaded with abstract ideas. Bachalo’s work has always held a certain dark and teenage self-conciousness, reminiscent of rock cultutre of the early nineties – something which strangely has carried forwards with his development – somehow always representing very well the graphic representation of youth at the time. As the design work of a less disenfranchised youth became more assured, brighter and more heavily influenced by street design, graffiti and graphics so too has Bachalo’s work. Most likely coincidental it is this that has catapulted him into the most mainstream family of books there are today.

His early 90s work is minimalist with strong, thick lines, quirky characters and little concern for realism. Never shying away from detailed landscapes but showed a rare inclination towards pages with many small panels, something that deepens any artist’s involvement in a piece.

In 1993, Neil Gaiman selected Bachalo for the Sandman miniseries: Death: The High Cost of Living, starring the Sandman’s older sister. The popularity of Sandman at the time and the strength of the series itself bolstered Bachalo’s visibility significantly. The creative team reunited once again in 1996 for Death: The Time of Your Life. Apart from returning breifly to DC in 1999 for the Witching Hour with Jeph Loeb for it’s Vertigo Imprint, Bachalo’s future lay with the other side of the comic industries fermament. The X-Men were calling.

Bachalo’s introduction to Marvel was during his tenure at DC comics, illustrating X-Men Unlimited #1 – an anthology to the ongoing X-Men comic books. Based on the noise generated by his introduction in this book Bachalo ended his time on Shade and made a permanent transition over to it’s big rival. His first project was as part of the forward thinking and innovative 2099 universe, reinventing popular Marvel characters into a corporate nightmare of a future. His particular nightmare blended his own dual fascinations of steam twisted tech and metaphysical beings with Ghost Rider 2099. A technological reincarnation of the Spirit of Vengeance, Bachalo’s rip-snorting, highly detailed blend of twisted perspectives and steam punk edge furthered Bachalo’s influence with what was, otherwise, a more minor title in the 2099 universe. He also drew a cover for Runaways.

It was with Scott Lobdell, Uncanny X-men scribe, that Bachalo introduced a new youth team to the X-canon. Generation X lurched out of the Phalanx Covenant crossover bizarre and idiosyncratic because the creative team wanted to avoid the recent trend in superhero teams, where every member of the team represented a stock character. Generation X became a hit with the series’ namesake due to Lobdell’s realistically cynical and emotionally immature teen characters and Bachalo’s atypical artwork. Bachalo illustrated the series through much of its first three years, taking a break in late 1995 and early 1996 to illustrate the second Death miniseries, Death: The Time of Your Life.

During his time in Generation X, an unusual influence began to appear in Bachalo’s work. While still intricately detailed. Influenced by the unlikely inspiration Joe Madureira, his characters became more cartoony and manga-like, with large eyes, heads and hands. He gravitated towards extremes in anatomy, drawing characters that were previously portrayed as bulky, short or thin as even more so. This elongation, bulk out and caricature of easily recognisable characters in Marvel would make Bachalo a staple and an unusual choice for major events.

In 1997, Bachalo left Generation X folr Uncanny X-men, arguably the industry’s most popular title and his new found inspiration’s previous assignment – where he remained for more than a year until the end of 1998.

In 2000, Bachalo luanched Steampunk, a comic book series deliberately inspired by the genre of fiction of the same name, which emulates early science fiction by intentionally applying self-conciously antiquated and deliberately awkward solutions to modern design. Written by Joe Kelly, the series came under heavy critical fire for it’s obscure artwork, small panels, detailed panels and muddy, dark colouring which many felt made it difficult to tell what was happening. Kelly’s writing at the same time was not as straight forward as many readers would have preferred at the time. Conversely however, the hardened fan base for the title, which was brought out via Image’s creator owned imprint, Cliffhanger, supported it for the same reasons. Regardless, the luke-warm response to the title saw it end prematurely at issue #12 – it’s intended 25 issue run sliced in half. It is currently available in two reprinted trade paperbacks, Steampunk: Manimatron and the perhaps aptly named Steampunk: Drama Obscura.

Following his aborted tenure with Cliffhanger, Bachalo returned triumphantly to the halls of Marvel, completing occasional work on various X-men series including the new alternate universe, Ultimate X-men, Ultimate War, Grant Morrison’s New X-Men (collected in New X-Men vol.5: Assault on Weapon Plus and including one of the finest examples of a single issue story). In New X-Men Bachalo realises a scene beautifully envisioned by Grant Morrison in which Wolverine and Sabretooth find themselves at the urinals of the Hellfire Club – a no violence rule allowing a moment of barely contained aggression between the two of them. Bachalo’s combination of clean, crisp lines and perspectives – mixed with the organic, intuitive detailing of the figures and the characteristic elongation and exageration of the two figures brings the light but knowing humour of the scene beautifully forward to such a pleasing degree that it might well be one of the finest combinations of writing and artwork in a Marvel comic book of all time. Not an understatement (though obviously a matter of opinion) and the sequel to the Age of Apocalypse Crossover.

Bachalo's current assignment - the X-Men come of age in Wolverine and the X-Men

Bachalo was also the artist on Captain America for 6 issues (21–26, running December 2003–May 2004 cover dates) pencilling a divisive run written by Robert Morales. In an attempt to humanize Steve Rogers, the pair managed to split fans opinions fairly resoundingly with both leaving the title – Morales 10 issues short of his intended contract for the series.

From 2006 to 2008, Bachalo was the artist for the X-Men title along with new writer Mike Carey after completing his final story arc for Uncanny X-Men (#472–474). He was often filled-in for by artist Humberto Ramos, however.
Bachalo has also pencilled (and coloured) a number of cards for the Vs. collectible card game. These have been renditions of both Marvel and DC characters.

On top of his continuing work for Marvel, Bachalo finished issue #7 of Comicraft’s Elephantmen, an issue 4 years in the making. The issue was done entirely in double-page spreads and marks his reunion with Steampunk writer Joe Kelly. The issue’s story, “Captain Stoneheart and the Truth Fairy” also represents Bachalo’s first work outside Marvel and DC since his fill-in issue of Witchblade.

Bachalo has also been one of the four artists who was originally part of the Spider-Man Relaunch. Brand New Day, along with Phil Jimenez, Steve McNiven and Salvador Larroca.

Starting with New Avengers #51, Bachalo will provide variant covers for the creative team of Brian Michael Bendis and Billy Tan to bring use the “Who will be the next Sorceror Supreme?” storyline.

When Richard Friend inks Chris Bachalo’s pencils, the piece is signed “Chrisendo”, a portmanteau of the names “Chris”, “Friend”, and “Bachalo”. Antonio Fabela is a regular colorist of Bachalo’s work.

Pictured some way above is Bachalo’s latest assignment, a critical and fan hit by the name of Wolverine and the X-Men. It’s the next generation of X-Men back at Xavier’s School for Higher Learning under the tutelage of the ol’ canuckle head and it seems pre-fitted to Bachalo’s specific style. Anarchic, high octane and cartoonish, Bachalo’s lavish imagery has found a great home for his brief tenure in these pages. Writer Jason Aaron even going o far as to create BAMFs – small Nightcrawler-esque imps – that create havoc everywhere they go in order to harness Bachalo’s habit of dropping unusual midgets into otherwise mundane panels.

As his graffiti style of comic book art would suggest, Bachalo will leave an indelible and lasting mark that brightens up everything around it. An anarchic and chaotic practitioner – Bachalo is an artist who has caused the mainstream comic industry to adapt to him – something that has furthered the pursuit of great stylistic innovation in mainstream comic books. Bachalo so much pushing the envelope as setting fire to the envelope and feeding it to the little toothy deamons that hide at the edge of his pages.

Practitioners 54: Paul Cemmick

The trouble with Paul Cemmick is it’s too easy to overstate his talent. It’s not that it’s not present – in fact the scale of it is incredible – but it wouldn’t be English to express too enthusiastically just how exciting and impressive a full page of Cemmick’s work truly is. And that wouldn’t suit Cemmick. His is the stuff of England. Lunacy and silliness so inherent in his linework that it’s hard to explain. The physicality of any character in a Cemmick page is height, width, facial features and stupidness. His basis as an incredible caricaturist blends perfectly – communicating precisely everything you know about every character the moment you take a look at it – whether it’s the small, strident figure of girl-ahead-of-her-time Maid Marian, leader of a band of rebels, the handsome, lanky and innately cowardly gangle of Robin of Kensington or the Face of Bo in a recent Doctor Who poster – it’s always a massive joy to behold.

Paul Cemmick is a cartoonist and caricaturist whose designs and work have been seen in many different media, most prominently animation, (British) comics and book covers. According to the website ChildrensIllustrators.com, Mr Cemmick “started drawing cartoons as a child by copying Popeye, Tom and Jerry and Yogi Bear from his gran’s TV.”

He is a jobbing artist – certainly not working on the scale of Coipel or Quitely, nor as famous as Bisley or (Jeff) Smith however this is because he is happily entrenched inside the British industry – by choice one would guess – with a distinctly English artistic style his work is rarely seen outside of the British Isles. This has led to working on the most english of titles – something he’s clearly enthusiastic about – including the Funday Times children’s supplement of the Sunday Times and more prominently, in the 90s the work of classic comic book art that was the set of eight Maid Marian and Her Merry Men comic adaptations of the popular Children’s BBC series.

Providing the artwork for the closing credits of the popular kid’s show, which ran between 1989 and 1993 – the adaptation to comic book, adapted by the lead writer, creator and star Tony Robinson (better known as Blackadder’s Baldrick) it wasn’t long before an adaptation was in the offing. Hard to imagine the final title sequence was finished before saw the wisdom of using Cemmick for the series of books. Seemingly blending the cartoon work of Jim Patterson of the Beano, anarchic Looney Tunes physicality and perfectly observed caricature of the existing cast the books were a ball thanks to Cemmick.

Doctor Who Poster (2011) - part of Cemmick's continued work with the BBC.

Robinson’s ideas were meticulously realised but no one was concentrating on that. Whether it was the gormless expressions of King John’s Guards Gary and Graeme as the dialogue was revealed or the deliberate miniaturisation of Tony Robinson’s Sheriff in relation to every other character, Cemmick added quirks, gimmicks, character ticks and details that were never present in the original while still putting across the personalities of each one of the distinctive cast.

It’s impossible to sail through a Cemmick page – his attention to detail and his joy in leaving prizes to those willing to take a longer, closer look pushed the value of the books well above what they might have been with a less enthused artist. In 2006-2007 he produced four all-new mini-comics which were included in the each of the four series DVD releases from Eureka Entertainment.

Mr Cemmick’s best-known cover artwork adorns several of the later covers of Tom Holt’s comic-fantasy novels, published by Orbit Books in the UK. Mr Cemmick was the third regular Holt cover-artist, following in the footsteps of Josh Kirby and Steve Lee. Mr Holt explained the transition from Lee to Cemmick being due to “some sort of falling-out between and the Orbit people” after his novel “Open Sesame.”

Cemmick’s cartoons and caricatures appear regularly in the UK Sci-Fi magazine SFX, and publications including “Take a Break” magazine. He co-created “N.U.T.S. Investigations” with Spitting Image and 2DTV alumnus Giles Pilbrow for The Sunday Times, and has produced full comicstrip artwork for several BBC magazines, including “Girl Talk” and “It’s Hot”. These official BBC comicstrips include adaptations of EastEnders, adventures of the Blue Peter pets, and most recently (as an interesting semi-follow-up to his work on MM&HMM), the latest BBC One version of Robin Hood (2006) in ‘Robin Hood Adventures’ issue 1 (BBC Magazines, 10–23 October 2007). Cemmick is currently producing 2 comic strips in the weekly BBC publication Match of the Day. As well as a double page comic strip in a new magazine based on the massively successful TV show Top Gear. The mag is called Top Gear Turbo.

In television, he has worked on anarchic rubber faced satire series Spitting Image as well as the afore-mentioned Maid Marian and Her Merry Men. He was also one of the designers and three main artists on the ITV television series 2DTV (2001), working on that programme for all of its five series’. He recently designed the logo for the revamped ITV animated series Emu (2007) starring Emu, Rod Hull’s famous sidekick – minus Rod Hull himself.

Impossible to ignore, Cemmick’s work is illustrative and only finds his way into the Practitioners list for his work on the Maid Marian Books – although his new work remains incredibly high in standard nothing has quite matched that work for sheer exuberance – understandably securing hgim such a long tenure with the BBC.

Most importantly from one person’s perspective, Cemmick is probably the most influential artist in my personal history. While others such as Jim Patterson, Geoff Senior, Liam Sharp, Adam Kubert, Simon Bisley and Frank Quitely have informed me and developed my interests away from where they started (Masters of the Universe), Cemmick revolutionised my thinking and made me really understand the liberties that could be taken with an empty page. Cartoonishness, characterisation, layout, panel filling, use of colours and humour in such an apparent anarchy that belies the actual work that has been sunk into it. The natural line work, the placement of a finger and a foot to add greater humour to proceeding makes the page look as though it could never be any other way. Paul Cemmick is both a world class artist and – I suspect – a great British secret. But without his influence, I and many other artists of the same age might not understand the true shape of funny on a page. Bridging that gap perfectly between the simple, straightforward comic pages of the Beano, Dandy, Buster and Whizzer and Chips and more adult fare like 2000AD, Oink and Viz. But more than that – he captured the timeless, spotless and universal moments better than the television series loaded with exactly the same material and made the themes last 20 years – and well beyond.

Typically answering a question you didn't need answered - here's Nicolas Cage in a much better casting - Paul Cemmick (2011)

Personal thanks to Paul Cemmick for inspiring me to always look for the silly in any page – and in the serious – just look at a blank page and understand that between the words on the page and the final page there is a perpetual gap that artists get to fill and make their own.

Practitioners 53: Walt Simonson

Walter ‘Walt’ Simonson is a cheerful poster boy of independent creators within commercial comic books. An exceptional writer and artist, his love and enthusiasm for the boundless scope of possibilities available to any comic writer. His is a mind that smiles wryly at the prospect of turning a God into a frog or constantly bringing back an old idea from school to be enjoyed by many others. Simonson, more than most other artists displays an enthusiasm reminiscent of a boy. While most adults have carried the medium away from the stuff of boyhood dreams – Simonson’s work is fuelled by it creating a body of work that remains timeless and universal as childhood itself. Welcome to the House of Fun! Welcome to World of Walt Simonson!

Simonson was born in September 2, 1946. Studying at Amherst College he transferred to the Rhode Island School of Design, graduating in 1972. He found work almost immediately, at the age of 26. As his thesis, he created the Star Slammers, which was released as a promotional black and white print in 1974 at the World Science Fiction Convention in Wahington DC (also known as Discon II). A decade later the Star Slammers returned with a graphic novel for Marvel Comics, the standard of the work strong enough to go straight to mainstream publication. 10 years later, the Star Slammers returned renewed with the fledgling Bravura label as part of Image. His is the story of an imaginative artist with his own ideas, and ones that survived decades. He has won numerous awards for his work, influencing the art of Arthur Adams and Bryan Hitch.

Effectively bulleting straight out of education and directly into work, Simonson’s first professional published comic book work was Weird War Tales #10 (Jan. 1973) for DC Comics. He also did a number of illustrations for the Harry N. Abrams, Inc. edition of The Hobbit, and at least one unrelated print (a Samurai warrior) was purchased by Harvard University’s Fogg Museum and included in its annual undergraduate-use loan program. However, his breakthrough illustration job was Manhunter, a backup feature in DC’s Detective Comics written by Archie Goodwin.

Recalling in a 2000 interview, Simonson recalled that “What Manhunter did was to establish me professionally. Before Manhunter, I was one more guy doing comics; after Manhunter, people in the field knew who I was. It’d won a bunch of awards the year that it ran, and after that, I really had no trouble finding work.” Simonson went on to draw other DC series such as Metal Men and Hercules Unbound.

A page from Thor revealing the close collaboration between Simonson and his letterer, John Workman.

In 1979 Simonson and Goodwin collaborated on an adaptation of the movie Alien, published by Heavy Metal. It was on Ridley Scott’s Alien that Simonson’s long working relationship with letterer John Workman began. Workman has lettered most of Simonson’s work since. It’s a highly collaborative unity, both professionals understanding the requirements of the job; Goodman’s lettering fitting seamlessly among the bombastic and dynamic panel arrangements.

In Fall 1978, Simonson, Howard Chaykin, Val Mayerik, and Jim Starlin formed Upstart Associates, a shared studio space on West 29th Street in New York City. The membership of the studio changed over time.

In 1982, Simonson and writer Chris Claremont produced The Uncanny X-Men and The New Teen Titans Intercompany cross-over between the two most successful titles of DC and Marvel. This would undoubtedly have been a premium title given the popularity of both parties and both companies selected quite deliberately an exciting and safe pair of hands. The additional excitement that Simonson’s graphic and powerful layouts and fun style perfectly matched such a deliberately populist title, making it a valuable asset to anyone’s collection.

However it is on Marvel’s Thor and X-Factor that Simonson is best known (the latter being a collaboration with his wife Louise Simonson, who he married in 1980 and who herself would become writer on Superman titles). Walt Simonson’s brilliantly wild imagination thudded beautifully against Thor’s mythological and fundamentally otherwordly content. He took almost complete control of the title, famously changing Thor into a frog for three issues and introducing one of the most distinct characters in the Marvel Universe, the Orange, Horse Skulled, Thor matching Beta Ray Bill, an alien warrior who unexpectedly became worthy of Thor’s hammer, Mjolnir – both characters making a lasting mark on the Marvel character landscape. Starting as a writer and artist in issue #337 (Nov. 1983) and continued until #367 (May 1986), he was replaced by legend Sal Buscema as the artist on the title with #368 but Simonson continued to write the book until issue #382 (Aug. 1987) to great success.

Simonson left Upstart associates in 1986. In the 1990s he became writer of the Fantastic Four with issue #334 (Dec. 1989) and three issues later started pencilling and inking as well (accidentally the exact issue he started on Thor).

He had a popular three issue collaboration with Arthur Adams. Simonson left the Fantastic Four with issue #354 (July 1991). His other Marvel credits in the decade included co-plotting/writing the Iron Man 2020 one-shot (June 1994) and writing the Heroes Reborn version of the Avengers. His DC credits over the same period were Batman Black and White #2 (1996), Superman Special #1 (writer/artist, 1992) among others. For Dark Horse he was artist on Robocop vs Terminator #1-4. His distinctive, thick lined work matching perfectly the heavy metal nature of the storyline and central figures.

But he continued to dart seamlessly between writer and artist, never having to seek a project. His was a cheerful bounding from one distinctive project to the next across some of the greatest heroes in history.

In the 2000s Simonson has mostly worked for DC Comics. From 2000 to 2002 he wrote and illustrated Orion. After that series ended, he wrote six issues of Wonder Woman (vol. 2) drawn by Jerry Ordway. In 2002, he contributed an interview to Panel Discussions, a nonfiction book about the developing movement in sequential art and narrative literature, along with Durwin Talon, Will Eisner, Mike Mignola and Mark Schultz.

From 2003 to 2006, he drew the four issue prestige mini-series Elric: The Making of a Sorcerer, written by Elric’s creator, Michael Moorcock. This series was collected as a 192 page graphic novel in 2007 by DC. He continued to work for DC in 2006 writing Hawkgirl, with pencillers Howard Chaykin, Joe Bennett, and Renato Arlem.

His other work includes cover artwork for a Bat Lash mini-series and the ongoing series Vigilante, as well as writing a Wildstorm comic book series based on the online role-playing game World of Warcraft. The Warcraft series ran 25 issues and was co-written with his wife, Louise Simonson. As a mark of his considerable impact on Marvel’s most recognisable Norse God, in 2011, he had a cameo role in the live-action Thor film, appearing as one of the guests at a large Asgardian banquet. Simonson serves on the Disbursement Committee of the comic-book industry charity The Hero Initiative.

Simonson inked his own work with a Hunt 102 Pro-quill pen. He switched to a brush during the mid-to-late 2000s, and despite the disparity between the two tools, Bryan Hitch, an admirer of Simonson’s, stated that he could not tell the difference, calling Simonsons’s brush work “as typically good and powerful as his other work.” This is reminiscent of other master artists, such as Joe Quesada, who moved to digital penmanship from the original pen. To completely alter your tools without affecting your work is an incredibly difficult thing to achieve, particularly to a discerning eye such as Hitch’s.

Simonson is a cheerful and active character in the comic book industry. His technique is impeccable, distinct and miles ahead of his peers. His was a bombastic, thick-lined and crystal clear world. His visuals developing to meet the WAM BAM impact of 90s comics. He was a capable enough artist that at all times he appeared to be a much younger, much more modern artist. His was the legacy of the double page spread, the high impact panel and the perfect blend of effective technical skill and instinctive, intuitive and timeless visuals. More than anything Walt Simonson is fun to read and fun to look at. It’s an undervalued quality. A Simonson piece has the effect of a circus poster, triggering simple, cheerful reactions of universal ideas. His sense of humour permeates everything, his artwork bound ideas off the page.

Simonson’s distinctive signature consists of his last name, distorted to resemble a Brontosaurus. Simonson’s reason for this was explained in a 2006 interview. “My mom suggested a dinosaur since I was a big dinosaur fan.”

Says it all really.

Practitioners 52: Osamu Tezuka

Kyoto station is a monolithic, grand and impressive structure, latticed with metal and steel pillars in a gun grey cathedral to industrialism and travel. It is impressive to say the least. Outside, however is a small camera stall looking out over the main entrance. On top of it is an icon as famous, if not potentially more famous and certainly more recognisable across Japan than the enormous building behind him. His name is Astroboy, and in terms of fame and influence he matches up to any celluloid mouse. Built from the premise of cheerful, less gritty story telling – Astroboy’s creator is considered the instigator of the ‘Golden Age of Manga’. The name of the man who brought hope to Japan after the Second World War through a new age in Manga is Osamu Tezuka.

Born Tezuka Osamu on November 3, 1928 Tezuka was a Japanese cartoonist, manga artist, animator, producer, activist and – at one time – medical doctor, though he never practiced medicine. Born in Osaka prefecture, he is best known as the creator of Astroboy, Kimba the White Lion and Black Jack.

He is often known as the ‘Godfather of Anime’ and enjoys the reputation as the Japanese Walt Disney. Inspired very much by his namesake, Tezuka adapted much of the western idealism of Disney to the Japanese Manga, transferring ideas seamlessly that still now permeate modern Manga. Though his creations have moved far beyond the initial inspirations that spawned them.

Starting to draw comics in his second year of elementary school, he found a bug named ‘Osamushi’ in his fifth year. Fascinated by the similarity to his own name he adopted it as a pen name. He came to realise that he could use Manga as a way to convince people to care for the world. After World War II and the devastation that Japan itself had suffered during the conflict, Tezuka created his first piece of work – at the age of 17 – Diary of Machan and Shin Takarajima (New Treasure Island). These works launched the Golden Age of Manga. Their popularity and style offering people a new – and popular – way of reading Manga.

As a young boy Tezuka was very ill, his arms swelling up. The following treatment led him to want to become a doctor. He continued to draw as he studied medicine at Osaka University and obtained his medical degree. He arrived at a cross roads – familiar to almost all creatives when they try to decide which path to follow. Ahead of him a potentially lucrative career as a doctor, for which he was now almost fully qualified, or alternatively the life of a comic artist, not considered a particularly rewarding job. He turned to his mother for advice who replied “You should work doing the thing you like most of all.”

Tezuka graduated from Osaka University, having gained his Medical degree but would never practice medicine. He would however use his medical knowledge to enrich his sci-fi manga, such as Black Jack.

His creations include Astro Boy (Tetsuwan Atomu in Japan, literally translated to “Iron-armed Atom”), Black Jack, Princess Knight, Phoenix (Hi no Tori in Japan), Kimba the White Lion, Adolf and Buddha. His “life’s work” was Phoenix — a story of life and death that he began in the 1950s and continued until his death.
In January 1965, Tezuka received a letter from Stanley Kubrick, who had watched Astro Boy and wanted to invite Tezuka to be the art director of his next movie 2001: A Space Odyssey. Tezuka could not afford to leave his studio for an entire year to live in England, so he refused the invitation. Though he could not work on it, he loved the movie, and would play its soundtrack at maximum volume in his studio to keep him awake during the long nights of work.

Tezuka headed the animation production studio Mushi Production (“Bug Production”), which pioneered TV animation in Japan. The name of the studio derives from one of the kanji (虫 – Japanese reading: mushi, English meaning: bug,insect) used to write his name, bringing that quiet day discovering a bug bearing his name back firmly to his present day. Robust, tenacious and built for purpose ‘Bug’ productions continued to produce innovative and fascinating projects.

Many young manga artists once lived in the apartment where Tezuka lived, Tokiwa-sō. (As the suffix -sō indicates, this was probably a small, inexpensive apartment.) The residents included Shotaro Ishinomori (Cyborg 009, Kamen Rider) ; Fujio Akatsuka (known as the Gag Manga King; also influenced by western work, namely Buster Keaton and MAD magazine); and Abiko Motou and Hiroshi Fujimoto (who worked together under the pen name Fujiko Fujio and created the long-running series Doraemon, the main character of which is officially recognised as a cultural icon of modern Japan – much like Astroboy). All these men opted to live close to the starting point of the great master. Hard to think of an equivalent today for western artists though perhaps the difference is more cultural. Never-the-less the influence of Tezuka was undeniable and clear in order to inspire these men to wish to see the same views and follow so closely in his personal path.

Thanks to his prolific output, pioneering techniques and innovative redefinition of genres Tezuka earned himself incredible titles such as ‘the father of Manga’, ‘the god of comics’ and ‘kamisama (Japanese for spirit or natural force) of manga’.

Tezuka is known for his imaginative stories and stylized Japanese adaptations of western literature. He loved reading novels and watching films that came from the West. Tezuka’s early works included manga versions of Disney movies such as Bambi. His work, like that of other manga creators, was sometimes gritty and violent. However, he stayed away from graphic violence in some titles such as Astro Boy.

The distinctive “large eyes” style of Japanese animation was invented by Tezuka, drawing inspirations on cartoons of the time such as Betty Boop and Walt Disney’s Bambi and Mickey Mouse. His productivity is awesome in it’s scale – certainly dwarfing almost all modern artists, the Complete Manga Works of Tezuka Osamu (手塚治虫漫画全集, published in Japan) comprises some 400 volumes, over 80,000 pages; even considering this, it is not comprehensive. His complete portfolio includes over 700 manga with more than 150,000 pages. However, the vast majority of his work has never been translated from the original Japanese – which has led to a lack of fame in the west that other creators such as Kazuo Koike, Goseki Kojima and Katsuhiro Otomo have enjoyed.

Tezuka died of stomach cancer on February 9, 1989, at the age of 60. His death came about one month after the death of Hirohito, the Shōwa Emperor of Japan. In an afterword written by Takayuki Matsutani, president of Mushi Productions, that was published in Viz Media’s English language release of the Hi no Tori manga, it is said that his last words were, “I’m begging you, let me work!”

The city of Takarazuka, Hyōgo, where Tezuka grew up, opened a museum in his memory.
Stamps were issued in his honor in 1997. Also, beginning in 2003 the Japanese toy company Kaiyodo began manufacturing a series of figurines of Tezuka’s creations, including Princess Knight, Unico, the Phoenix, Dororo, Marvelous Melmo, Ambassador Magma and many others. To date three series of the figurines have been released. A separate Astro Boy series of figurines has also been issued, and continuing popularity for fans throughout Japan are annual Tezuka calendars with some of Tezuka’s most famous artwork.

His legacy has continued to be honored among Manga artists and animators and many artists including Hayao Miyazaki (Spirited Away), Akira Toriyama (Dragon Ball), and Kazuki Takahashi (Yu-Gi-Oh!) have cited Tezuka an inspiration for their works.

Far reaching influences: Vampires (1966 -67 and 1968 -69) by Osamu Tezuka reveals parallel styles seen in Warner Bros and Disney, and even the later chapters of Jeff Smith's Bone.

Anywhere that the mark of modern manga and anime are found globally started with the stroke of Tezuka’s pen in post-war Japan. His intention was to spread joy. He has also spread images of science fiction worlds unimaginable in the west, although many are violent and malevolent they have moved millions and all carry the ‘wide-eyed’ innocence of Osamu Tezuka. An unknown legend in the west – he is partially responsible for almost half the design and artistic influence visible in modern comics and animation. East and West. Though these things are hard to quantify his intention to ‘spread joy’ through manga is still being achieved. Shelves and shelves of manga on every subject imaginable find their way to millions of Japanese readers every day. And every page carries a little bit of the joy Tezuka hoped for. Just a little ‘bug’ in the corner of every panel.

Practitioners 51: Stuart Immonen

Stuart Immonen is a Canadian comic book artist, best known for his work on Nextwave, Ultimate X-Men, The New Avengers and Ultimate Spider-man. Teamed usually with the elegantly named Wade Von Grewbadger, Immonen is responsible for some of the most memorable page layouts of the last decade as he effortlessly combines composition, characterisation and razor blade lettering to allow any script writer’s ideas to flow.

Immonen was, until recently, a hidden master in the recesses of the comic industry. In recent years – working on New Avengers, Ultimate Spider-man and the most recent Marvel event Fear Itself in which he was lead penciller on the main series at the core – Immonen has found his rightful place among the most recognisable artists in the industry. With an ice cool approach to complicated and original compositions Immonen has an amazing reputation for taking complex ideas and communicating them effortlessly out of the page.

Studying at Toronto’s York University, Immonen pursued a career in art immediately. In 1988, he self published a series called Playground. It was his frst published work. He progressed quickly, working at several small comic book companies before being hired by DC Comics, and most recently (since 1993), Marvel Comics, where he gained greater notoriety. In this time he had handled some of the biggest names in the industry – fictionally speaking. At DC his clean line work introduced Immonen to the great kryptonian and DC flagship, Superman. He remained with Superman for some time though more on the fringe of the associated titles – contributing to multiple artist titles such as Superman Metropolis Secret Files, Superman Red / Superman Blue and Superman: The Wedding Album. His posting on Legion of Superheroes gave him a chance to practice the combination of multiple characters in a range of compositions – something that would prove his defining characteristic later in the industry.

But it’s Immonen’s adventures in Marvel that everyone began to notice – handling the most characterful figures in the universe – with a run on Ultimate Fantastic Four and Ultimate X-Men with the newest and coolest writers of the time Warren Ellis and Brian K. Vaughn – both of whom enjoy lightweight, dialogue heavy scriptwriting. It was the deliberately outside continuity in-joke Next Wave that Immonen had the greatest impact.

A re-teaming with Ellis saw a highly collabrative approach to the book, with Immonen given the opportunity to stretch his creative muscle. A rag tag batch of fringe characters from many of the Marvel books; Monica Rambeau, the former Captain Marvel; Tabitha Smith, Boom Boom of X-Force; Aaron Stack, the Machine Man, monster hunter Elsa Bloodstone; and new character the Captain previously called Captain ☠☠☠☠ (the obscured words being so horrible that Captain America allegedly “beat seven shades of it out of him” and left him in a dumpster with a bar of soap in his mouth).

Nextwave's unambiguous cover for the Marvel Civil War Crossover event of 2006

Into this chaotic and satirical book Ellis leaned heavily on Immonen’s pencilling style – almost every edition in the 12 issue run a master class in humorous, action filled perfection. Every quirk and idea was beautifully realised. When Fin Fang Foom unceremoniously passes Machine Man it is both perfectly drawn and hilariously realised. Immonen’s panels in which the Captain beats the living hell out of Suicide Girl loving demi-daemon of a pervo elseworld, Dormmu was so well realised that Dormmu became a surprise bonus character in last year’s Marvel vs Capcom to everyone’s significant joy!

But more than that – in a later book Immonen demonstrated his absolute mastery of multiple styles. As the Forbush man overwhelmed the senses of the assembled Next Wave each was presented with their own versions of reality. Leaping seamlessly between the Captain’s naturalistic, paired down artwork on a faraway world, Captain Marvel’s transluscent trip out, seemingly influenced by African American art styles of the late 70s and early 80s, from Machine Man’s Garfieldesque adventures as an Insurance agent to Elsa Bloodstone’s battle against ancient monsters in a perfect recreation of Mike Mignola’s legendary work on Hellboy. All were simultaneously equal to the art they were satirising while distinctly mocking in style. The balance was met beautifully in a way that can only be understood when viewed.

All of this was recognised by Ellis on the run of the book. Taking the highly rare decision to allow effective free reign over a series of no less than 5 double page spreads in which a series of increasingly deranged battles ensued between the Nextwave team and a procession of bizarre choices for soldiers, launched by the H.A.T.E. corporation. This included a Brontosaurus, Battle Tigers, Two headed Samurai, Elvis MODOKs, Golems and spike-wheeled Steven Hawking’s as well as a number of other characters – some too difficult to accurately describe. The end result was an absolute unalloyed joy. Page after page of freewheeling battle lunacy, deftly executed with pin point accuracy and frankly joyous abandonment of any convention.

It is rare that any artist is given the opportunities that Immonen was with Nextwave but very few artists can inspire the sort of confidence that Immonen clearly inspired in Ellis on that book. Whether it was intended to be, it was either a showcase for Immonen’s abilities or one that Immonen refused to let pass. Most likely, given Immonen’s relaxed style he merely did exactly what the project called for.

Practitioners 50: Stan Lee (Part two)

In 2011 the first Kapow convention in London pulled together a line-up of incredibly popular and legendary writers and artists. Mark Millar, Frank Quitely, John Romita Jr, Lienil Yu, Dave Gibbons, Chris Hemsworth, the cast of Being Human, Merlin, Misfits, IGN stands, Marvel, DC, film previews and a Guinness World Record attempt. In 2012, arguably it’s main competitor has Stan Lee in his first visit to a British Comic Convention. People actually saw this as a coup.

Stan Lee, legend of legends appeared at the first Super Comiccon in February 2012 at the Excel Centre in London. The effect was enormous. In an industry trying to find it’s feet it had exactly the right effect. The event was an enormous success. The crowds were more mainstream than had previously been seen. You can claim a number of reasons for this but what it boiled down to was this – it was a chance to meet the man who changed the face of comics.

In the late 1950s Stan Lee was working for what was known as Atlas Comics. He was disgruntled, writing Romance, adventure, westerns, humour, medieval adventure, horror and suspense. By the end of the decade, Lee had become dissatisfied with his career and considered quitting the field.

A curious set of circumstances began to accumulate that was to fuel the creation of Marvel Comics. In DC, Editor Julius Schwartz had run into considerable success with the updated version of the Flash, reviving the superhero archetype, and later had the same success with the Justice League of America. In response to this, publisher Martin Goodman asked Lee to create a new superhero team. Lee’s dissatisfaction with the industry was now turned into an advantage. With his intention to leave comics and with nothing to lose, Lee’s wife urged him to experiment with stories he wanted to write. It was here that the crucible of the entire Marvel Universe was formed. Lee, who, having dutifly worked for comics since he was 19 was about to change every rule.

Lee acted on the advice, giving his characters a flawed humanity, a leap from the god-like archetypes that had been striding the pages of superhero comic books. Lee introduced complex, naturalistic characters who could have bad tempers, melancholy fits, vanity; arguing amongst themselves, but crucially propelled downwards at terminal velocity back to the streets of the real, now forced to worry about bills, relationships, homework. The Superman had been knocked off his perch, dressed as Clark Kent forcibly and told to work his way back up to Superman. Champions were no longer heroes by right; Lee brought the demi-gods of Golden Age comic books back to their literary roots. They were now subject to heartache, anxiety and could even get physically ill. These aspirational figures had become accessible. No longer beyond the reach everyone on the streets, they are everyone on the street – struggling with the same impassable issues we all do.

The first was the Fantastic Four. Workaholic Reed Richards, brash and impetuous Johnny Storm, thuggish and crude Ben Grimm and the occasionally ferocious Sue Storm were hammered with cosmic rays and thrown back to Earth where they respectively gained the powers of elasticity, fire and flight, invulnerability, super strength and impervious rock skin and invisibility. The combination of super powers and real life drama is reflected now in the popularity of supernatural and superhero TV shows. It proved a flawless and undeniable combination; real life issues and concerns propelled into battles with monsters, investigation of interdimensional travel and space giants!! The most noteworthy character was Ben Grimm, named ‘The Thing’ thanks to his new found craggy demeanour. Reflected in his personality, his is in fact a science fiction story of a successful, confident figure being faced with dismemberment. Susan Storm’s feelings of abandonment by the man she loves and his lack of understanding as to why his work isn’t more important to her are universal ideas, locked in high literature and TV soaps. When the emotional story lines might dip in other genres now there were Mole Men to smack down, or intergalactic heralds declaring the arrival of a globe threatening natural disaster.

The Fantastic Four’s immediate popularity led Lee and Marvel’s assembled Marvel Illustrators, including Steve Ditko, Bill Everett and led by Jack Kirby to create a field of dreams that would outlast almost every other book on the market. With Kirby, primarily, heroes known throughout the world, representing ideals and concerns and fears recognisable to everyone began to appear out of the smoke of heady creation. Bruce Banner saved Rick Jones moments before a Gamma blast irradiated him and created the angry, defiant, thundering Hulk, genius inventor Tony Stark meets his greatest fears as he is forced to create a metal suit to save him from shrapnel wounds to create Iron Man, the mutant X-Men are assembled in a Westchester School of Higher Learning by Professor Xavier, Lawyer Matt Murdoch gains super senses as a result of losing his sight as a young boy, swearing to represent justice at both ends of the spectrum. Captain America returns from the icy seas of the North Atlantic, Namor is resurrected from war-time comic books, the Norse God Thor appears from the thunder and the Avengers are formed. Finally with Steve Ditko, Doctor Strange – an arrogant doctor who loses his hands and uncovers, in his desperation to regain them – the art of mysticism and finally, the figure that represents most clearly Stan Lee’s ideals.

Lee had been watching a fly crawling on the surface of a window and ‘marvelled’ at it’s ability to move as it did. Imagining a man capable of the same thing he decided that ‘Fly-man’ had little appeal however perhaps a ‘Spider-man’ would have a better time in the cavernous streets of Manhattan.

Stoic, brave and heroic, Peter Parker is the absolute embodiment of the Marvel ideal and it’s most successful character. Representative of every one in America, his struggles are real, his fears and worries palpable and his capacity to overcome them unlimited. Parker is the little guy, the sickly, victimised orphan boy mollycoddled by his Aunt, he is clever and brave but struggles to utilise either. With the bite of a radioactive spider, Peter Parker gains the proportional power of a Spider. Over the years Spider-man has fought every major villain in the Marvel Universe, wise-cracking all the way in a fit of denial as to the situation he is throwing himself into. Those idiosyncracies and habits are real. The overcompensation of Peter Parker to be Spider-man on the battlefield historically irritates more seasoned, honed fighters but that’s the point. He’s no professional. And Lee understood this and presented a boy trying desperately to keep up with the lot life had shown him, without realising, as so many of us do, how capable he always was. The perpetual underdog, Spider-man shines with a humanity that Lee gave him more than half a century before – and one that will never dim. Editor-in-chief Joe Quesada’s decision to scrub out Peter Parker’s life with Mary Jane, his wife, was one of genuine affection and a need to return to the vulnerability that Lee had imbued him with previously. While the character was growing, it was the innate lack of experience that Lee had given him that made Spider-man such a mainstay character and it’s testament to Lee’s decisions so long ago that Quesada felt the need to reset it.

The other defining characteristic introduced by Stan Lee was that of a shared universe. This connected all of the various characters together in a way that united the creators and readers in a way. A community could now be formed around that universe. Based in the real world, the cities were those that the readership woke up in every day. The Human Torch left a message for Spider-man across the sky over the real Manhattan. Gods walked amongst men in a way unseen. The Hulk smashed in real states, not the purpose built spires of an imaginary city such as Metropolis, Gotham or Coast City. It also reduced the level of destruction that took place in the confines of the books which bred greater creativity in developing the plots. It turned the real world, in particular New York into a sandbox world to be played with, both recognisable by real and fictitious characters. It raised the stakes as well as the events taking place had the potential to end everything we all knew. Galactus would devour our homes and towns. The nuclear threat created by Magneto would radiate part of our planet. These were gods given consequences.

While Superman’s Metropolis had been laid to waste by Doomsday and flood and rebuilt, Batman’s Gotham destroyed by plague and earthquake and Coast City decimated by star ship as a mere plot point someone else’s story in order to facilitate a plot that would bring back Superman in Stan Lee’s Marvel Universe a single school is destroyed in middle america in a dust up between super powered ‘heroes’ and ‘villains’ and the effects are far more divisive and far reaching than the destruction of an entire state in DC. Stan Lee gave Marvel pathos, real life drama, boundaries and greater emotional punch. He gave us figures that could bring down buildings but crack under emotional pressure. He gave the super humans their humanity. It is something that cannot be undervalued.

Stan Lee’s Marvel revolution extended beyond the characters and storylines to the way in which comic books engaged the readership and built a sense of community between fans and creators. There has been some dispute as to the creative credit associated with his works – particularly in the case of projects with Kirby and Ditko, however Lee did more for creative credit than any other editor previously. Lee introduced the practice of including a credit panel on the splash page of each story, something now adopted into every book brought out in some manner, naming not just the writer and penciller but also the inker and letterer. This has fuelled fans of writers and artists as well as characters, titles and companies over the years and has really allowed articles such as The Practitioners to develop. Regular news about Marvel staff members and upcoming storylines was presented on the Bullpen Bulletins page, which (like the letter columns that appeared in each title) was written in a friendly, chatty style. Lee had made the Marvel Universe friendly and easy to visit – his welcoming and inclusive style and his love of people clear in his approach to how he ran this company.

Throughout the 1960s, Lee scripted, art-directed, and edited most of Marvel’s series, moderated the letters pages, wrote a monthly column called “Stan’s Soapbox,” and wrote endless promotional copy, often signing off with his trademark phrase “Excelsior!” (which is also the New York state motto). To maintain his taxing workload, yet still meet deadlines, he used a system that was used previously by various comic-book studios, but due to Lee’s success with it, became known as the “Marvel Method” or “Marvel style” of comic-book creation. Typically, Lee would brainstorm a story with the artist and then prepare a brief synopsis rather than a full script. Based on the synopsis, the artist would fill the allotted number of pages by determining and drawing the panel-to-panel storytelling. After the artist turned in penciled pages, Lee would write the word balloons and captions, and then oversee the lettering and coloring. In effect, the artists were co-plotters, whose collaborative first drafts Lee built upon.

Because of this system, the exact division of creative credits on Lee’s comics has been disputed, especially in cases of comics drawn by Kirby and Ditko. Lee shares co-creator credit with Kirby and Ditko on, respectively, the Fantastic Four and Spider-Man feature film series.

In 1971, Lee indirectly helped reform the Comics Code. The US Department of Health, Education and Welfare had asked Lee to write a comic-book story about the dangers of drugs and Lee conceived a three-issue subplot in The Amazing Spider-Man #96–98 (cover-dated May–July 1971), in which Peter Parker’s best friend becomes addicted to pills. The Comics Code Authority refused to grant its seal because the stories depicted drug use; the anti-drug context was considered irrelevant. The comics sold well and Marvel won praise for its socially conscious efforts. The CCA subsequently loosened the Code to permit negative depictions of drugs, among other new freedoms.

Lee also supported using comic books to provide some measure of social commentary about the real world, often dealing with racism and bigotry. “Stan’s Soapbox”, besides promoting an upcoming comic book project, also addressed issues of discrimination, intolerance, or prejudice. This has been seen throughout Marvel’s history as writers introduce plots they feel particularly strong about, Peter David’s continued inclusion of gay and lesbian agendas in his work from The Incredible Hulk and X-Factor has allowed a subject he feels strongly about be presented in an unusual but popular medium. That, in part, is thanks to Stan Lee’s years of effort and devotion to putting out positive messages of tolerance and civility.

But it is Stan Lee’s lasting legacy (one that he still fuels) that has elevated him above other writers, artists and creators. His relationship with his fans and his creations have made him synonomous with them. If you type in Stan Lee into any search engine, the majority of the images generated will be of the man himself; as famous as any one of his creations. That was what we saw at Super Comicon in London on February 25th and 26th in 2012. A man who allowed millions to dream of seeing a man fly through the sky on rocket jets – but more importantly – made it clear that they could just as easily be that man themselves.

Next: The Legacy of Stan Lee.

Practitioners 50: Stan Lee (Part 1)

As Norse Gods, American super soldiers and billionaire playboy philanthropist technocrats in multi-billion dollar battle suits launch into battle across cinema screens throughout the world to a hail of cheers and applause from fans of adventure of all ages does anyone wonder who decided to put these characters together? As the Silver Surfer CGI expands the limits of modern special effects technology on the silver screen while being pursued by a man on fire across the skyline of Manhattan does anyone notice the slightly built, silver haired gentleman in glasses being turned away from Sue and Reed Richard’s wedding? It’s the man who created the flaming figure and put him in Manhattan, who created the platform upon which the Silver Surfer sails, the Hulk smashes, Ghost Rider seeks vengeance and Spider-man spins his web. Let’s not beat around the bush. No Stan Lee, no Avengers, Spider-man, X-Men, Thor, Iron Man, Hulk. No Marvel comics. So no bringing Nick Fury, Namor and Captain America back from the dead. No Luke Cage, Iron Fist, Daredevil, Jack Flag. No Wolverine, Elektra, War Machine, Mary Jane. Definitely no Aunt May or J.Jonah Jameson.

Lee is a world class media operator before media operators were known to exist. Given opportunities many others had in the boom of comic books, Lee created something substantial, meaningful and powerful. He created a framework that would prove to be the single most well known and profitable set of franchises in history, revolutionise the way people read comics and bring a wry smile to many a fanboys face. He’s Stan Lee. There is no one like him. And this is his story…

Stan Lee was born Stanley Martin Lieber in a tiny apartment at the corner of West 98th Street and West End Avenue, New York City on December 28, 1922. His father worked a dress cutter, working only sporadically after the Great Depression of the 1930s. Lee had one other sibling, his brother , Harry Lieber, 9 years Lee’s junior and described the one-bedroom apartment he and the rest of his family had lived in at 1720 University Avenue as “a third-floor apartment facing out back”, with him and his brother sharing a bedroom and his parents using a foldout couch.

Errol Flynn in Robin Hood, part of the swashbuckling capers that a young boy who would grow up to be Stan Lee was inspired by

As a child, Lee has recently revealed that he was fascinated and influenced by books and movies, in particular those of legendary swashbuckler, Errol Flynn. Attending DeWitt Clinton High School in the Bronx, Lee found entertainment and inspiration in his voracious reading habit. His penchant for writing was present early on, as a youth he worked such part time jobs as writing obituaries for a news service and press releases for the National Turberculosis Centre (where presumably he gained his chatty patter, while trying to alleviate the heavy language associated with such writing you can only imagine that writing anything lighter was a distinct joy), delivering sandwiches for the Jack May pharmacy to offices in Rockefeller Center, working as a trouser boy for a trouser manufacturer; ushering at the Rivoli Theater on Broadway; and selling subscriptions to the New York Herald Tribune newspaper. Graduating high school early at 16 and a half in 1939, Lee joined the arguably awkwardly titled WPA Federal Theatre Project.

At a young age, as other Practitioners such as Jack Kirby were roughing in the streets and studying to become artists, Lee had immersed himself in New York. He had mucked in and fronted life out on the island of Manhattan. He hadn’t leapt straight for his dream job with both hands but done something immeasurably more valuable perhaps as a writer. He’d experienced the corners and seen the offices and lives of the average joe of Manhattan. This is something that would undoubtedly inform his work later in his career. This, perhaps, is where Lee’s fascination with the struggle of the average guy formed. In the shadows of the heaven fingering ramparts of giant cathedrals to man’s development and upper limits, there was still the guy making his way from one building to the next bringing sandwiches. New York is perhaps greatest of all cities for this, elevating it’s environment to represent grandeur and greatness while presenting daily struggle and difficulty to the great majority of it’s inhabitants that fuel it. It’s not that no other major city such as London, Paris or Tokyo represented this with both squalor and riches, but nowhere else have they both been so obvious and pronounced and yet so mixed and reliant on the other or for so long than in New York. Without the lingering class systems of London and Tokyo or the leveled society of federal and social in Paris, a dress cutter’s son, educated in the Bronx can wander into the marble lined halls of the Rockefeller center. It blended the exceptional with the every day. New York allowed the average person to witness Marvels.

Sometimes it’s not what you know but who you know and Stan Lee’s first step into comic books was with Timely Comics, thanks to his uncle, Robbie Solomon. Now an assistant on Timely Comics’ division of Pulp magazine and comic book publisher Martin Goodman’s company. Lee’s cousin Jean was Goodman’s wife, which would put Lee in good stead by the time he was hired by the great, Capatain- America-creating Joe Simon. But it wasn’t an unstoppable climb to stardom for Stan Lee.

Captain America # 3 (Stan Lee's first writing assignment)

His duties were prosaic at first and much like that which he had had to do in previous work. “In those days [the artists] dipped the pen in ink, [so] I had to make sure the inkwells were filled”, Lee recalled in 2009. “I went down and got them their lunch, I did proofreading, I erased the pencils from the finished pages for them”. Marshaling his childhood ambition to be a writer, young Stanley Lieber made his comic-book debut with the text filler “Captain America Foils the Traitor’s Revenge” in Captain America Comics #3 (May 1941), using the pseudonym “Stan Lee”, which years later he would adopt as his legal name. Lee later explained in his autobiography and numerous other sources that he had intended to save his given name for more literary work, something that never really surfaced. Lee began immediately to have a lasting effect on the characters that still continue today, with this initial story also introducing Captain America’s trademark ricocheting shield-toss, which immediately became one of the character’s signatures.

He graduated from writing filler to actual comics with a backup feature, “‘Headline’ Hunter, Foreign Correspondent”, two issues later. Lee’s first superhero co-creation was the Destroyer, in Mystic Comics #6 (Aug 1941). The Destroyer was a field journalist, Keen Marlow, captured behind enemy lines and experimented upon with a super hero serum similar to that used on Captain America. The Destroyer was Lee’s most popular character prior to the Fantastic Four and enjoyed a MAX imprint (Volume 4) through Lee’s company Marvel very recently. Other characters he created during this period fans and historians call the Golden Age of comics include Jack Frost, (an amnesiac character made entirely of ice who woke in the icy wastes of the antarctic and is reminiscent of latter day Ice man Bobby Drake) debuting in USA Comics #1 (Aug. 1941), and Father Time (an interesting character used as back up material for Captain America 6-12, involving a hooded figure with a scythe who turns time against crooks), debuting in Captain America Comics #6 (Aug. 1941).

When Joe Simon and Jack Kirby left late in 1941, following a dispute with Goodman, the 30-year-old publisher made a decision that frankly, would alter the face of comics. He installed Stan Lee, just under 19 years old, as interim editor. Unsurprisingly, given Lee’s capacity for operating seamlessly between mover and shaker in later years, Lee showed an ability for business that led him to remain as the comic-book division’s editor-in-chief, as well as art director for much of that time.

But many of Lee’s friends and colleagues of similar age had been called to war and in early 1942, Lee had his call to join the United States Army. He would serve stateside in the Signal Corps, the section of the army that provides communications, writing manuals, training films, slogans and occasionally cartooning. In true Stan Lee style, while Jack Kirby walked into enemy territory to draw maps, Lee’s military classification, he says, was ‘playwright’ adding that only 9 men in the U.S. Army were given that title. Vincent Fago, editor of Timely’s animation comics section, which put out humour and funny animal comics, filled in until Lee got back from his World War II military service in 1945. Danger of bad back from sitting in a chair too long seemingly averted, Lee returned and now lived in the the rented top floor of a Brownstone in the East 90s in Manhattan, much like a certain young man and his doting auntie managed to almost 50 years later….

Practitioners 49: Jack Kirby (Part 3)

In November 1961 The Fantastic Four #1 hit the newsstands across America. The story of four uniquely powered individuals related to each other as relatives, in friendship and purpose, revolutionised the industry. Although clearly reminiscent of hundreds of Sci-fi books before this had a comparative naturalism to it that hadn’t been seen before blended with a cosmic purview informed by boundless imagination. It was powered by Marvel Editor-in-chief Stan Lee and seasoned comics artist Jack Kirby.

For almost a decade, Kirby provided Marvel’s house style, co-creating with Stan Lee many of the Marvel characters and designing their visual motifs. At Lee’s request he often provided ‘new-to-marvel artists ‘breakdown’ layouts, over which they would pencil in order to become acquainted with the Marvel look. As artist Gil Kane described:

‘Jack was the single most influential figure in the turnaround in Marvel’s fortunes from the time he rejoined the company … It wasn’t merely that Jack conceived most of the characters that are being done, but … Jack’s point of view and philosophy of drawing became the governing philosophy of the entire publishing company and, beyond the publishing company, of the entire field … [Marvel took] Jack and use[d] him as a primer. They would get artists … and they taught them the ABCs, which amounted to learning Jack Kirby. … Jack was like the Holy Scripture and they simply had to follow him without deviation. That’s what was told to me … It was how they taught everyone to reconcile all those opposing attitudes to one single master point of view.’

Highlights from the House of Ideas other than the Fantastic Four include: Thor, the Hulk, Iron Man, the original X-Men, the Silver Surfer, Doctor Doom, Galactus, Uatu the Watcher, Magneto, Ego the Living Planet, the Inhumans and their hidden city Attilan and the Black Panther – comic’s first black superhero – and his African nation Wakanda. Last year and 2010 Thor, Iron Man and the X-Men grossed worldwide ($1,425,062,845) One Billion, four hundred and twenty five million, sixty two thousand, eight hundred and forty five dollars (A combination of $623,933,331 for Iron Man 2, $448,512,824 for Thor and $352,616,690 for X-Men: First Class). This was begun by two men, one of which was Jack Kirby. They cemented the concepts so clearly that while developed, the core values remain. All of them have the best writers, directors and actors vying to be a small part in the development of these ideas formed 51 years ago. Decades of the most talented artists have looked to Kirby for inspiration. His ideas as only presented more clearly, barely changed from the original concept design – perhaps drawn, in one case, on a table in Brooklyn many years before – with thoughts of war he hadn’t yet been called on to fight in his mind.

In March 1964, Simon and Kirby’s Captain America was also incorporated into Marvel, Kirby approving Lee’s idea of partially remaking the characters as a man out of his time and regretting the death of his partner. The suit returned almost exactly as it had been 23 years before. Last year, Captain America made $368,608,363 at the box office as Kirby’s suit stepped, again almost unchanged close to 70 years after the day it was designed on the back of Chris Evans.

In 1968 and 1969, Joe Simon was involved in litigation with Marvel Comics over the ownership of Captain America, initiated by Marvel after Simon registered the copyright renewal for Captain America in his own name. According to Simon, Kirby agreed to support the company in the litigation and, as part of a deal Kirby made with publisher Martin Goodman, signed over to Marvel any rights he might have had to the character.

Kirby continued to push the industries boundaries, devising photo collage covers and interiors reminiscent of ’80s artists in England playing with sellotape and photocopiers. Developing new drawing techniques such as the method of depicting energy fields known as ‘Kirbydots’ and other experiments. Able to handle high detail, explosive composition, emotion, perspective, conceptualisation and design – it was Kirby’s sense of scale that blows many artists away. Alien engines dwarf figures in certain panels, coils, springs and rivets collected together in such ways that they seem to be an optical illusion. Perspective twists in some of his environments such as Mr Fantastic’s lab in a way that somehow bends the eye. Many generations of artists have dismissed Kirby as dated or unsophisticated until presented with his depictions of machinery and the Silver Surfer.

A character of incredible simplicity, divinity and … just … cool. The concept of a humanoid riding the waves of space at incredible speeds highlights the natural beauty and associations with divine advancement incorporating the universe around it and the increased simplicity it brings. But none of that is said. But all of it is inherent. A perfectly formed, universally accessible character made even more interesting by Stan Lee by being a good man acting as herald to a being of unimaginable power. Again, the genius of the character is that it is a perfect template that can be adapted into anyone’s style. Much like any Kirby character you can mention. The simplicity and intuitive details he applies are often so universal that they are only more interesting with each new reinterpretation. While Iron Man had to inevitably change as technology developed, Thor still carries the same Hammer and wears the same white riveted top, Captain America still has his Red, White and Blue, the star on his chest and the skull cap design applied to him in the newest incarnation, the Ultimates, by Bryan Hitch is a throwback to Kirby’s original design, Hulk remains Green (as he was in his second appearance) and even had a Grey countenance as Peter David’s Joe Fixit in the ’90s – a nod to the original design. Black Panther, Magneto, The Inhumans and Attilan have also only ever been refined – never redesigned. This is the testament to the lasting influence of Kirby. Even the X-Men have retained the yellow and blue of their original uniforms for more than 45 years. Somehow Kirby just knew. Wiser than the rest of us what he put down on paper worked and generations of artists have never cracked how to improve on his original designs.

Yet, Kirby grew increasingly unhappy at Marvel. The reasons given for this included resentment over Stan Lee’s increasing media prominence, a lack of full creative control, anger over breaches of perceived promises by publisher Martin Goodman and at Marvel specifically for lack of credit for his story plotting, character creations and co-creations. He began to both script and draw some secondary features for Marvel, such as “The Inhumans” in Amazing Adventures, as well as horror stories for the anthology title Chamber of Darkness, and received full credit for doing so; but he eventually left the company in 1970 for rival DC Comics, under editorial director Carmine Infantino.

Spending nearly two years trying to negotiate a three year contract with the option of staying on a further two additional years. In 1970, at the age of 53, Kirby joined DC and immediately started creating a ‘Fourth World’. A trilogy of New Titles – New Gods, Mister Miracle and The Forever People. He took on Superman’s pal Jimmy Olsen because the series was without a stable creative team and he didn’t want to be responsible for losing anyone their job. The central villain of the Fourth World, Darkseid, and some other Fourth World concepts appeared in the pages of Jimmy Olsen before being launched as their own series, giving greater exposure to potential buyers. Jack Kirby remained an incredibly shrewd operator, still demonstrating the guile and forward thinking that is expected of great creative directors. Though here he was without a company, working as he had always wanted to. As a creative.

Kirby had a lasting effect on DC too, leaving characters that have recurred or consistently remained in the DC Universe, though not as centrally as the Marvel Universe. These included OMAC (seen in the Final Crisis crossover of 2009), Kamandi, The Demon, The Losers, Dingbats of Danger Street, Kobra and together with old partner Joe Simon for one last time, a new incarnation of the Sandman.

But it had to be said that rather than Kirby having Marvel blood in his veins, Marvel ran on Kirby Engine Oil and the company would always have taken him back. In 1975, Stan Lee used a Fantastic Four discussion panel to announce that Kirby was returning to Marvel. Ever the showman, Lee wrote in his monthly article ‘Stan Lee’s Soapbox’ that “I mentioned that I had a special announcement to make. As I started telling about Jack’s return, to a totally incredulous audience, everyone’s head started to snap around as Kirby himself came waltzin’ down the aisle to join us on the rostrum! You can imagine how it felt clownin’ around with the co-creator of most of Marvel’s greatest strips once more.”

Back at Marvel, Kirby both wrote and drew Captain America and created the series The Eternals, which featured a race of inscrutable alien giants, the Celestials, whose behind-the-scenes intervention in primordial humanity would eventually become a core element of Marvel Universe continuity. Kirby’s other Marvel creations in this period include Devil Dinosaur, Machine Man, and an adaptation and expansion of the movie 2001: A Space Odyssey, as well as an abortive attempt to do the same for the classic television series, The Prisoner. He also wrote and drew Black Panther and did numerous covers across the line.

Still dissatisfied with Marvel’s treatment of him and with the companies refusal to provide health and other employment benefits, Kirby sadly left Marvel to work in animation. In that field, he did designs for Turbo Teen, Thundarr the Barbarian and other animated television series. He also worked on The Fantastic Four cartoon show, reuniting him with scriptwriter Stan Lee. He illustrated an adaptation of the Walt Disney movie The Black Hole for Walt Disney’s Treasury of Classic Tales syndicated comic strip in 1979-80.

In the early 1980s, Pacific Comics, a new, non-newsstand comic book publisher, made a then-groundbreaking deal with Kirby to publish a creator-owned series Captain Victory and the Galactic Rangers, and a six-issue mini-series called Silver Star which was collected in hardcover format in 2007. This, together with similar actions by other independent comics publishers as Eclipse Comics (where Kirby co-created Destroyer Duck in a benefit comic-book series published to help Steve Gerber fight a legal case versus Marvel), helped establish a precedent to end the monopoly of the work for hire system, wherein comics creators, even freelancers, had owned no rights to characters they created.
Though estranged from Marvel, Kirby continued to do periodic work for DC Comics during the 1980s, including a brief revival of his “Fourth World” saga in the 1984 and 1985 Super Powers mini-series and the 1985 graphic novel The Hunger Dogs. And in 1987, under much industry pressure, Marvel finally returned much of Kirby’s original art to him.
Kirby also retained ownership of characters used by Topps Comics beginning in 1993, for a set of series in what the company dubbed “The Kirbyverse”. These titles were derived mainly from designs and concepts that Kirby had kept in his files, some intended initially for the by-then-defunct Pacific Comics, and then licensed to Topps for what would become the “Jack Kirby’s Secret City Saga” mythos. Marvel posthumously published a “lost” Kirby/Lee Fantastic Four story, Fantastic Four: The Lost Adventure (April 2008), with unused pages Kirby had originally drawn for Fantastic Four 108 (March 1971).
On February 6, 1994, Kirby died at age 76 of heart failure in his Thousand Oaks, California home. He was buried at the Pierce Brothers Valley Oaks Memorial Park, Westlake Village, California.

Kirby’s legacy is enormous. Grant Morrison’s Final Crisis crossover hinged on Kirby’s Fourth World – specifically Darkseid himself – inflicting themselves on Earth, Captain America still leads the Avengers / Ultimates in colours picked out for him by a man he could have fought in the war with. The Hulk continues to smash, the Surfer continues to glide through the Marvel Universe. Artists around the world look to Kirby’s example of steadfast, unfussy iconography, simple, effective design and dizzying compositions. A generation of Marvel artists were trained by him. But more important than that, Jacob Kurtzberg of Suffolk Street, New York City built dreams others could build upon while simply building his own. He has influenced and inspired thousands of creatives (including this one) and built a House of Ideas that millions of people continue to enjoy. Kirby is a true legend to those who know, possibly the greatest comic book artist who ever lived. Responsible for the Incredible Hulk, Iron Man, Captain America, Thor, Mr Fantastic, Invisible Woman, the Thing and The Human Torch. If they existed, all of them would have visited the grave of Jack Kirby. The Hulk would have stood in the rain over Kirby’s resting place, a giant over a small guy’s crypt and simply said ‘Goodbye Dad’. With that, the broad shouldered goliath would turn and launch himself up into the sky, disappearing into the distance. If Kirby, lying where he was could see it he’d have thought ‘Good angle, but perhaps it could be just a little tighter…’