Practitioners 53: Walt Simonson

Walter ‘Walt’ Simonson is a cheerful poster boy of independent creators within commercial comic books. An exceptional writer and artist, his love and enthusiasm for the boundless scope of possibilities available to any comic writer. His is a mind that smiles wryly at the prospect of turning a God into a frog or constantly bringing back an old idea from school to be enjoyed by many others. Simonson, more than most other artists displays an enthusiasm reminiscent of a boy. While most adults have carried the medium away from the stuff of boyhood dreams – Simonson’s work is fuelled by it creating a body of work that remains timeless and universal as childhood itself. Welcome to the House of Fun! Welcome to World of Walt Simonson!

Simonson was born in September 2, 1946. Studying at Amherst College he transferred to the Rhode Island School of Design, graduating in 1972. He found work almost immediately, at the age of 26. As his thesis, he created the Star Slammers, which was released as a promotional black and white print in 1974 at the World Science Fiction Convention in Wahington DC (also known as Discon II). A decade later the Star Slammers returned with a graphic novel for Marvel Comics, the standard of the work strong enough to go straight to mainstream publication. 10 years later, the Star Slammers returned renewed with the fledgling Bravura label as part of Image. His is the story of an imaginative artist with his own ideas, and ones that survived decades. He has won numerous awards for his work, influencing the art of Arthur Adams and Bryan Hitch.

Effectively bulleting straight out of education and directly into work, Simonson’s first professional published comic book work was Weird War Tales #10 (Jan. 1973) for DC Comics. He also did a number of illustrations for the Harry N. Abrams, Inc. edition of The Hobbit, and at least one unrelated print (a Samurai warrior) was purchased by Harvard University’s Fogg Museum and included in its annual undergraduate-use loan program. However, his breakthrough illustration job was Manhunter, a backup feature in DC’s Detective Comics written by Archie Goodwin.

Recalling in a 2000 interview, Simonson recalled that “What Manhunter did was to establish me professionally. Before Manhunter, I was one more guy doing comics; after Manhunter, people in the field knew who I was. It’d won a bunch of awards the year that it ran, and after that, I really had no trouble finding work.” Simonson went on to draw other DC series such as Metal Men and Hercules Unbound.

A page from Thor revealing the close collaboration between Simonson and his letterer, John Workman.

In 1979 Simonson and Goodwin collaborated on an adaptation of the movie Alien, published by Heavy Metal. It was on Ridley Scott’s Alien that Simonson’s long working relationship with letterer John Workman began. Workman has lettered most of Simonson’s work since. It’s a highly collaborative unity, both professionals understanding the requirements of the job; Goodman’s lettering fitting seamlessly among the bombastic and dynamic panel arrangements.

In Fall 1978, Simonson, Howard Chaykin, Val Mayerik, and Jim Starlin formed Upstart Associates, a shared studio space on West 29th Street in New York City. The membership of the studio changed over time.

In 1982, Simonson and writer Chris Claremont produced The Uncanny X-Men and The New Teen Titans Intercompany cross-over between the two most successful titles of DC and Marvel. This would undoubtedly have been a premium title given the popularity of both parties and both companies selected quite deliberately an exciting and safe pair of hands. The additional excitement that Simonson’s graphic and powerful layouts and fun style perfectly matched such a deliberately populist title, making it a valuable asset to anyone’s collection.

However it is on Marvel’s Thor and X-Factor that Simonson is best known (the latter being a collaboration with his wife Louise Simonson, who he married in 1980 and who herself would become writer on Superman titles). Walt Simonson’s brilliantly wild imagination thudded beautifully against Thor’s mythological and fundamentally otherwordly content. He took almost complete control of the title, famously changing Thor into a frog for three issues and introducing one of the most distinct characters in the Marvel Universe, the Orange, Horse Skulled, Thor matching Beta Ray Bill, an alien warrior who unexpectedly became worthy of Thor’s hammer, Mjolnir – both characters making a lasting mark on the Marvel character landscape. Starting as a writer and artist in issue #337 (Nov. 1983) and continued until #367 (May 1986), he was replaced by legend Sal Buscema as the artist on the title with #368 but Simonson continued to write the book until issue #382 (Aug. 1987) to great success.

Simonson left Upstart associates in 1986. In the 1990s he became writer of the Fantastic Four with issue #334 (Dec. 1989) and three issues later started pencilling and inking as well (accidentally the exact issue he started on Thor).

He had a popular three issue collaboration with Arthur Adams. Simonson left the Fantastic Four with issue #354 (July 1991). His other Marvel credits in the decade included co-plotting/writing the Iron Man 2020 one-shot (June 1994) and writing the Heroes Reborn version of the Avengers. His DC credits over the same period were Batman Black and White #2 (1996), Superman Special #1 (writer/artist, 1992) among others. For Dark Horse he was artist on Robocop vs Terminator #1-4. His distinctive, thick lined work matching perfectly the heavy metal nature of the storyline and central figures.

But he continued to dart seamlessly between writer and artist, never having to seek a project. His was a cheerful bounding from one distinctive project to the next across some of the greatest heroes in history.

In the 2000s Simonson has mostly worked for DC Comics. From 2000 to 2002 he wrote and illustrated Orion. After that series ended, he wrote six issues of Wonder Woman (vol. 2) drawn by Jerry Ordway. In 2002, he contributed an interview to Panel Discussions, a nonfiction book about the developing movement in sequential art and narrative literature, along with Durwin Talon, Will Eisner, Mike Mignola and Mark Schultz.

From 2003 to 2006, he drew the four issue prestige mini-series Elric: The Making of a Sorcerer, written by Elric’s creator, Michael Moorcock. This series was collected as a 192 page graphic novel in 2007 by DC. He continued to work for DC in 2006 writing Hawkgirl, with pencillers Howard Chaykin, Joe Bennett, and Renato Arlem.

His other work includes cover artwork for a Bat Lash mini-series and the ongoing series Vigilante, as well as writing a Wildstorm comic book series based on the online role-playing game World of Warcraft. The Warcraft series ran 25 issues and was co-written with his wife, Louise Simonson. As a mark of his considerable impact on Marvel’s most recognisable Norse God, in 2011, he had a cameo role in the live-action Thor film, appearing as one of the guests at a large Asgardian banquet. Simonson serves on the Disbursement Committee of the comic-book industry charity The Hero Initiative.

Simonson inked his own work with a Hunt 102 Pro-quill pen. He switched to a brush during the mid-to-late 2000s, and despite the disparity between the two tools, Bryan Hitch, an admirer of Simonson’s, stated that he could not tell the difference, calling Simonsons’s brush work “as typically good and powerful as his other work.” This is reminiscent of other master artists, such as Joe Quesada, who moved to digital penmanship from the original pen. To completely alter your tools without affecting your work is an incredibly difficult thing to achieve, particularly to a discerning eye such as Hitch’s.

Simonson is a cheerful and active character in the comic book industry. His technique is impeccable, distinct and miles ahead of his peers. His was a bombastic, thick-lined and crystal clear world. His visuals developing to meet the WAM BAM impact of 90s comics. He was a capable enough artist that at all times he appeared to be a much younger, much more modern artist. His was the legacy of the double page spread, the high impact panel and the perfect blend of effective technical skill and instinctive, intuitive and timeless visuals. More than anything Walt Simonson is fun to read and fun to look at. It’s an undervalued quality. A Simonson piece has the effect of a circus poster, triggering simple, cheerful reactions of universal ideas. His sense of humour permeates everything, his artwork bound ideas off the page.

Simonson’s distinctive signature consists of his last name, distorted to resemble a Brontosaurus. Simonson’s reason for this was explained in a 2006 interview. “My mom suggested a dinosaur since I was a big dinosaur fan.”

Says it all really.

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Practitioners 52: Osamu Tezuka

Kyoto station is a monolithic, grand and impressive structure, latticed with metal and steel pillars in a gun grey cathedral to industrialism and travel. It is impressive to say the least. Outside, however is a small camera stall looking out over the main entrance. On top of it is an icon as famous, if not potentially more famous and certainly more recognisable across Japan than the enormous building behind him. His name is Astroboy, and in terms of fame and influence he matches up to any celluloid mouse. Built from the premise of cheerful, less gritty story telling – Astroboy’s creator is considered the instigator of the ‘Golden Age of Manga’. The name of the man who brought hope to Japan after the Second World War through a new age in Manga is Osamu Tezuka.

Born Tezuka Osamu on November 3, 1928 Tezuka was a Japanese cartoonist, manga artist, animator, producer, activist and – at one time – medical doctor, though he never practiced medicine. Born in Osaka prefecture, he is best known as the creator of Astroboy, Kimba the White Lion and Black Jack.

He is often known as the ‘Godfather of Anime’ and enjoys the reputation as the Japanese Walt Disney. Inspired very much by his namesake, Tezuka adapted much of the western idealism of Disney to the Japanese Manga, transferring ideas seamlessly that still now permeate modern Manga. Though his creations have moved far beyond the initial inspirations that spawned them.

Starting to draw comics in his second year of elementary school, he found a bug named ‘Osamushi’ in his fifth year. Fascinated by the similarity to his own name he adopted it as a pen name. He came to realise that he could use Manga as a way to convince people to care for the world. After World War II and the devastation that Japan itself had suffered during the conflict, Tezuka created his first piece of work – at the age of 17 – Diary of Machan and Shin Takarajima (New Treasure Island). These works launched the Golden Age of Manga. Their popularity and style offering people a new – and popular – way of reading Manga.

As a young boy Tezuka was very ill, his arms swelling up. The following treatment led him to want to become a doctor. He continued to draw as he studied medicine at Osaka University and obtained his medical degree. He arrived at a cross roads – familiar to almost all creatives when they try to decide which path to follow. Ahead of him a potentially lucrative career as a doctor, for which he was now almost fully qualified, or alternatively the life of a comic artist, not considered a particularly rewarding job. He turned to his mother for advice who replied “You should work doing the thing you like most of all.”

Tezuka graduated from Osaka University, having gained his Medical degree but would never practice medicine. He would however use his medical knowledge to enrich his sci-fi manga, such as Black Jack.

His creations include Astro Boy (Tetsuwan Atomu in Japan, literally translated to “Iron-armed Atom”), Black Jack, Princess Knight, Phoenix (Hi no Tori in Japan), Kimba the White Lion, Adolf and Buddha. His “life’s work” was Phoenix — a story of life and death that he began in the 1950s and continued until his death.
In January 1965, Tezuka received a letter from Stanley Kubrick, who had watched Astro Boy and wanted to invite Tezuka to be the art director of his next movie 2001: A Space Odyssey. Tezuka could not afford to leave his studio for an entire year to live in England, so he refused the invitation. Though he could not work on it, he loved the movie, and would play its soundtrack at maximum volume in his studio to keep him awake during the long nights of work.

Tezuka headed the animation production studio Mushi Production (“Bug Production”), which pioneered TV animation in Japan. The name of the studio derives from one of the kanji (虫 – Japanese reading: mushi, English meaning: bug,insect) used to write his name, bringing that quiet day discovering a bug bearing his name back firmly to his present day. Robust, tenacious and built for purpose ‘Bug’ productions continued to produce innovative and fascinating projects.

Many young manga artists once lived in the apartment where Tezuka lived, Tokiwa-sō. (As the suffix -sō indicates, this was probably a small, inexpensive apartment.) The residents included Shotaro Ishinomori (Cyborg 009, Kamen Rider) ; Fujio Akatsuka (known as the Gag Manga King; also influenced by western work, namely Buster Keaton and MAD magazine); and Abiko Motou and Hiroshi Fujimoto (who worked together under the pen name Fujiko Fujio and created the long-running series Doraemon, the main character of which is officially recognised as a cultural icon of modern Japan – much like Astroboy). All these men opted to live close to the starting point of the great master. Hard to think of an equivalent today for western artists though perhaps the difference is more cultural. Never-the-less the influence of Tezuka was undeniable and clear in order to inspire these men to wish to see the same views and follow so closely in his personal path.

Thanks to his prolific output, pioneering techniques and innovative redefinition of genres Tezuka earned himself incredible titles such as ‘the father of Manga’, ‘the god of comics’ and ‘kamisama (Japanese for spirit or natural force) of manga’.

Tezuka is known for his imaginative stories and stylized Japanese adaptations of western literature. He loved reading novels and watching films that came from the West. Tezuka’s early works included manga versions of Disney movies such as Bambi. His work, like that of other manga creators, was sometimes gritty and violent. However, he stayed away from graphic violence in some titles such as Astro Boy.

The distinctive “large eyes” style of Japanese animation was invented by Tezuka, drawing inspirations on cartoons of the time such as Betty Boop and Walt Disney’s Bambi and Mickey Mouse. His productivity is awesome in it’s scale – certainly dwarfing almost all modern artists, the Complete Manga Works of Tezuka Osamu (手塚治虫漫画全集, published in Japan) comprises some 400 volumes, over 80,000 pages; even considering this, it is not comprehensive. His complete portfolio includes over 700 manga with more than 150,000 pages. However, the vast majority of his work has never been translated from the original Japanese – which has led to a lack of fame in the west that other creators such as Kazuo Koike, Goseki Kojima and Katsuhiro Otomo have enjoyed.

Tezuka died of stomach cancer on February 9, 1989, at the age of 60. His death came about one month after the death of Hirohito, the Shōwa Emperor of Japan. In an afterword written by Takayuki Matsutani, president of Mushi Productions, that was published in Viz Media’s English language release of the Hi no Tori manga, it is said that his last words were, “I’m begging you, let me work!”

The city of Takarazuka, Hyōgo, where Tezuka grew up, opened a museum in his memory.
Stamps were issued in his honor in 1997. Also, beginning in 2003 the Japanese toy company Kaiyodo began manufacturing a series of figurines of Tezuka’s creations, including Princess Knight, Unico, the Phoenix, Dororo, Marvelous Melmo, Ambassador Magma and many others. To date three series of the figurines have been released. A separate Astro Boy series of figurines has also been issued, and continuing popularity for fans throughout Japan are annual Tezuka calendars with some of Tezuka’s most famous artwork.

His legacy has continued to be honored among Manga artists and animators and many artists including Hayao Miyazaki (Spirited Away), Akira Toriyama (Dragon Ball), and Kazuki Takahashi (Yu-Gi-Oh!) have cited Tezuka an inspiration for their works.

Far reaching influences: Vampires (1966 -67 and 1968 -69) by Osamu Tezuka reveals parallel styles seen in Warner Bros and Disney, and even the later chapters of Jeff Smith's Bone.

Anywhere that the mark of modern manga and anime are found globally started with the stroke of Tezuka’s pen in post-war Japan. His intention was to spread joy. He has also spread images of science fiction worlds unimaginable in the west, although many are violent and malevolent they have moved millions and all carry the ‘wide-eyed’ innocence of Osamu Tezuka. An unknown legend in the west – he is partially responsible for almost half the design and artistic influence visible in modern comics and animation. East and West. Though these things are hard to quantify his intention to ‘spread joy’ through manga is still being achieved. Shelves and shelves of manga on every subject imaginable find their way to millions of Japanese readers every day. And every page carries a little bit of the joy Tezuka hoped for. Just a little ‘bug’ in the corner of every panel.

Practitioners 48: Frank Miller (Part 1)

Frank Miller is an American comic book artist, writer and film director best known for his brooding, dark, film noir depictions of famous comic characters and the development of noir dystopias, Batman: The Dark Knight Returns, Sin City and 300, Ronin and Daredevil: Born Again. Batman : Dark Knight Returns is viewed as a seminal work in comics history, mandatory for any that want to understand what (along with Alan Moore’s Watchmen) changed the face of comics so dramatically in the 1980s. He is also, nowadays, a liberal hate figure after outspoken statements regarding protest camps in the US and UK against multinational corporations. This, among other things, has placed a pall over his previous work, calling into question his politics and views on women, crime and society.

Miller was born in Olney, Maryland and raised Montpelier, Vermont, the fifth of seven children of a nurse mother and an electrician/ carpenter father. He was raised as an Irish Catholic.

Setting out to become an artist, Miller recieved his first published work at Western Publishing’s Gold Key Comics imprint on the comic book version of The Twilight Zone, drawing ‘Royal Feast’ in issue #84 (June 1978), and “Endless Cloud” in #85 (July 1978). Jim Shooter, one-time Marvel Editor-in-chief recalled Miller’s attempt to join DC, emboldened by his sign up with Western Publishing. “He went to DC, and after getting savaged by Joe Orlando, got in to see art director Vinnie Colletta, who recognized talent and arranged for him to get a one-page war-comic job”.

Miller’s first listed work is the six-page “Deliver Me From D-Day”, by writer Wyatt Gwyon, in Weird War Tales #64 (June 1978). A two-page story, however, written by Roger McKenzie and titled “Slowly, painfully, you dig your way from the cold, choking debris…”, appears in Weird War Tales #68 (Oct. 1978). Other fledgling work at DC included the six-page “The Greatest Story Never Told”, by writer Paul Kupperberg, in that same issue, and the five-page “The Edge of History”, written by Elliot S. Maggin, in Unknown Soldier #219 (Sept. 1978). and his first work for Marvel Comics, penciling the 17-page story “The Master Assassin of Mars, Part 3” in John Carter, Warlord of Mars #18 (Nov. 1978).

Miller’s style was never super hero orientated but in an industry that was he had little choice but to pursue it, practicing the form and bringing Superheroes to life well enough to secure a position as regular fill-in and cover artist on a number of titles, including Peter Parker, Spectacular Spider-man #27–28 (Feb.–March 1979) which featured a character that grabbed Miller’s attention. As Miller recalled in 2008 “… as soon as a title came along, when [Daredevil signature artist] Gene Colan left Daredevil, I realized it was my secret in to do crime comics with a superhero in them. And so I lobbied for the title and got it”

Although still conforming to traditional comic book styles, Miller introduced his noir style to the pages of Daredevil on his debut, joining on a finale of an ongoing story written by Roger McKenzie. Living in Hell’s Kitchen in the 1980s Miller sketched the roof tops of his surrounding neighbourhoods and imbued the title with a greater accuracy than fans had seen before. New York was now a more dangerous place. His work was cited as reminiscent of German Expressionism’s dramatic edges and shadows as the Red Devil fought mostly now at rooftop level, among the water towers, pipes and chimneys.

Miller’s run was successful enough to bring Daredevil back from being a bi-monthly title to a monthly one but that was far from the limit of the success. With the departure of Roger McKenzie, Miller took over as writer and penciller, with long time collaborator Klaus Janson on inks introducing a skittish, visceral feel. Art became to form. Violence bled (within the limited parameters of the Comics Authority), fear was felt, anger and danger were portrayed. Everything was comics +. This was a slightly more frenetic, powerful version of the superhero canon – the focus on the darkness in the lives of the bright tights. Issue #168 saw the first appearance of the ninja mercenary Elektra, who despite being an assassin-for-hire would become Daredevil’s love-interest. Miller would write and draw a solo Elektra story in Bizarre Adventures #28 (Oct. 1981). This further characterised Miller’s work on Daredevil with darker themes and stories. This peaked when in #181 (April 1982) he had the assassin Bullseye kill Elektra. Miller finished his Daredevil run with issue #191 (Feb. 1983); in his time he had transformed a second-tier character into one of Marvel’s most popular.

Gotham's skyline from Miller's 1986 Dark Knight Returns (with Klaus Janson)

Additionally, Miller drew a short Batman Christmas story, entitled ‘ Wanted: Santa Claus: Dead or Live’ written by Denny O’Neill for DC Special Series #21 (Spring 1980). This professional introduction to the Dark Knight was to prove a point at which the comic industry stopped being something and developed into another entirely. It was the moment that comics began to move into a more graphic, realistic, emotionally dynamic, engaging and challenging era. Elsewhere, Alan Moore was working on The Watchmen and would be asked in future to write The Killing Joke and further darken the world of Gotham and it’s central hero. But nothing that Moore was writing on the Dark Knight compared to one of the most important pieces of comic book literature in history. With Klaus Janson and Lynn Varley, Miller began to put together a fractured tale of a future without a Batman and a Bruce Wayne broken by the loss of Jason Todd. Now older and slower, a mournful Wayne is presented again with taking on the banner of the Bat. Only this time the world in which the caped crusader stepped into was very different…

Working with Chris Claremont at Marvel on Wolverine 1-4, inked by Josef Rubenstein and spinning off from the popular X-Men title, Miller used the series to expand on Wolverine’s character. The series was a critical success and cemented Miller as an industry star. Taking an older, curmudgeonly and effectively lonely character and dropping him into a world of greater brutality and violence proved very popular – the Wolverine series still continuing today, surviving the collapse of comics in the mid 90s and still going strong. While other great artists such as Adam Kubert and Marc Silvestri continued and concreted it’s success, Claremont and Miller set the tone. Brutal, fringe figures were quickly becoming Miller’s niche.

Marvel's Wolverine 2 by Chris Claremont and Frank Miller

In Miller’s first creator-owned title, Ronin, Miller had found himself with his original quarry, DC, and he was given the opportunity to further the concept of the isolated figure of violence on the edge of society. Ronin revealed most clearly the influences of Manga and bande dessinée artforms on Miller’s style, both in the artwork and narrative style. In the early 198os Miller and Steve Gerber proposed a revamp of DC’s central figures entitled ‘Man of Steel’, ‘Dark Knight’ and the frankly less inspiring ‘Amazon’. This proposal was rejected, however the first shoots of a seed of an idea were clearly being shown in those proposals. While the Man of Steel and the Amazon remained as they were, The Dark Knight was set to rise. In 1985, before the release of Miller’s finest work, he was honoured as one of the 50 honourees in the Company’s 50th Anniversary publication Fifty Who Made DC Great. Had they left it one more year, Miller would have rocketed into the top 5 with the release of the Dark Knight Returns.

Having never left, in 1986, the Dark Knight Returned and was welcomed with open arms. A four issue mini-series it featured a Gotham gone downhill, unprotected by a figurehead crime fighter as it had been time immemorial in the wider DC Universe. This was the first Elseworlds, a parallel world inhabited by a familiar but substantially different set of characters who could now live or die without consequence. However, Miller was never going to let them off that easily…

At the age of 55, Bruce Wayne returns to the hilt and takes back his role of Batman, it showcased a more adult form of comic-book storytelling by heralding new waves of darker characters. Miller, much like Moore, absorbed a great deal of the world around it though Miller twisted his into a more immediately engaging shape. Punk Gangs and Neo Nazis rule the streets alongside older, more familiar foes – all now even darker than before. The smell of paranoia over the Cold War and the threat of Nuclear War is musky in The Dark Knight, increasing the pall of murk that has descended on Gotham. Simultaneously though Miller gave voice to both liberal and right wing opinions during the series, through continual talking heads on various invented TV shows. With the themes of media, crime, personal responsibility, federal control, public opinion and the futility of redemption, Dark Knight represents a dark and risible future. It was excellent. A timely chime on a bell of collective paranoia, it tapped perfectly into the state of mind of society at the time. Rather than the patronising resolution by brightly coloured gods – here the solution contains only glimmers of salvation but deep shades of absolutism. It satisfies fully as emotional resolutions are struck so rarely in the real world, rarely in conjunction with the resolution of situations. In Miller’s world there are no easy answers. His worlds roll on beyond the final panel, stories often unfinished, character’s unresolved. 25 years later the collected novel remains a timeless best seller.

But what was to come next would cement Miller as a legendary artist and writer but it will be his move to LA that will reveal him as a true auteur. Noir bleeding from every pore, Sin City was still almost a decade away…

Part 2 will be here Next Tuesday

Practitioners 45: Joe Quesada

Joe Quesada was born to Cuban born parents in New York and grew up in Jackson Heights neighbourhood of Queens, globally, a stones throw from Marvel comics’ headquarters in Manhattan, where he would eventually end up. Studying at the School of Visual Arts, he recived a BFA in illustration in 1984, starting out officially as an artist in the 1990s. While he certainly generated a great deal of material prior to becoming widely distributed in the intervening years it was his work with Valiant Comics, a comic book imprint published as a cooperative between various publishers that caught the greatest interest, pencilling interiors and covers for Ninjak, Solar, Man of the Atom and others. His distinctive blend of styles with the emphasis of large watery, expressive eyes, flowing hair and unnatural body proportions. But the Manga stylism was subdued slightly into a style very specifically and easily recognisable as Quesada’s. His flair for composition and the understanding that a strong grasp on the fundamental layout of the page is what stood him out from other, more chaotic artists from the period.

Later, he and his inking partner Jimmy Palmiotti formed a publishing company, Event Comics, and co-created Ash, a Firefighter with superpowers.

In 1998, Event comics was signed to work on Marvel Imprint, Marvel Knights. As Editor of Marvel Knights, Quesada encouraged experimentation and brought forward seminal artists from the indy scene to work on Marvel’s edgier mainstream talents, such as David W. Mack, Mike Oeming, Brian Michael Bendis, Garth Ennis and Steve Dillon. It was here that Quesada illustrated a Daredevil story with film director and comic nut, Kevin Smith.

Several of his page compositions, even from early work, reflect the art nouveau style of Alphonse Mucha, a Czech artist who lived in the late 19th and early 20th Century and inform and influence the work of other artists in comics such as Adam Hughes. Mucha applied a latticework to his compositions designed to draw out a central figure at it’s heart. Quesada does the same, only applies the same theory to multiple panels and incorporating story pacing and the writer’s script – something that any artist who has worked hard to incorporate story, style, emphasis and balance to any page can tell you is difficult without the additional stylistic demands of art nouveau embellishment and flurries of abstract additions to the page. A clear example of this is in Daredevil Volume 2 1-11 (with Kevin Smith), one of the finest examples of comic book art to appear in a fringe title already made famous for bleeding edge artwork and innovation.

Quesada became the first ever artist editor-in-chief of Marvel Comics in 2000, following on from Bob Harras’ tenure in the same position.Taking the positiohn at the same time as Bill Jemas succeeded as President of the Company saw the inclusion of the Ultimates line; a set of series delberately separated from the main continuity, furthering Quesadas philosophy of experimentation. Marvel had become a commercial giant and fallen from grace some years previously, something that had generated decisions by his predecessor Harras that were predominantly commercially minded. In the time they were made they were undoubtedly the right choices. The greatest of these was at the height of the collapse of comic book collecting in the 90s, when Quesada was cutting his teeth on X-Factor with Peter David. The decision was made that all titles over 100 outside of the still commercially credible X-Men series was to be rebooted back to issue 1 in order to create collectability, effectively rebooting interest in the titles – something DC have done recently. Quesada reversed this while still retaining the Volume 2 number on the front cover, mainstays and long standing books now carry a second, smaller number that denotes the total number of issues the title has enjoyed. This gives back a note of historical credibility to titles such as Fantastic Four, Avengers and Spider-man that had been removed previously.

However, Quesada also saw through a plan that attracted a great deal of criticism and arguably was more damaging than a simple relaunch of a title. He had the Spider-man continuity retconned removing the marriage of Peter Parker to Mary Jane, the youthing of Peter Parker and all associated developments collected by fans removed in a single creative decision. The method, a spell cast by Mephisto to erase the history of Peter Parker also smacked of hurried and an ill-considered lack of concern for story and plausibility in favour of editorial policy which admittedly did Quesada little favours. The level of condemnation prompted Quesada to do a number of interviews to discuss the issue of the removal of the marriage between Parker and Watson, in which he applauded the title Spider-girl in which the marriage survived. Spider-girl was later to be cancelled in 2010.

It is Quesada’s willingness to adjust policy and meet with fans and maintain a forum that sets Quesada apart, as well as the fact that Quesada’s decisions are almost universally based on creative policy and not driven by commercialism – a choice perhaps admittedly denied Bob Harras in the same position.

Another brave decision by Quesada was the ‘dead is dead’ policy across all Marvel titles in which Quesada introduced a moritorium on the all-too-common death/ resurrection of major and minor characters. This was intended to create a greater sense of consequence and meaning to the death of characters, the implication being that the removal of them would result in them never being seen again. Following a series of deaths and subsequent resurrections, Quesada was further questioned on the strength of his intention and he clarified that the policy was for writers to exercise forethought and caution before killing off characters or resurrecting them, so that such plots would not be produced too frequently or without gravitas, and not that it entirely be prohibited.

On February 10, 2010, Quesada apologised and changed panels in Captain America 602 in response to complaints from the conservative Tea Party Movement in America that they were depicted in a rally with Cap’s partner Falcon saying he wouldn’t be welcomed by a crowd of ‘angry white folks’.

Quesada was a great editor for Marvel. He steered a ship that was growing in popularity and made the transition to Entertainment giant and cinema gold seamless and natural. While Marvel comics is economically the bottom of the pile in all of that, dwarfed by the sheer scale of budget and ticket sales from the movies. Marvel has held fast and met the added scrutiny well. Events have run smoothly and included the rest of the titles very effectively.

But it’s as an artist that Quesada really excelled. Abstract, compositional, dynamic, influential and challenging, Quesada was (is) one of the finest artists in the history of comics. His innovations and distinctive style set him apart from all others. Quesada is immediately recognisable. His figure’s physicality is almost always exaggerated, dynamism and strength of compositional angles draw in the eye. Clarity is achieved through clear line work in oblique and unusual angles. Features are extended and contorted to emphasise emotion and effort in battle sequences. Battle sequences themselves are whirlpools of motion and energy. More than that, as a technician he is near flawless. At some point Quesada made a transition from pencil and ink to more sophisticated computer draftsmanship technology but there is no sign of that happening. His work never altered in temperament or design. That is the mark of a true professional. Quesada is a master of the form but also master of his tools. Few are more capable of knowing when a piece is complete or as obsessive and precise about their objectives. That is why Quesada will always be a popular artist and a pair of safe hands.

Practitioners 37: Peter David (Part 2)

Peter David is an American writer of comic books, novels, TV, Movies and Video Games. In part One we looked at how Peter David came to arrive in comic books, in Part Two we arrive at how he changed the fcae of comic histories most prominent characters.

Peter David made his name on - and a legend of The Incredible Hulk with 12 Years as writer


Having been given an unpopular and derided title like the Hulk David discovered that he had greater creative control so far away from the central, more popular titles. This enabled him to investigate and test out his storytelling with impressive results. Within his first 12 month run on Hulk, David had reintroduced his estranged wife, destroyed the Hulkbuster base, sending several characters turn-coat and on the road with Bruce Banner (trying to contain his other persona), introduced X-Men – for a rematch with Wolverine, and X-Factor (who he would write for in the mid-nineties), effectively kill Hulk and have him return as the more cerebral Joe-Fixit, a figure in contention with the less intelligent Green persona. David concentrated on the recurring theme of the Hulk/ Bruce Banner’s multiple personality disorder, his periodic changes between the more rageful and less intelligent Green Hulk and the more streetwise, cereral Grey Hulk, and of being a journeyman hero, whicxh were inspired by Incredible Hulk 312 (October 1985) in which writer Bill Mantlo (and according to David himself Barry Windsor-Smith)had first established that Bruce Banner had suffered childhood abuse at the hands of his father. These aspects of the character would later be used in the slightly misaligned but well-intentioned 2003 film adaptation written by Michael France and directed by Ang Lee. In his 12-year run as writer of Incredible Hulk, in which he worked with luminaries and upcoming talents as Todd McFarlane (there when he got there) Gary Frank, Liam Sharp and Adam Kubert he developed the character further, revealing a third, and potentially less engaging Hulk. Banner and the Hulk merge in a more balanced character, retaining the intelligent characteristics of Bruce Banner and the strength and power of the Hulk. The effect was impressive. The now intelligent Hulk found a new relationship with his former wife Betty Ross and along with friends Rick and Margot found himself in control of a secret cabal of immortal heroes known as the Pantheon. David gave Hulk everything he wanted, access to his intelligent mind, strength and access to a private jet and technology bordering on magic. This is where David excels. He puts no limitations on the potential for change in his characters in order to explore possibilities in the story and is fearless in progressing the story at a break neck pace. He also listens to his artists, asking the newly signed Liam Sharp, fresh from success in the UK and US with Marvel Uk’s Death’s Head 2, what character he would like to draw. Gary Frank’s first comic book project with Marvel Uk was drawn upon as well, as the Marvel UK characters Motormouth and Killpower arrived in the pages of Hulk. Using the newly empowered Hulk as a platform to deal with difficult issues such as AIDs, false political imprisonment and homophobia. Not forgetting who was reading the book however, he soon brought the furious, sub-intelligent Hulk back to the pages of Hulk, leaving him lost and alone in the Everglades, effectively restarting the story of the only journeyman struggling with his own demons. Not to say he didn’t throw in Swamp-Thing and Speedfreak for good measure.

And was after he had been freelancing for a year, and into his run on Hulk, that David felt his career as a writer had been cemented and he began to make approaches to DC, being offered a four issue mini-series of The Phantom by Mike Gold. Finally – and astonishingly given that he had been employed on a Marvel title for a year, David only then left his sales position to become a full time writer.

Dreadstar (DC Comics)


David took on Dreadstar during its First Comics run, with issue 41 after Jim Starlin left the title, and remained on it until issue 64 (March 1991), the final issue. David’s other Marvel Comics work in the late 1980s and early 1990s includes runs on Wolverine, the New Universe series Merc and Justice, an excellent run on the original X-Factor, including issue 92 (with Joe Quesada), as part of the Fathers and Sons crossover which incorporated X-Men 25.
Peter David launched the future universe of Marvel with Spider-man 2099, a beautifully realised, dystopian tale of Miguel O’Hara, a futurist scientist who develops powers comparable to a spider in the corporate-run streets of a monolithic New York. Intelligent, witty and deliberately referential of the original without touching directly on its predecessor thematically or literally, Spider-man 2099 helped launch the entire 2099 Universe which lasted for the better part of a decade and took in almost every character in the Marvel Universe and redeveloped them. David set the tone for it all.

At DC Comics in 1990, David wrote an Aquaman miniseries, The Atlantis Chronicles, detailing the history of Aquaman’s home city Atlantis. This has since been cited by David as one of the works he is most proud. His following Aquaman mini-series Aquaman: Time and Tide and the subsequent run of 46 issues on the ongoing series gained notoriety as Aquaman lost a hand early in the series, which was later replaced with a harpoon, a feature of the character that lasted David’s full tenure on the book. He also wrote DC’s Star Trek comic books (though openly opined that Star Trek is better served in novel form as they’re not particularly visual), as well as Supergirl and Young Justice, the latter cancelld in order to transfer the assembled characters to the newly reformed Teen Titans monthly.

David’s work for Dark Horse comics has included the Spy Teen Adventure, SpyBoy, which appeared between 1999 and 2004 and a 2007 mini-series. Other independent work includes Soulsearchers and Company, which is published by Claypool Comics and the Epic Comic’s Sachs and Violens, which he produced personally with co-creator George Perez.

David returned to Marvel with Heroes Reborn: The Return for Marvel, in which the Marvel Universe’s lost characters that had disappeared in an event a year before returned to the Marvel Universe as well as a run on a new series of Captain Marvel, which was critically acclaimed.

David and his Second wife, Kathleen. wrote the final English-language text for the first four volumes of the manga series Negima for Del Ray Manga. In 2003, David began writing a new creator owned title , Fallen Angels, for DC Comics, using material left from development of the now-defunct Supergirl title as well as writinga Teenage Mutant Nija Turtles Mini-series for Dreamwave that tied into the animated television series broadcast that year. After Dc cancelled Fallen Angels, David relaunched at IDW the same year. He went on to produce Spike: Old Times one-shot and Spike Vs Dracula mini-series, based on the character from Buffy the Vampire Slayer and Angel Tv series.

X-Factor 92 (Peter David, Joe Quesada, Marvel Comics)

In 2005, David briefly returned to the Incredible Hulk but only lasted for 11 Issues due to work pressures. He also developed a new title Friendly Neighbourhood Spider-man, beginning witha 12-part ‘The Other’ storyline in which Spider-man discovers he is dying, lost a fight during a traumatic fight with Morlun, underwent a metamorphosis and developed new powers and greater understanding of his abilities. Yet again whenever experimental alterations are made to popular characters, this proved controversial with readers, who were bemused perhaps by the extended stingers coming out of Spider-man’s arms and the association of a Spider totem from which his powers were derived. David’s run ended with issue 23.

Following on from David’s original and successful run on X-factor in the early 90s, he wrote a successful MadroX (Multiple Man) title for Marvel the same year which led to the reintroduction of the X-Factor title, using characters from David’s original tenure Multiple Man, Strong Guy, Wolfsbane) working as private investigators in a detective agency of the titular name. David’s work on the title proved popular with Ain’t It Cool News and David found that the new Opt in/ opt out policy on Crossovers and greater forward planning on titles made his second tenure much easier. However, his decision to create a homosexual storyline between established characters, Shatterstar and Rictor (a confirmation of clues that had been established in X-Force years earlier) drew criticism from Shatterstar’s Co-creator Rob Liefield, though Editor-in-Chief and former creative partner on David’s original run on X-Factor supported the story. The title eventually won a 2011 GLAAD Media Award for outstanding comic book for his work on the title.

Peter David announced in 2005 that he had signed an exclusive contract with Marvel, his independent works Spike, Fallen Angel and Soulsearchers and Company ‘grandfathered’ into the agreement. David wrote the dialogue for The Dark Tower: A Gunslinger Born, a comic book spin-off from Stephen King’s Dark Tower novels, bringing his career full circle. He then wrote Marvel’s Dark Tower comic book adaptations as well.

David took over She-Hulk after Dan Slott left, from Issue 22 to 38, a run which won praise. He also wrote Halo: Helljumper, 2009 Ben 10: Alien Force Manga book published by Del Rey, Ben Fold’s Four, a ‘Little Mermaid’ story in Jim Valentino’s Fractured Fables anthology that won more praise from Ain’t it Cool News, an adaptation of the 1982 film Tron to tie in with the 2010 sequel of the same name and a John Carter from Mars prequel to the film due out next year.

Peter David is a genius. His methodology is to block out different days for different projects, allowing him to be prolific in his work. Assured, well liked and professional, Peter David is a quiet voice in a creative industry but one with an enormous fan base exclusively based on the enjoyment of his work. His writing conveys his enthusiasm, wit and humour as well as never losing grip on issues close to him. Unafraid of controversy and generous in his plotting and pacing, David is a joy to read. A clear reason as to why his works are reprinted through Marvel, available as Masterworks collections and including full runs of his writing.

Practitioners 37: Peter David (Part 1)

Peter David is an American writer of comic books, novels, television, mvies and video games. He was born in September 1956 and his most notable comic book work are an award-winning 12-year run on Incredible Hulk, as well as writing turns on X-Factor, Aquaman, Young Justice, Supergirl and Fallen Angel.

Peter David made his name on - and a legend of The Incredible Hulk with 12 Years as writer

Perhaps influenced by his background, David is known for his use of real life issues and humour, as well as popular culture and self referencing within the pages of his work. He is a prolific writer who’s style shows up his natural enthusiasm for characterisation and anarchic plot development. His characters are broad and often sympathetic. He develops worlds as he sees the and when allied with the write artist (Quesada, Frank) his storytelling flows beautifully and simply to the reader. His is an entertaining read, using sardonic humour and situation comedy, action and big scale themes to put forward serious issues Peter David is a very serious campaigner for LGBT issues after he and his gay friend were targets for ostracism and harrassment from homophobes in his second home town in Verona. He had moved there from Bloomfield, New Jersey. While it was his best friend Keith that was gay, the effect was enough for him to spearhead associated story lines in his mainstream comic book with deft, frank and uncompromising cander. His home life has also informed his work as his paternal grandparents and his father, Gunter escaped Nazi Germany to settle in the US, where his father eventually met his mother, Dalia, an Israeli-born Jewish girl, to whom David credits his sense of humour. While his writing carries none of his religious or family backgrounds, David’s acknowledgment of deeper social and political movements beyond the edges of the pages and his use of humour to augment and ease difficult subjects in his work suggests influences from his home in Fort Meade, Maryland (where he was born). He has two siblings, a younger brother named Wally, a still-life photographer and musician and a sister called Beth.

David was drawn into comic books at the age of 5 when he read copies of Harvey Comic’s Casper and Wendy in a barbershop. The Adventures of Superman TV series later got him interested in Superheroes. His favourite title was Superman and he cites John Buscema as his favourite pre-1970s artist. The closest David has got to writing Superman is his first -cousin Supergirl. A character that arguably David’s style suits more though I think many would be intrigued as to what he would do with the last Kryptonian.

As a young boy, his father was a journalist, writing reviews of films, to which he took the young Peter David along with him. Whilst the elder David was writing his own review, his young son was knocking together his own back at home. Some of these appeared in the article itself.

The seminal moment however was in meeting his idol, Stephen King at a book signing, telling him that he was an aspiring writer. King signed David’s copy of Danse Macabre with the inscription ‘Good luck with your writing career,’ which David now inscribes himself onto books presented to him with the same aspirations. Other writers that David cites as influences include Harlan Ellison, Arthur Conan Doyle (Sherlock Holmes), Robert B. Parker, Neil Gaiman (Sandman, American Gods), Terry Pratchett (Discworld), Robert Craiss and Edgar Rice Burroughs while specific books he has mentioned as his favourites include To Kill a Mockingbird, Tarzan of the Apes, The Princess Bride, The Essential Ellison, A Confederacy of Dunces, Adam versus Jefferson and Don Quixote. Harlanm Ellison, an American writer of more than 1000 short stories, novellas, screenplays, teleplays, essays, a wide range of criticism covering literature, film, television and print media and editor of two ground-breaking sci-fi anthologies, Dangerous Visions and Again, Dangerous Visions, is cited as the writer David most tries to emulate in his work. Though emulation seems pointless now as David has become such a notable writer in the field, even if in a limited number of titles.

Strangely, David had given up on a career writing and came to work in book publishing, first Elsevier/Nelson and later working for sales and distribution for Playboy Paperbacks. He subsequently worked for five years in Marvel’s sales department as Sales Direct Manager under Carol Kalish, who hired him and then succeeding Kalish as Sales Manager. At the time he he made a couple of cursory attempts to sell stories, in particular for Moon Knight to Dennis O’Neill bbut this proved fruitless. Three years into David’s time as Sales Manager ‘maverick’ James Owsley became editor of the Spider-man titles. Owsley had been impressed with David’s willingness to work under him without hesitation when Owsley was assistant editor under Larry Hama, and thus, when he became editor, he purchased a Spider-man story from David, which appeared in Spectacular Spider-man 103 in 1985. A move from Sales to Editorial was seen as a conflict of interest at the time and in response to any possible criticism, David made a point of not discussing editorial matters while in his 9-5 job of Direct Sales Manager and decided not to exploit it by promoting the title. David still attributes the poor sales of the title to this decision but has commented that crossing over from Sales to Editorial is now common. None-the-less he was fired from Spectacular Spider-man by Owsley due to editorial pressure by Marvel’s Editor-in-chief Jim Shooter, and has commented that the resentment caused by Owsley’s purchase of his stories may have permanently damaged Owsley’s career. Despite this far from ideal start in his career as a comic’s writer, arguably damaging other’s careers unintentionally in the process, (or perhaps because of it) Jim Shooter’s replacement as Editor-In-Chief, Bob Harras, offered David a position as ongoing writer on a struggling title no-one wanted to write. A difficult, curmudgeonly title that was defined by its character’s complete lack of development – even for the comic’s industry. That title was the Hulk and Peter David was about to make history….

Part 2 on Thursday.

Practitioners 34: Masamune Shirow

Masumune Shirow (is an internationally reknowned manga artist, born Masanori Ota on November 23, 1961 in Kobe, Hyogo Prefecture, Japan.

Masamune is a pen name, and a good one, based on a famous swordsmith, Masamune. Shirow is best known for the manga Ghost in the Shell, which has since been turned into two anime movies, two anime TV series, an anime TV movie and several video games. He is also known for creating erotic art, some of which finds itself in sparingly in certain sections of Ghost in the Shell.

Born in Hyogo Prefecture capital city of Kobe, he studied oil painting at Osaska University of Arts. While in college, he developed an interest in Manga, which led him to create his own complete story, Black Magic, which was published in the manga fanzine Atlas. His work caught the eye of Seisinsha President Harumichi Aoki, who offered to publish him.

Appleseed


The result was Appleseed, a volume of densely-plotted drama taking place in an ambiguous future. The series follows the adventures of ESWAT members Deunan Knute and Braireos Hecatonchires in in future cityscape Olympus. Like most of Masamune’s work, Appleseed merges elements of cyberpunk and mecha genres with a heavy dosage of politics, philosophy and sociology. The series spans four volumes, released between 1985 and 1989. It has been adapted into an OVA, two feature films and a series of video games. It was a global sensation, its themes broadening its appeal massively and won a Seuin Award for Best Manga. After a professional reprint of Black Magic and a second volume of Appleseed, he released Dominion in 1986.

Dominion: Tank Police was a two volume Manga series. Set in the fictional city of Newport, Japan, ina future in which bacterial air pollution has become so severe that people must wear gas masks when outdoors, the series follows a police squadron that uses tanks. Dominion has been adpated into three OVA (Original Video Animations – animated features specifically designed to be released in video format – you were wondering, I know you were) series: Dominion Tank Police, New Dominion Tank Police and TANK SWAT 01. Dark Horse Comics carried the imprint of the English translation. Dominion: Tank Police is deliberately wry and isn’t a completely serious dystopian scifi. The lithe image of Annapuma and Unipuma are the most prominent image of Dominion Tank Police; two beautiful android catgirls that develop beyond their artificial programming to become criminals. The central characters are the Tank crew, including Leona Ozaki, who is obsessively protective of her tank which she calls ‘Bonaparte’. It’s all pretty bonkers but the lighter and more deliberately aloof plotting made Dominion: Tank Police popular in the US, Australia and the UK as well as on home soil.

Two more volumes of Appleseed followed before he began work on his master work; Ghost in the Shell.

In 2007, he collaborated again with Production IG to co-create the original concept for the anime television series Shinreigari / Ghost Hound, Production I.G’s 20th year anniversary project. A lighter animation with more traditional themes, three boys with traumatic childhoods, Taro, Makoto and Masayuki, observe strange occurrences happening in their small town and cross over to the spirit world to resolve their childhood traumas.

Ghost in the Shell remains Shirow’s best known piece of work. A multimedia franchise it spawned two anime films, Ghost in the Shell and Ghost in the Shell 2: Innocence; two Anime TV series, Ghost in the Shell: Stand Alone Complex and Ghost in the Shell: S.A.C. 2nd GIF, an OVA sequel of the TV series; Ghost in the Shell: S.A.C. Solid State Society; and three video games on Playstation, Playstation 2 and Playstation Portable game.

Ghost in the Shell focuses on the activities of the counter-terrorist organisation Public Security Section 9 in a futuristic, cyberpunk Japan. Blending, again cyberpunk and mecha along with espionage and themes of creation and the nature of being Human. Ghost in the Shell used CG graphics, colour and B&W traditional ink work in an incredibly complex and detailed world. Multiple layered and densely plotted, GITS (as it will now be unfortunately known) is raw intelligence presented in a powerfully dynamic and intense package. Shirow was no doubt overseeing the publication from his writing and supplying his own artwork but GITS must be the result of multiple art teams working hard to achieve the final result. Because of the nature of publications in Japan it will always be hard to know. If it is just Masumune then it is a superhuman effort.

Masumune Shirow developed concepts a decade and a half before they were adopted by Hollywood. Things we’re seeing now as mainstream developments existed in the pages of Ghost in the Shell decades ago. A thinker miles ahead of his time, Shirow is a visionary. Even launching multi-media franchises years before that became a mainstream practice.

Practitioners 33: Ivan Reis

Born in 1975, Rodrigo Ivan Dos Reis was born in Sao Paolo, Brazil and is a penciller with projects under his wing for Marvel, Chaos! but most prominently – and most recently – DC.

Blackest Night

For three years, Reis worked under Mauricio de Sousa in Brazil. De Souza is a prominent cartoonist who has created 200 characters for his popular series of children’s comic books. His characters are more Jeff Smith than Alan Davis and Neal Adams (as recent collaborator Geoff Johns described Reis’ drawing style) but clearly this time under the tutelage of such a prolific cartoonist taught the young Reis lessons in productivity.

He began his international career for Dark Horse working on titles such as Ghost, starting with Issue 17 and acting as regular artist until the title ended at Issue 36. During his tenure working on Ghost, he also worked on The Mask, Time Cop and Xena. Later, he worked for Lightning Comics (a fairly shameless comic company from the mid-nineties that offered nude variant covers for their female character titles; Hellina, Catfight and other female heroines).

For Vertigo, Reis pencilled an issue of Grant Morrison’s The Invisibles. He became better known for his work on Lady Death for Chaos! Comics. Written by Brian Pulido, Len Kaminski and Bryan Augustin, Reis drew for the title for three years (from 1999 to 2002). Lady Death was a Previews favourite, enjoying large scale pre orders and carrying a lot of popularity from the success of the nineties. It was from this good girl art that Reis enjoyed popularity, however it would be in working on much more unconventional artwork for a mainstream title that Reis would find legendary fame.

For Marvel, Reis worked on the Thing & She-Hulk: the Long Night, Avengers Icons: Vision, Captain Marvel, Iron Man, Defenders and Avengers. It was on Avengers Icons: Vision that Geoff Johns worked with Ivan Reis for the first time and formed a partnership that would literally turn a major publisher on its head and redefine the popularity of a 60 year old character.

It was with DC, after a series of short stints on a number of titles that Reis arrived at Green Lantern volume 4. A well known but slightly unnoticed character in the DC Universe, the number of Volumes was indicative of GL’s troubled past as a title. Consistently reinvented and repackaged, the story of Hal Jordan; test pilot and interstellar police officer with a magic ring had been transposed regularly. Driven nuts and killed in the 90s as part of the Return of Superman storyline and replaced by another character entirely noone was expecting great things from Green Lantern. However, under Geoff Johns the title was beginning to pick up considerable pace. The scope of the burdgeoning conflict and the introduction (after 60 years!!) of the idea that there might be other rings of alternative colour out in the universe that represented danger broadened the scope of the title considerably. Reis worked from Issue 11-38 alongside Geoff Johns, presiding over the introduction of the now famous Sinestro Corps storyline that kicked off the enormous Blackest Night storyline.

Throughout all of this Reis maintained an even tiller at all times. As Johns clearly became increasingly convinced of Reis’ capacity to produce highly detailed and dramatic artwork at incredibly short notice the scope of the title gained considerable pace. More than pure talent, Reis offered Johns a reliable and dependable creative crucible from which to expand the embryonic saga that would incorporate the entire DC Universe.

Not only in Green Lantern but in the Rann / Thanagar War mini series (written by Dave Gibbons) Reis demonstrated an incredible eye for detail, composition and anatomy. His grasp of an empty page allowed him to fill the page with hundreds of variant starship of a multitude of designs, realise the designs of almost limitless alien characters and still maintain scale and scope as a hole in the size of the universe was torn open by giant hands. The requests placed on Reis in the Rann / Thanagar war show a resolute faith in Reis’ capacity to complete the storyline and present it effectively. The complexity of what Reis has been continuously asked to do on behalf of multiple DC writers suggests that writers, if told that Reis is the assigned artist, know that they can let their imaginations run wild. In an industry that still relies on deadlines, even with increasing expectations being placed on artists in terms of quality and precision – that truly is priceless.

Reis simply makes it work. Whatever the script demands appears and is perfectly well realised. Features are precise and emphatic, representing the thoughts and feelings expected in any scenario. If thousands of figures are required they are provided in bold detail. Increased objects on a page in no way denotes how much or how little detail is applied either. In Reis’ work there are no shortcuts.

Green Lantern threw up yet more challenges. In order to create Red, Orange, Sinestro, Blue, Indigo and Violet corps/tribes each had to have all original characters, each with their own specific designs and detailing. Reis not only designed his own but then enhanced the work of others, adapting them into his own naturalistic style without losing the dynamism of the work being done in GL’s sister title, Green Lantern Corps. As the title that centred the epic, Reis was handling hundreds of different alien designs, at least 7 variants of uniform and insignia design which was then extrapolated and different for each different character of any shape in any Corps, as well as the introduction of DC’s Hall of Heroes as well.

It was with Blackest Night, the final part of the epic that Reis came into his own. 7 Lantern Corps, the entire frontline cast of DC, alien entities, dynamic twists, almost unlimited environments, all colliding on Earth. Reis didn’t miss a panel. Consistent, epic, engaging and faultless – cities collapsed, Lanterns were born, literally thousands of dead aliens fell from the sky, people turned to salt – all of it was incredibly realised at the hands of Reis. Whether it was stormy coastlines in battles against undead merpeople and sharks or porting into a Telephone call centre, Reis struck the right chord in every single scenario.

In Blackest Night his lack of ego and professionalism was there for all to see. It was never about quick tricks or advertising himself as artist but realising as perfectly as possible the best way to present an enormous, sprawling epic, incorporating literally hundreds of characters and incredible events. Reis proved himself a true Practitioner by being put in the spotlight and never missing a beat. His art is so advanced, every aspect of it so precise and well realised that it is impossible almost to fathom how he achieved it in the short time available to him. That is the mark of the true artist, to move beyond what can be done and instead extend to what is needed.

The cast of Brightest Day - Geoff Johns' and Ivan Reis' follow up to Blackest Night

Ivan Reis could’ve come from nowhere (as his Wikipedia profile suggests). His pencil work is now synonomous with the most prominent work being put into the public eye. Seemingly without faltering he has drawn every member of the DC Universe and incorporated a thousand different species into the Green Lantern Corps, a feat that the Green Lantern movie with literally hundreds of technicians and special effects experts are struggling to bring to the big screen. Ivan Reis is the epitomy of big thinking artists.

Practitioners 32: Marc Silvestri

Marc Silvestri (born March 29, 1959) is an American Comic Book artist and more recently, creator and publisher and one of the lead names in the formation of Image comics in the 1990s. He currently acts as CEO of Top Cow Productions.

A small number of creators in the comics industry can honestly be described as masters of their art and Silvestri is certainly one of them. Simultaneously a draftsman, visual storyteller, artist and stylist he is responsible for rendering some of the most indelible images into some of the greatest titles ever told in comic books. His anatomy is perfect, stylised only in as much as offering graphically engaging characteristics, his panels loaded with Hollywood visuals. He takes the finer details of characters and simplifies them to make almost all of his characters simultaneously interesting, intelligent and emotionally charged. All of this combines into extensively sexy visualisations of even the most familiar and well worn characters in comics.

Silvestri began his career with DC comics and First Comics (an American comic-book publisher, around from 1983-1991), but made clear to the world just how damn cool his work was at Marvel Comics as penciller on their second coolest title, Uncanny X-Men between 1987-1990. Having made his name there he began a two year run taking the ol’ Canuckle head, Wolverine on a spin around the world in his own book. This secured him as a world class talent and frankly the ambassador of the cool pencil art in modern comic books. A mix of naturalism, sketch and scratch art techniques reliant on light cross hatching, tempered with technical skill leaves Silvestri compositions illustrative and incredibly affecting. Want to sell a million books? Get Marc Silvestri.

From X-Men : Here Comes Tomorrow (with Grant Morrison, 2004)


In 1992, Silvestri became one of the original artist – along with Jim Lee (with whom Silvestri shares a stylistic similarity), Whilce Portacio, Rob Liefeld, Erik Larsen, Todd McFarlane and Jim Valentino – to form an independent ‘Daniel’ to DC and Marvel’s ‘Goliath’ that had the potential to topple both. At the time the artist was king and disillusioned artists saw a gap in the market they could fill. Effectively the superstars of the time – Silvestri can now claim to be a true Practitioner among them as only he and Jim Lee truly survived the nineties as popular artists. Silvestri’s table of titles was published under the imprint Top Cow with the first title released being Cyberforce (in a neat nod to the creative freedom of an indy comic it was written by his brother Eric Silvestri. while plotted and pencilled by Marc). Cyberforce was a darker nineties remodelling of X-Men effectively, following a team of Mutants who had all at one point been captured by Cyberdata, an enormous corporation with ambitions for World takeover. The series was limited to begin with but enjoyed a monthly run of 35 issues which introduced a young David Finch to the industry. The criticisms of the series came thick and fast and were the same that were being levelled at all Image titles, that the characters were all modelled on existing Marvel characters, Cyblade is very similar to Psylocke, Ripclaw; Wolverine; Impact; Colossus and Stryker; Cable etc etc – effectively making Cyberforce little more than a reimagining of the coolest characters from X-Men. Other complaints were the level of violence and highly sexualised female characters, making the project appear (much like all Image titles of the time) as little more than the wish fulfillment of artists at the top of their game. Under this heavy criticism, Cyberforce faded away, Ripclaw occassionally reappearing elsewhere in other Silvestri projects such as the Darkness. In a clear indication of how these creative choices were more lightly viewed by the industry itself than the fans, Ripclaw and Cyblade appeared in a crossover with Wolverine and Psylocke recently.

Disputes among the Image partners led to Silvestri breifly leaving the publisher in 1996, but he soon returned after Leifeld severed his own ties with Image.

Top Cow’s successes include the titles Witchblade, The Darkness, Inferno Hellbound (publication of which was interrupted for unknown reasons) and Fathom.

In a dream team up in 2004, Silvestri returned to Marvel briefly to pencil several issues of X-Men, collaborating with Grant Morrison to bring his run on the title to an incredible close. Surplanting the action of modern day to 200 years into the future on a desolate earth, plagued by an outbreak of new and monstrous species, it was an incredible return to form for a master of the art. Working with arguably the foremost mainstream writer of the time, the feline countenance of Beast (now named ‘Sublime’) and the ensuing battle on a battered warship in the middle of weather strewn Atlantic was brought to solemn, beautiful and rude life by this illustrative pass master. Every emotional blow, every battered viewpoint, every severed cityscape, every battle sequence and exploding birth of mutant life was brought screaming out of the page in one of the finest team ups in comics history. A shame it arrived at the end of a commercially middling run (the kids didn’t like it so much) – the Morrison / Silvestri run on X-Men should be collected as an example of how beautifully the form can be used to tell grand fairy tales. Only that team could have plausibly created a cowardly Humpback with a strong Scottish accent and maintained such undeniable cool.

Later that year, he launched a new Top Cow title, Hunter Killer with writer Mark Waid. He provided covers for Marvel Comics mini series; Deadly Genesis by Ed Brubaker and Trevor Hairsine, which were woefully misleading as Hairsine’s interiors just couldn’t keep up and the plotline was critically and publicly panned.

Cyberforce 0 was released in 2006. The pulling power of Silvestri being enough to reinstate, however briefly, an only averagely well received title.

In late 2007 he launched X-Men: Messiah Complex with an incredible turn on pencils on the new X-Men, so far removed from his original team back in the 90s. He returned once more, pencilling the one-shot Uncannny X-Men/ Dark Avengers ccrossover Utopia in 2009.

He also contributed to Image United, pencilling all the characters he created during his run at Image that feature in the story.

Whether working for Image, Top Cow, Marvel, First Comics or DC, Silvestri has demonstrated a talent that only enhances with age. The intelligence and foresight he applies to his compositions add to the innate freshness and clarity of the light line work. A deft touch on any comics page, with a natural grasp of pathos, myth, legend, technology and cool, his charged panels batter and cajole the reader, offering up a sexier, more glorious and interesting world without ever losing the touch of reality and gravity that carries any tale from beginning to end. Every rendering of an existing character gives it a fresh spark of life; reinstating it instantly to Alpha status among its surrounding company; something Silvestri has brought to the companies he’s worked for. A successful creator that remains a core artist in mainstream books; he offers fantasy we can all get involved with and books anyone can be in awe of. An illustrator of monumental proportions his abilities crystallised for me in a simple double page spread during Morrison’s run on X-Men. The first double page spread of his run, Morrison clearly understood what he was dealing with and allowed Silvestri to speak through the story. The double page spread is nothing but 5 characters, Wolverine, Cassandra Nova, No-Girl (complete with floating brain bowl), Tom Skylark, Birdy’s eagle headed nephew (baseball bat over the shoulder, bandana around his cranium) and the enormous feet of a reassigned Sentinel in the background walking towards the reader in the rain. These are the most difficult compositions to get right. These are only about feeling. In such a simple composition every muscle, detail, foot placement and expression has to be perfect. Every ripple and placement of character carefully applied in order to maximise the emotional punch intended. Morrison was right to give over this space to Silvestri, offering proper respect to a senior Practitioner. Silvestri made clear why Morrison’s faith was well placed. All you can think when looking at the image is ‘I hope they come back’ and ‘I know they won’t’ mixed with ‘they know that’ and ‘they just don’t mind’. The collection of sensations from such a simple image falls at the feet of Morrison for building to a subtle crescendo but mostly it makes clear that if you give Silvestri the space, anything can happen, even when nothing really is….

Practitioners 31: Tim Sale

Tim Sale, was born on May 1st 1956, in Ithaca, New York, but spent most of his early life in Seattle, Washington. He attended the University of Washington for two years before moving to New York to study, in part, under artist John Buscema at the School of Visual Arts.

Sale has an incredibly distinctive style. His characters rarely represent realistic proportions and his style of art is decidedly abstract, relying on impressionistic and silhouetted ideas as much as clear visual representation. His compositions are carefully applied, often at dizzying or deliberately engaging perspectives. He is assured in his use of space, very much in the same way younger, more technically complete artists are, but he feels no compulsion to fill open spaces. This gives his work a compelling and assured feel that draws the reader in.

The physicality of his characters is always exaggerated which reinforces the innate characteristics of the character. Batman is big and broad, his neck long and ascending into darkness. The linework is clear and precise when necessary but betray emotional lines when necessary. He is an economical artist, assured enough to apply his own style.

Sale does divide opinion, in part because of his continued association with Jeph Loeb, a marmite figure in comic books. Most artists do not like to be compared to Sale due to his disproportionate bodies and arguably loose compositions and detailing. In spite of his considerable talent he has fallen down the same path as McFarlane. A pronounced and distinctive style that has its time and moves on, Sale has perhaps been left in the 90s.

But that doesn’t reduce his relevance. He pencilled and inked Dark Victory and Long Hallowe’en alongside Loeb 15 years ago and it continues to sell today. His compositions and the realisation of the Bat-universes character offered a visual insight distinct and intriguing enough to represent familiar characters such as the Joker and Two Face in ways previously unseen. Some later incarnations of Catwoman were lifted from Sales work on Dark Victory.

The problem for Practitioners such as Sale and Loeb is that the industry advanced. Techniques continued to develop, the demand for greater sophistication and accuracy increased from the readership. Its hard to say whether the industry will swing back towards the more cartoon strip years of the ’90s. However, it was a period of unprecedented and unrepeated growth for the comic industry and Tim Sale became a legend during that period.

Tim began doing art for the series Myth Adventures in 1983 and was soon working on Theives’ World, a shared fantasy series created by Robert Lynn Asprin in 1978, comprising of 12 anthologies. After meeting Matt Wagner and Diana Schultz (who were at the time creating for Comico Comics) and Barbara Randall of DC Comics at the San Diego Comicon, Sales career began to develop.

The majority of Sale’s work has been with Jeph Loeb. With him, they developed a cooperative style of creating books, in which the art and the writing influenced each other. The duo, creditted as ‘storytellers’, produced extremely popular work such as Batman: Long Hallowe’en, Batman: Dark Victory. Most recently they have worked on the so-called ‘color’ books for Marvel Comics involving mainstay characters from Marvel such as Spider-man, Daredevil and the Hulk.

Through his association with Jeph Loeb, Tim Sale worked on the artwork for Heroes. He was responsible for the paintings created by precognitive artist Isaac Mendez as well as other artists on the show. He is also creditted as creating the comic book font used throughout the series, based on his own handwriting.

Sale is another marmite character in the comic book hall of fame. His dereliction of standard artistic practices such as proportion and physicality means that very few artists want to be compared to him. I have to admit that if my work was assocaited with Sales I would look for where I had gone wrong as on a technical level, Sale does not deliver. But that is his strength in the eyes of a great many comic fan. Artists are by the nature technical, but Sale moves beyond that and offers up artworks taht are deliberately abstract and caricatured. Hs Wolverine is broad shouldered and bubbled, his Gambit gaunt and haunted. His London is empty and uncongested and yet, as the first time I ever saw his work I have been unable to forget it. As an artist I admire Sale’s willingness to apply his own distinctive style to the comic book page. An industry should thrive on individuals like Sale as they push the form outwards towards alternative modus. If everyone in comic books drew like the Kuberts, Quitely and Coipel, with infinitely careful pen lines, consistent detailing and carefully applied physical proportions comic books’d be a dull place. Sale comes from the same stable as Jon Bogdanove, Erik Larsen and Todd McFarlane. Artists that contributed to the single most successful period in comic book history. While they may not be fashionable now clearly they have a great and broad appeal beyond the kernel of uberfans and tightly monitored comic book applications. An artist like Tim Sale would not get work in the comics industry right now, however the more I think about it – looking at a struggling comic industry – even with the money turning over in associated features – the more I think tahts not such a good thing. Men like Sale didn’t need to be optioned by a film company to pay their bills. They paid it through sales. And if you’re working in popular culture how many other benchmarks are there?