Sneak Peak at Ashfall

I’ve been pretty busy with non-comic gigs for the past couple of months but that doesn’t mean that there aren’t comic projects already in motion. You may remember that a while back I wrote a comic called “Ashfall” for the Unseen Shadows line of books. Well that comic is now coming together nicely and Barry from Unseen Shadows has been kind enough to let me share the first page.

The pencils and inks are by Peter Mason and the colours are by the very talented Darren Brown who joined the project this week. Paul McLaren will be adding letters at a later date (he did Band of Butchers so you know he’s good) and we’re hoping to have the book out in time for Thought Bubble. Anyway, here’s the page and the synopsis for the comic:

ashfallp1

Napoleon Stone faces his greatest challenge, as he sets out to hunt down the very man who trained him! For thirty years Nathan Ash was the best in the business but now he’s gone rogue and Napoleon is on his trail with orders to bring the old man in, dead or alive!

Dan Thompson (Band of Butchers, Moon) and Peter Mason (Cancertown 2) bring you a tale of lies, loyalty and left hooks in the latest action-packed comic from the world of Barry Nugent’s best selling Unseen Shadows saga!

Happy Easter,

D
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Practitioners 9: Grant Morrison

As a catch up for all new visitors to Beyond the Bunker, we’ll be representing the original Practitioners series 1-55 (Simon BisleyChris Bachalo and featuring the most influential comic creatives in history). Thoroughly incomplete but featuring legends like Stan Lee, Jack Kirby, Frank Miller and Alan Moore already more will be hitting the site every two alternate weeks. For now though, sit back every Tuesday for a run-down of the men and women who created the comic industry we know today. (Or check the full list in the menus above). This week: Global comics megastar and frustrated visionary; Grant Morrison.

All Star Superman 6 (DC, 2006)

Grant Morrison is a scottish comic book writer and playwright born 31 January 1960 who harnesses and embraces the full power of literature, psychology, history, science and mixes it all with an acute awareness of readership and popular culture. Sending Frankenstein to a land at the end of human experience and standing Wolverine and Sabretooth at the urinals of the Hellfire Club in the pursuit of perfect storytelling in comic books, drawing on a bewildering array of sources to bring forth writing that elevates and encourages its readership with rich language and deep, irony laced ideas of impossible futures and near unrecognisable presents, outer dimensions and the end of many worlds. Due to leave comic books at the end of his run with Batman, Morrison’s legacy will be one that lasts.

All Star Superman

Never scared of the poignant or the difficult Morrison has the canny knack of shifting seamlessly from the scientific explanation of a Voyager Titan mentally preparing to be launched into deep space for centuries in All Star Superman to the very real failure of Scott Summers to retain his marriage in the wake of post traumatic stress he is unable to express in New X-Men. It his acknowledgment of the need to ground – at least to the degree required for a readers’ mind if not in real terms – absurd statements and events with less abstract and more concise human situations and scenarios, underpinning everything with realistic and recognisable reactions.

He achieves this while still understanding the bare bones of comic book storytelling – still revelling in the idea of superheroes and extreme science fiction and (occasionally) magic. Elevating the subject matters though he does, he knows at all time who he is speaking to – and speaks as one of them, only with greater authority and verve.

He recognises, as all great writers perhaps do – no matter how many stars and space cannons are exploding around the main characters – that it is the individual humanity carefully identified by the writer that each character demonstrates that pins the story to the ground and allows it to resonate with the reader. In the same way that horror relies on the reactions of the participants, Morrison crafts insane worlds that are either (mostly) wholly accepted by its participants or accepted begrudgingly by them. The level of disbelief is relieved most of all by Morrison’s dialogue in which central, authoritative figures matter of factly describe high end science fiction ideas in lyrical and poetic language that causes the reader to wish it were so and, more subtly, believe it is possible. Using real science, meticulously applied and expanded upon, Morrison creates ephemeral worlds on solid foundations, allowing a degree of believability. The idea that Lex Luthor keeps a trained Baboon dressed as Superman in his cell for instance relies on the idea that reinforces Luthor as a genius, capable of manipulating his environment and the malign patience required to train a baboon and the influence to get the materials required. This falls into Morrison’s third greatest trick; an astonishing array of subtext and context to all of his characters. This is demonstrated beautifully, with the realisation that Luthor has a cavernous escape route available at any time through a trap door in his cell. His character is yet further reinforced as Kent is met at the base of stone stairs by an ambiguously aged girl in mild S&M uniform, piloting a Gondola on an underground lake. The iconography involved draws in sexual ambiguity (what is Luthor’s relationship to the girl – later uncovered as his niece, possibly for matters of taste), themes of power and influence and the mythology of the river Styx, as the innocent Kent is slowly taken back out to the living world. This may seem overly detailed and analytical but Morrison is at least that referential. His notes to his artists perhaps second only to the great Alan Moore.

His pacing and use of character is impeccable as he inhabits the mindset and responses of all of his characters – no matter how peripheral. It is in these reactions as Lex Luthor remains steadfastly oblivious to the possibility that Clark Kent has saved him as a prison riot rages around them in All Star Superman – assuming, naturally, that he has the situation well under control when in fact Kent continues to use an array of powers beyond his notice to ease his passage and even save him from a blundering Parasite. Kent remaining true to the honest and unassuming character of Superman to great comic effect.

Arcadia Byron of the Invisibles (Vertigo)

Morrison’s first published works were Gideon Stargrave for the brilliantly titled Near Myths in 1978 at the age of 17. Soon followed Captain Clyde, an out of work superhero for the Govan Press, a local newspaper in Glasgow, plus various issues of DC Thomson’s Starblazer, the sister title to the companies Commando title and the New Adventures of Hitler. He spent much of the early 80s touring with his band The Mixers, putting out the odd Starblazer and Zoids strip for DC Thomson.

In 1982 he submitted a proposal for a storyline involving the Justice League of America and Jack Kirby’s New Gods entitled Second Coming to DC. It was dismissed but his fascination of the New Gods no doubt formed the skeleton of the enormous Final Crisis saga in which Darkseid launches armageddon on an unsuspecting world in a second age of the New Gods using Earth and its inhabitants as hosts and demonic incubators. His desire to write DC’s primary superhero group was no doubt sated with his long run on JLA in 1996 to revamp the team and bring it up to date which he pulled off with Rock of Ages, Earth 2 and World War 3 (in no particular order).

At every stage he proved time and time again that he expanded the material handed to him – writing for 2000AD with Big Dave, Future Shocks and the unusually superhuman for 2000AD – Zenith under his wing before his tenure at DC.

The Filth with Grant Morrison and Gary Erskine (2003)

Upon crossing the Atlantic he demonstrated immediately his capacity for reinventing fringe characters and enhancing them beyond the original idea – taking the near unknown fringe character Animal Man and not only imbuing his character with the real reactions of a man who could channel the powers and thoughts of animals nearby to him but forced him to look through the fourth wall at the reader – breaking the indefinable rules of the medium in the process to brilliant effect.

Morrison is known for treating mainstream established titles in the same way as fringe titles and this has earned him a status as the great re-inventor in Modern comics. He was the man to make Scott Summer’s cool again as he took hold of the X-men universe and rang the life out of it – a process he tried to make un-reconnable – Killing 16 Million Mutants and giving Professor Xavier an unborn, evil sister who returns as a mind slug and unleashes the Shi’ar navy all over the mansion. Introducing a cavalcade of new Mutants some as hilariously and poignantly useless as ‘Beaky’ the featherless, beaked bird boy who batters in the head of the newly uber-feline and faux gay Beast. Jean Grey dies but for once is given no reason to return – as psychic hyper-bitch and new headmistress of Xavier’s Emma Frost sways Scott Summer’s exhausted heart, filling the emotional vacancy usually left by Phoenix every time she summarily carks it. Magneto is beheaded after destroying half of Manhattan and Xavier’s approaches an actual curriculum and focusses on its students for the first time in its history.

Jean and the Beast (New X-Men, 2002)

Morrison often – whether intentionally or not – represents the discussion boards and blogs of the fans – testing theories that are discussed hypothetically on public pages that no one expected to see them on. Batman is killed and returned and given a son in Morrison’s watch. Jason Todd effectively returns breaking the almighty unwritten rule of comic books – partly you suspect out of sheer bloody mindedness. Morrison finally being characteristically brave to investigate the reality of Dick Grayson under the cowl.

Dick Grayson as Batman (Batman, 2009)

The content of his independent titles have become mainstream – for good or ill – leaving many readers of Final Crisis utterly confused as to what was taking place – an abstract Superman tale in which he passes through multiverses in order to combat an abstract thought form made real in storytelling in an ephemeral world populated by reality vampires via a limbo championed by an indifferent Woody Allen-alike in a jesters outfit in order to save Lois Lane in between her penultimate and final heartbeat borders on the lunatic – but is incredibly detailed and worth the three reads it takes to fully grasp the deliberately overlapping realities thrown at it.

Morrison clearly found a like mind in penciller Frank Quitely, bringing to life the inner workings of Professor X’s mind in New X-Men, the gnarled and diseased but lithely libidoed geriatric in Lust for Life from Jamie Delano’s 2020 Visions (Speakeasy comics, 2005), scraping by each other by two volumes of the Authority – Morrison on Volume 4 with Gene Ha and Quitely on Volume 2 with Mark Millar, empowered the new JLA with a little much-needed modern sheen in the book of the same name in the early naughties and reinvented the greatest super hero of them all in All-Star Superman.

But it was WE-3, the story of three prototype ‘animal weapons’ as they flee the project that ‘enhanced’ them encapsulates the creative partnership. Morrison was meticulous as ever with his descriptions and insisted on consistent and protracted revisions of minute details from Quitely in order to produce a work of rare and fine quality. This certainly was achieved as it was released via Vertigo imprint in 2004 to public and critical acclaim. Morrison’s subtlety and nuance of character supplied each of the fleeing and desperate central characters; a rabbit; a cat and a dog a bewilderingly believable character each recognisable as an individual and the drives and psychology of the animal in question. Morrison’s capacity for invention supplied the narrative with a relatively basic speech pattern simulator for each of the animals allowing them to emote through limited cognitive language in a way not human but beyond its species. The effect is a dizzying, gripping and poignant story of extreme science inflicting havoc and chaos on three innocents’ lives – each reacting in their own very specific way. In many ways WE3 is exceptional and as near perfect as a comic book can get because it uses – perhaps most transparently and as such to best effect – Morrison’s greatest creative methodology – to recognise inherent and recognisable characteristics in vulnerable and capable beings and then inflict seven hells of pseudo lunacy on them – in whatever form seems most fun!

We3 (2004, Vertigo) by Grant Morrison and Frank Quitely

Most recently, Morrison has become devoutly lambasted for his incredible work in the Batman titles; killing Batman himself, replacing him with Dick Grayson, who struggles with the responsibility of the cowl. The hardened purists in the DC readership continued to make life harder and harder for Morrison to ply his trade. That, combined with his increasingly bizarre statements about his influence and involvement in the comics industry have begun to slow the genius down. His ideas were beginning to outgrow a perhaps more commercially minded DC as it tries to keep up with it’s Red banner rival, Marvel. Increasingly limited in the titles he has been permitted to write, Morrison announced recently that he will be leaving the comics industry behind, citing specifically the antagonising nature of the hardened fan – who actively denounce any major creative changes in the writing of any major character – irrespective of sales or popularity among the general public. This is an enormous loss to the industry and should not be underestimated. Wild card though he was, Morrison was a comic book loving wild card, determined to bring innovation and broad ideas to a fairly staid and unchanging medium. This is the man who finally killed Batman, deified Superman and killed 6 million mutants in 1 issue. Let his comics epitaph read; ‘went down fighting, but took a lot of characters with him.’

Practitioners 54: J H Williams III

It’s back!! Practitioners, our weekly article featuring the people who made the comics industry, went on a three month away day while we continued to complete Moon but it’s now back!! Practitioners will now be bi-weekly, while every second week on Tuesday Practitioners Reloaded will present the previous 1 – 53 (Simon BisleyChris Bachalo) and then continue to showcase all the new articles until we’ve written a comprehensive history of the comic book industry!! Or die.

James ‘Jim’ H. Williams III, usually credited as J.H. Williams III, is a comic book artist and a penciller, best known for his work on titles such as Promethea (with Alan Moore), Desolation Jones (with Warren Ellis) and Batwoman (with W. Haden Blackman).

J H Williams is a master of his art and others aside. Most Practitioners have a near-complete grasp of the comics page, panel to panel storytelling, placement and composition. Most pages produced for comic books are purpose built as little more than a rendition of a writers words and descriptions. J H Williams III limits himself to nothing, challenging himself to extrapolate only the most complex compositions in the history of comics without losing control of plotting, pacing or flow. Bleeding edge double page spreads, multiple styles and techniques combining into both unique and familiar page styles. Able to mimic the most prominent and recognisable legends in comic book history, while able to seamlessly drop into his more comfortable naturalistic style, Williams has defined himself as a master draftsman and a timeless artist.

Williams’ early work includes pencilling the four-issue miniseries, Deathwish (1994-1995) from Milestone Media, a company founded to present a platform for characters of ethnic minority, the most famous of these Hardware, Icon, Blood Syndicate and Static. Deathwish – tag line: ‘Paint the Town Dead’ – was a dark number, featuring Wilton Johnson, the victim of a brutal family raping from which only he survived. Appearing in Hardware six times, the series was notable for it’s use of a pre op transexual, obsessed with sex related crimes, as it’s protagonist. It also featured the exclamation ‘Fuck art! Let’s dance!’ at the close of the third issue. This was a dark and distinctive introduction to comics for J H, the artwork visceral, savagely brutal, anarchic and powerfully emotive, Deathwish presented as a damaged, frightening and unpredictable figure – rendered powerful with extremely tight line work from Williams. It’s hard to imagine a more fringe entrance to the popular comics industry but JH held nothing back and presented himself as a strong contender. Written by Adam Blaustein, Deathwish has disappeared into the murky comic book back catalogue but JH Williams III was to plough on to handle some of the most challenging and venerated comics in the industry (most often thanks to his art work). It also gave Williams the chance to work with legendary inker and Joe Quesada partner, Jimmy Palmiotti.

But it was on the short-lived 10-issue (including a special 1,000,000 issue) Chase title, with writer Dan Curtis Johnson that he came to prominence. Based on a character, Cameron Chase, that appeared in Batman #550 in January 1998, it followed Chase as an agent of the Department of Extranormal Operations tasked with monitoring and neutralising Metahuman threats to national security. The blend of the extreme metahumans and the noirish, dark edged naturalism made Chase a moderate hit for fans of fine comic art, J H Williams’ involvement perhaps elongating the short run. Never the less, it was here that J H Williams entered the DC firmament and began to make creative ripples throughout the industry.

Even then, at the start of his main career, J H Williams III demonstrated all of the skills that have made him a watchword for both wild experimentation and paradoxically professional reliability of quality. Every page bled with the precise representation of the writer’s ideas somehow locked seamlessly between naturalism and comic book fantasy. Anchoring the content with a powerful grasp of expression, anatomy, light and composition, JH Williams III draws in the reader, pacifying their expectations with beautifully accessible detail while introducing dizzying and brave compositions.

Williams collaborated with inker Mick Gray on two DC Elseworlds graphic novels, Justice Riders – in which the Justice League of America are recast as western figures – written by Chuck Dixon and Son of Superman, written by Howard Chaykin and David Tischman. Justice Riders would likely inform Williams’ interest in drawing wild west heroes, as they appear again in the later Seven Soldier’s series bookends (written by Grant Morrison) and a single issue of Jonah Hex (#35) on which Williams said “I certainly want to do more issues myself or even a graphic novel if the opportunity and schedule presented itself.”

It was with another of DC’s most famous writers – the legendary Alan Moore – that JH Williams was to find yet greater prominence, both as an interior and cover artist, with the utterly glorious Promethea (32 issues, 1999–2005). It was here that Williams’ now legendary capacity to twist the logic of a comic book page really took hold. Taking first of all the poetic and holistic plots and scripts of Mr. Moore, JH Williams treated every page (or double page) as single images, and rather than simply breaking them into neatly compartmentalised shot boxes, expanded the use of the form in a way most artists would never think to. Some panels were simply single figures occupying space centrally in the page, events, language and conversations rotate around specific images at the heart of the image, where panel work took place in more conventional ways, large, iconic panels drew the scene effortlessly across the top of a double page spread, making the remaining panels parts of that larger image. A dramatic understanding of fable, fantasy, ancient historical and the art nouveau style of Alphonse Mucha, popular with other legendary artists such as Joe Quesada and Adam Hughes, permeates the indelible world of Promethea. Notably, it wasn’t Moore that walked away with as many accolades as Williams, Moore taking considerable criticism at the suggestion that Promethea was acting as a mouthpiece for his religious beliefs while praise was heaped on the series for the beauty of it’s artwork and innovation regarding the medium itself. It is there that Williams excels, breaking tradition and standards perhaps unitentionally layed down at the birth of early comic books and again indirectly cemented by the unquestionable work of Kirby, Ditko, Gibbons – even Otomo through the popularity of their work.

But Williams isn’t trying to change the industry. His work isn’t a clarion call to other artists to try to do the same. Should too many try, comics would most likely become a chaotic mess. Williams’ work is innate and personal to him, a style and level of detail and naturalism that comes from pure, raw talent. His work is a treat. His is the Art Deco print amongst the Metallica posters. It flatters the owner and offers a beautiful and enlightening alternative to the great and beloved standard.

Detective Comics with writer Greg Rucka gave birth to the series that will leave JH Williams III in the upper echelons of comics practitioners. In the wake of the loss of the title character, ‘Detective’ Batman was absent in the aftermath of Batman R.I.P. and Final Crisis, causing the title to focus on Rucka’s Batwoman. Williams has returned as an artist and now writer of the new Batwoman series, accompanied by co-author W. Haden Blackman. Using all of the talents and skills from his previous work, Williams has formed a title of delicate and volatile beauty. Batwoman, shock of sharp red hair and porcelain white skin, is an even more distinct figure perhaps than Clark Kent when not Superman, and should be easily recognisable in the bat suit as the only person in Gotham with no pigment on their skin. None of this matters though, as a languishing presence of a child-stealing spirit of a bereaved mother haunts the waterways of Gotham. Blending dizzying but easily maneouvrable double page spreads with fine art, profound expressionism, watercolour, pencil line, ink and hand drawn finishes entwined with a haunting, feminine and original story line, Batwoman ticks a lot of boxes. It is, of course, Williams’ unerring pages that draw the real attention. Williams seems to have come full circle from his days on Deathwish – pushing the boundaries of sexuality (Batwoman is one of only a few prominent gay characters in comics – of which she is perhaps the most prominent) and using the backstreets, slums and sidewalks as his backdrop – JH Williams remains, for now, a million miles from the twisting reality of the Promethea universe, the hardy western violence of Jonah Hex or a thousand miles at least from the old swamp hut where ancient beings redesign reality, visited by I, Spyder in Morrisons’ crazy Seven Soldiers bookends.

Able to mimic Kirby, Simone Bianchi (Seven Soldiers: Shining Knight), Cameron Stewart (Seven Soldiers: Manhattan Guardian), Ryan Sook (Seven Soldiers: Zatanna), Frazer Irving (Seven Soldiers: Klarion the Witch Boy), Pascal Ferry (Seven Soldiers: Mister Miracle), Yanick Paquette (Seven Soldiers: Bulleteer) and Doug Mahnke (Seven Soldiers: Frankenstein) in order to combine the varied strings of Morrison’s seven different titles stylistically and draw them to a very specific close in his own style. Given that that style involves pages made up of puzzle pieces, whole newspaper pages, Western scenes involving giant spiders, world twisting imagery and the destruction of the end of the Sheeda, a devilish Hybrid civilisation born from the remnants of the Human society it’d be a crisis for almost any other artist – though a challenge many will take on. But a man like JH Williams III, it appears that it’s terrifyingly par for the course.

At present, a talent unlike any other in the comics industry, which in an industry built on clear principles and methodology, only highlights just how special the third JH Williams really is….

Moon: Build Up to a Comic Book Cover: Part 3

The cover moves closer (however may be a poster instead). The argument continues to thrive – at least in my head that the cover for Moon 2 has to be awesome, indicative of what’s going on inside – without actually giving too much of the plot away. It’s never going to live up to Issue 1 and we can’t cheat and do what I did with Fallen Heroes 1 and 2 and just completely recreate the image from the first onto the second.

Seems to me that the second issue is a tough one – possibly the toughest. The initial introduction for any character is exciting and action packed and carries with it a large am amount of momentum. This takes a bit of load off – which had previously been weighing me down a bit about issue 2. Namely that it doesn’t matter that it’s more bombastic, exciting, well drawn, more tragic and funny than the first – issue 2 never compares to Issue 1.

That first sweet nectar of meeting the exciting central character – the anticipation as to where it goes next – frankly both bubbles are burst in Issue 2. This is inevitable – and frankly, don’t take this as a put down of the meaty goodness of Issue 2 of Moon – far from it. All I’m doing is mentally preparing you dear fan for what is a beautifully written and effortlessly coloured second issue. I’ll let you make your own minds up about the art. Like that reviewer from Major Spoilers did (grrrr). I promise you though that if you see Moon 2 on a table at MCM (perhaps) or Thought Bubble (definitely) – grab it, remember it’s issue 2, adjust your anticipation accordingly and get ready to be blown away yet again by the world of Moon. Much, much, much more on it’s way!!

Practitioners 50: Stan Lee (Part 1)

As Norse Gods, American super soldiers and billionaire playboy philanthropist technocrats in multi-billion dollar battle suits launch into battle across cinema screens throughout the world to a hail of cheers and applause from fans of adventure of all ages does anyone wonder who decided to put these characters together? As the Silver Surfer CGI expands the limits of modern special effects technology on the silver screen while being pursued by a man on fire across the skyline of Manhattan does anyone notice the slightly built, silver haired gentleman in glasses being turned away from Sue and Reed Richard’s wedding? It’s the man who created the flaming figure and put him in Manhattan, who created the platform upon which the Silver Surfer sails, the Hulk smashes, Ghost Rider seeks vengeance and Spider-man spins his web. Let’s not beat around the bush. No Stan Lee, no Avengers, Spider-man, X-Men, Thor, Iron Man, Hulk. No Marvel comics. So no bringing Nick Fury, Namor and Captain America back from the dead. No Luke Cage, Iron Fist, Daredevil, Jack Flag. No Wolverine, Elektra, War Machine, Mary Jane. Definitely no Aunt May or J.Jonah Jameson.

Lee is a world class media operator before media operators were known to exist. Given opportunities many others had in the boom of comic books, Lee created something substantial, meaningful and powerful. He created a framework that would prove to be the single most well known and profitable set of franchises in history, revolutionise the way people read comics and bring a wry smile to many a fanboys face. He’s Stan Lee. There is no one like him. And this is his story…

Stan Lee was born Stanley Martin Lieber in a tiny apartment at the corner of West 98th Street and West End Avenue, New York City on December 28, 1922. His father worked a dress cutter, working only sporadically after the Great Depression of the 1930s. Lee had one other sibling, his brother , Harry Lieber, 9 years Lee’s junior and described the one-bedroom apartment he and the rest of his family had lived in at 1720 University Avenue as “a third-floor apartment facing out back”, with him and his brother sharing a bedroom and his parents using a foldout couch.

Errol Flynn in Robin Hood, part of the swashbuckling capers that a young boy who would grow up to be Stan Lee was inspired by

As a child, Lee has recently revealed that he was fascinated and influenced by books and movies, in particular those of legendary swashbuckler, Errol Flynn. Attending DeWitt Clinton High School in the Bronx, Lee found entertainment and inspiration in his voracious reading habit. His penchant for writing was present early on, as a youth he worked such part time jobs as writing obituaries for a news service and press releases for the National Turberculosis Centre (where presumably he gained his chatty patter, while trying to alleviate the heavy language associated with such writing you can only imagine that writing anything lighter was a distinct joy), delivering sandwiches for the Jack May pharmacy to offices in Rockefeller Center, working as a trouser boy for a trouser manufacturer; ushering at the Rivoli Theater on Broadway; and selling subscriptions to the New York Herald Tribune newspaper. Graduating high school early at 16 and a half in 1939, Lee joined the arguably awkwardly titled WPA Federal Theatre Project.

At a young age, as other Practitioners such as Jack Kirby were roughing in the streets and studying to become artists, Lee had immersed himself in New York. He had mucked in and fronted life out on the island of Manhattan. He hadn’t leapt straight for his dream job with both hands but done something immeasurably more valuable perhaps as a writer. He’d experienced the corners and seen the offices and lives of the average joe of Manhattan. This is something that would undoubtedly inform his work later in his career. This, perhaps, is where Lee’s fascination with the struggle of the average guy formed. In the shadows of the heaven fingering ramparts of giant cathedrals to man’s development and upper limits, there was still the guy making his way from one building to the next bringing sandwiches. New York is perhaps greatest of all cities for this, elevating it’s environment to represent grandeur and greatness while presenting daily struggle and difficulty to the great majority of it’s inhabitants that fuel it. It’s not that no other major city such as London, Paris or Tokyo represented this with both squalor and riches, but nowhere else have they both been so obvious and pronounced and yet so mixed and reliant on the other or for so long than in New York. Without the lingering class systems of London and Tokyo or the leveled society of federal and social in Paris, a dress cutter’s son, educated in the Bronx can wander into the marble lined halls of the Rockefeller center. It blended the exceptional with the every day. New York allowed the average person to witness Marvels.

Sometimes it’s not what you know but who you know and Stan Lee’s first step into comic books was with Timely Comics, thanks to his uncle, Robbie Solomon. Now an assistant on Timely Comics’ division of Pulp magazine and comic book publisher Martin Goodman’s company. Lee’s cousin Jean was Goodman’s wife, which would put Lee in good stead by the time he was hired by the great, Capatain- America-creating Joe Simon. But it wasn’t an unstoppable climb to stardom for Stan Lee.

Captain America # 3 (Stan Lee's first writing assignment)

His duties were prosaic at first and much like that which he had had to do in previous work. “In those days [the artists] dipped the pen in ink, [so] I had to make sure the inkwells were filled”, Lee recalled in 2009. “I went down and got them their lunch, I did proofreading, I erased the pencils from the finished pages for them”. Marshaling his childhood ambition to be a writer, young Stanley Lieber made his comic-book debut with the text filler “Captain America Foils the Traitor’s Revenge” in Captain America Comics #3 (May 1941), using the pseudonym “Stan Lee”, which years later he would adopt as his legal name. Lee later explained in his autobiography and numerous other sources that he had intended to save his given name for more literary work, something that never really surfaced. Lee began immediately to have a lasting effect on the characters that still continue today, with this initial story also introducing Captain America’s trademark ricocheting shield-toss, which immediately became one of the character’s signatures.

He graduated from writing filler to actual comics with a backup feature, “‘Headline’ Hunter, Foreign Correspondent”, two issues later. Lee’s first superhero co-creation was the Destroyer, in Mystic Comics #6 (Aug 1941). The Destroyer was a field journalist, Keen Marlow, captured behind enemy lines and experimented upon with a super hero serum similar to that used on Captain America. The Destroyer was Lee’s most popular character prior to the Fantastic Four and enjoyed a MAX imprint (Volume 4) through Lee’s company Marvel very recently. Other characters he created during this period fans and historians call the Golden Age of comics include Jack Frost, (an amnesiac character made entirely of ice who woke in the icy wastes of the antarctic and is reminiscent of latter day Ice man Bobby Drake) debuting in USA Comics #1 (Aug. 1941), and Father Time (an interesting character used as back up material for Captain America 6-12, involving a hooded figure with a scythe who turns time against crooks), debuting in Captain America Comics #6 (Aug. 1941).

When Joe Simon and Jack Kirby left late in 1941, following a dispute with Goodman, the 30-year-old publisher made a decision that frankly, would alter the face of comics. He installed Stan Lee, just under 19 years old, as interim editor. Unsurprisingly, given Lee’s capacity for operating seamlessly between mover and shaker in later years, Lee showed an ability for business that led him to remain as the comic-book division’s editor-in-chief, as well as art director for much of that time.

But many of Lee’s friends and colleagues of similar age had been called to war and in early 1942, Lee had his call to join the United States Army. He would serve stateside in the Signal Corps, the section of the army that provides communications, writing manuals, training films, slogans and occasionally cartooning. In true Stan Lee style, while Jack Kirby walked into enemy territory to draw maps, Lee’s military classification, he says, was ‘playwright’ adding that only 9 men in the U.S. Army were given that title. Vincent Fago, editor of Timely’s animation comics section, which put out humour and funny animal comics, filled in until Lee got back from his World War II military service in 1945. Danger of bad back from sitting in a chair too long seemingly averted, Lee returned and now lived in the the rented top floor of a Brownstone in the East 90s in Manhattan, much like a certain young man and his doting auntie managed to almost 50 years later….

Practitioners 47: Alan Moore (Part 3)

In an unusual third part for The Practitioners, Alan Moore furthers the boundaries of leftist and liberal ideologies through comics and marriage and promptly slides back into the thorny embrace of the mainstream…

Alan Tiberius Benedict Leoness Moore III has almost none of those names. However, in 1988 he had a hate on for all things commercial and vowed to work separately from the mainstream with the able help of his wife Phyllis and their mutual lover Deborah Delano. As you might expect the independent comics publishing run by them was known as Mad Love. Tired of the requirements and apparently double handed treatment of creatives in his chosen field Moore moved away from his mainstay subjects of Science Fiction and Superheroes, revealing clearly a wish for more literary comic work, concentrating now on social, political and current subjects for his work.

'Growing Out of It' by Mark Vicars, Jamie Delano, Shane Oakley and Tom Frame for ARGH!! (Artists Against Rampant Government Homophobia) (1988)

Beginning with their first publication ARGH (Artists Against Rampant Government Homophobia)- an anthology of work by a number of writers (including Moore) that directly opposed the Thatcher Government’s Clause 28, a law designed to prevent councils and schools ‘promoting homosexuality’ with sales going towards the Organisation of Lesbian and Gay Action, it’s fair to say they went for the political jugular of late ’80s Britain, something Moore, a dignified and practicing leftist all his life found great satisfaction in. Moore was pleased with his involvement, stating at the time “we hadn’t prevented this bill from becoming law, but we had joined in the general uproar against it, which prevented it from ever becoming as viciously effective as its designers might have hoped.”

His title, Shadowplay: The Secret Team, illustrated by Bill Sienkiewicz for Ecipse Comics and commissioned by the Christic Institute, a public service law firm founded in 1980 and based in Washington DC, with offices on other major US cities, included in the anthology ‘Brought to Light’,a description of the CIA’s covert drug smuggling and arms dealing furthered his ideological goals to great success.

Adding to this Moore’s Big Numbers, an unfinished title involving a hardly disguised Northampton known as ‘Hampton’ and dealing with the effects by big businesses on ordinary people – a story certainly prescient of the situation we have found ourselves in now – and a Small Killing, hailed as Moore’s ‘most underrated work’ about a once idealistic adveritsing executive haunted by his boyhood self for Victor Gollancz Ltd publishing, it looked as though Moore was finally getting what he wanted. A career without compromise. An opportunity to change people’s minds without speaking through a (however kindly) censored soundbox.

Following this with Warren Elis’ ‘all-time favourite graphic novel, the now notorious From Hell, in which Moore, inspired by Douglas Adam’s Dirk Gently’s holistic detective reasoned that in order to solve a crime holistically, one would need to solve the entire society it occurred in. Using a fictionalised account of the Jack the Ripper stories almost every lasting figure of the period is in some way directly or indirectly involved in the story, including ‘Elephant Man ‘John Merrick, Oscar Wilde, textile designer William Morris, artist Walter Sickert and occultist, astrologer and ceremonial magician, Aliester Crowley among others. Taking nearly ten years to complete, using sooty, scratched pen and ink style by Eddie Campbell, it was a great work, very much toiled over. Hilariously, this caused it to outlive Taboo, the small independent comic anthology created by former collborator, Stephen R. Bissette that it had originally been intended for.

With his other work, Moore wanted again to attempt something innovative in comics, and believed that creating comics pornography was a way of achieving this. This is perhaps something that only Moore could tackle and remain viable, given what he did after completing this project. He remarked that “I had a lot of different ideas as to how it might be possible to do an up-front sexual comic strip and to do it in a way that would remove a lot of what I saw were the problems with pornography in general. That it’s mostly ugly, it’s mostly boring, it’s not inventive – it has no standards.” His answer to this conundrum was Lost Girls, another title that outlasted Taboo itself, in spite of also being intended for it, a story in which three women – of different ages and classes – Alice, of Alice in Wonderland, Dorothy from the Wizard of Oz and Wendy, of Peter Pan meet in a European hotel and regale each other with stories of their sexual adventures. Illustrated by Melinda Gebbie, whom Moore, in spite of being visually part-wookee, entered into a relationship with, Lost Girls was published erratically until the work was finished and collected in 2006.

In this time, Moore wrote a prose novel, Voice of the Fire, which was published in 1996 – following linked events through the Bronze Age to Present day in Moore’s hometown of Northampton through linked stories that formed ingeniously into one coherent story. It remains available online in Hardback and Paperback versions.

It was around this time that Moore became a ceremonial magician. Ceremonial magic, also referred to as High Magic and as learned magic and developed via Hermetism which, in late antiquity, grew in parallel to ancient religions including early christianity and was “characterized by a resistance to the dominance of either pure rationality or doctrinal faith.” Moore practices his magic through long, elaborate and complex rituals of magic and is far too complicated and steeped in ancient lore and anti-religion to go into fully here.

Big Numbers by Alan Moore and Bill Bill Sienkiewicz

At the same time, Moore made a choice that took him away from the core values he had grown to be known for throughout his career and took him back to the heart of mainstream comics, joining Jim Lee at Image Comics – something that shocked a great many of his fans. Image well known at the time for it’s ‘flashy artistic style, graphic violence and scantily-clad large-breasted women,’ it seemed an odd choice for a writer like Moore. But it was the content of Image that had enticed Moore, now looking at an industry that had changed dramatically in his time away. His first work was an issue of Todd McFarlane’s Spawn, which was then followed by the creation of his own Mini-series, 1963, “a pastiche of Jack Kirby stories drawn for Marvel in the sixties, with their rather overblown style, colourful characters and cosmic style.” According to Moore, “after I’d done the 1963 stuff I’d become aware of how much the comic audience had changed while I’d been away. That all of a sudden it seemed that the bulk of the audience really wanted things that had almost no story, just lots of big, full-page pin-up sort of pieces of artwork. And I was genuinely interested to see if I could write a decent story for that market.”

Writing what he saw as “better than average stories for 13 to 15-years olds” including three mini-series based on Spawn: Violator, Violator / Badrock and Spawn: Blood Feud, it appeared that Moore had grasped the nettle on this one. Perhaps even more unlikely, Moore was given Jim Lee’s WildC.A.T.S. at issue #21, which he ran with for 14 issues.The series followed two groups of superheroes, one of whom are on a spaceship heading back to their home planet, and the others who are instead remaining on Earth. Moore’s biographer Lance Parkin remarked critically of the series, feeling that it was one of Moore’s worst, and that “you feel Moore should be better than this. It’s not special.” Moore himself, who remarked that he took on the series – his only regular monthly comic series since Swamp Thing – largely because he liked Jim Lee, admitted that he was not entirely happy with the work, believing that he had catered too much to his conceptions of what the fans wanted rather than being innovative.

It was arguably a laudable gesture and to Moore’s credit, conceding a great deal of control to the hands of the artist after years of delicate and intricate control of content, though it was – as conceded by the man himself – a mistake. History would confirm that this period had little lasting creative effect on the industry but at the time writers such as Moore were sidelined and choices were made based on the industry at the time – though with hindsight it is clear that this became a missed opportunity. Moore could have potentially reignited great writing in popular works, dragging the rest of the industry with him as he had done so many times – but that would have had to be intentional and Moore has never tried to influence the industry beyond the borders of his own work.

However Moore took over Rob Liefeld’s Supreme and acknowledging the considerable similarities with DC’s Superman, took the title towards the Silver Age Superman comics of the 1960s, introducing a female superhero, Superema, a super-dog Radar, and a Kryptonite-like material known as Supremium. This ‘mythic’ reimagining of Supreme departed from the character he was templated upon, giving the title fresh air between it’s content and that of the title it had so visibly been based on and under Moore, Supreme was to prove to be a commercial and critical success. Moore announced that he was finally back in mainstream comics after several years of self-imposed exile – something that no doubt saw the older reading fraternity cheer. Moore hadn’t realised something yet. That fans were still following him and waiting for the old Moore to return, fully formed and reinvigorate an ailing art form in a thriving industry. Something Moore tried soon enough with Rob Liefeld’s branched-off Awesome Universe.

With Liefeld’s departure from Image, he hired Moore to create a new universe for the characters he had brought with him from Image. This was Moore’s chance to bring to bear his considerable powers of imagination and he took to the job enthusiastically. Moore’s “solution was breathtaking and cocky – he created a long and distinguished history for these new characters, retro-fitting a fake silver and gold age for them.” Moore began writing comics for many of these characters, such as Glory and Youngblood, as well as a three-part mini-series known as Judgement Day to provide a basis for the Awesome Universe. However Moore was dissatisfied with Liefeld, saying “I just got fed up with the unreliability of information that I get from him, that I didn’t trust him. I didn’t think that he was respecting the work and I found it hard to respect him. And also by then I was probably feeling that with the exception of Jim Lee, Jim Valentino – people like that – that a couple of the Image partners were seeming, to my eyes, to be less than gentlemen. They were seeming to be not necessarily the people I wanted to deal with.”

And so with that, dear reader, the Ceremonial Magician named Moore chose instead to take to his own universe, forming it in the kernel of his own magnificent mind. To help him form the crucible in which this magnificent new universe would sit he employed his old friend Jim Lee and set about finally realising the great aspiration of generations of writers and artists. This time; the Magician Moore decided, he would finally create America’s Best Comics…

Part 3 Coming Soon

Practitioners 47: Alan Moore (Part 2)

Having conquered (and irritated) the British comic book industry with his time on 2000AD, Captain Britain and Warrior, Alan Moore was about to cross the Atlantic. DC Editor Len Wein offered him a place in the DC lineup – though reserved judgment carefully and only offered a minor, formulaic, failing title.

Swamp Thing was a stereotypical monster title quite a distance from the mainstream legends of DC. Whether Wein offered it as a low priority title that mattered little if Moore failed or saw the potential in Moore’s alternative and original work in the UK, but nevertheless – few could’ve anticipated the work produced. It remains difficult to know if it is because of Moore’s current reputation retrospectively illuminating old work through association or if the Swamp Thing under Moore really represents timeless writing but along with artists Stephen R. Bissette, Rick Veitch and John Totleben, Moore revolutionised the character. Taking advantage of the low importance of the title, Moore created beautifully experimental storylines addressing environmental and social issues alongside the horror and fantasy, supported further still with research on Louisiana – where the storyline was set.

Moore recognises comic books as a as a mature medium – potentially as influential, challenging and intellectually stimulating as books, theatre, films or television – when at their best. He recognises that there is no limitation to the content that can be applied to any character or situation, whether they wear a spandex jumpsuit or a psychic formation of roots and swamp vegetation with regenerative powers. He elevated the subject matter and the characters and trusts his reader’s intelligence as any writer should. Through Moore’s writing it becomes clear that the base material is not limited in its scope to be elevated and broadened to meet any audience or handle content thought previously beyond it’s remit. In short, Moore fails to recognise limitations. A comic book page is as alive to him as a page of prose, poetry or a painting in a gallery. In turn this elevated him above the rest of his fellow writers.

Using Swamp Thing as an experimental platform to revive many of DC’s neglected magical or supernatural characters, Moore resurrected a number of figures to greater status that even after 3 decades have not seen them recede back into the minor leagues, including the Spectre, the Demon, the Phantom Stranger and Deadman. One such figure was introduced by Moore. John Constatine is a working class magician based visually on the musician Sting, who later became the central character in Hellblazer, DC imprint Vertigo’s longest running title. From January 1984 to September 1987, from issue 20 to 64, Moore guided Swamp Thing to critical and commercial success. Thanks to Wein’s successes with the first UK invasion – featuring Moore and his soon-to-be-counterpart artist Brian Bolland, the doors were beginning to open for UK and European artists such as Grant Morrison, Jamie Delano, Peter Milligan and Neil Gaiman to continue in the same vein. Many were influenced directly by Moore and continued the tradition of brave and successful rethinks of existing titles – such as Morrison’s run on DC’s Animal Man some years later. These titles formed the foundation s for Vertigo comics.

Moore’s two-issue run on Vigilante furthered his credibility as a brave, alternative and unrestrictive writer willing to look at difficult and hard hitting stories. The central figure, Vigilante is rendered sidelined and shocked as a father, having abused his daughter, pursues her until he is chewed up in the back wheels of a vengeful young woman’s car. The daughter, having lost her Mother is traumatised and beside herself at the loss of her Father, offering a difficult, challenging and controversial conclusion more recognisable as literary conventions than the black and white moralism of comics.

Eventually, after consistent successes, Moore was offered some of DC’s most prominent characters, starting with Superman, entitled For the Man Who Has Everything, illustrated by Dave Gibbons, in which Batman, Robin and Wonder Woman arrive at the Fortress of Solitude to discover Superman overwhelmed by a plant that offers up his wildest dreams. Moore followed this up with Whatever Happened to the Man of Tomorrow? – effectively the first example of A Death of Superman storyline – some 8 years before it was thought up by Jurgens and co, designed as the last Superman story in the pre-Crisis on Infinite Earths DC Universe and illustrated by Curt Swain. The final fates of Brainiac, Lex Luthor, Clark Kent, Superman and Lois Lane are decided, handled masterfully and with a typically deft touch by Moore.

In 1988 came a Batman story that helped redefine the character along with other titles such as Frank Miller’s Dark Knight Returns and Batman: Year One but was cited as ‘a rare example of a Moore story where the art is better than the writing.’ This was The Killing Joke, a script developed based on artist Brian Bolland’s idea of developing a creation story for the Joker. Escaped from Arkham Asylum, The Joker shoots Barbara Gordon through the stomach, crippling her and then parades photos of her broken body, naked, lying in glass to her Father as part of a twisted fairground ride in a bid to drive him mad. It fails. However, while opinion differs on the effectiveness of the writing – a history for DC’s most famous villain was created, a second tier character was offered a chance to define herself as a central character as Oracle in following years and Batman was darkened and hardened further into the easily recognisable figure we know today. However Moore acknowledges it as not his greatest writing and upset Bolland by referring it to ‘just another Batman story.’ However, Moore had offered Bolland a platform on which to create a defining career project. He’d once again created a wave of success at an apparent low point in his own career. Something that illustrates the power of Moore’s writing and the influence of his involvement.

A set of panels from Tales of the Black Freighter - a comic being read by a character in Watchmen

Another artist gained global fame thanks to Moore’s writing. Dave Gibbons was assigned to a limited series known as the Watchmen, on which Moore asked him to maintain a consistent three tier, 9 panel layout. Collected as trade paperback in 1987, Watchmen is a seminal work and mandatory reading in understanding the history of comic books, cementing Moore’s reputation. A Cold War mystery in which the shadow of Nuclear War threatens the world. The heroes that are caught up in this escalating crisis either work for the U.S. government or are outlawed, all of whom are motivated to heroism by their various psychological hang ups. Using political and social climate to define the history and current state and status of the individual heroes it dealt with subjects like moralism, politicised ethics, loneliness, isolationism, mental illness, sickness, economics and capitalism among others seamlessly and seemingly effortlessly, interlacing the fates of characters defined by templates of central DC characters, but developed well beyond their original’s plotlines. Gibbons met Moore’s recommendations beautifully, allowing his vision to come to life. Watchmen is non-linear and told from multiple point of view, and includes formal experiments such as the symmetrical design of issue 5 ‘Fearful Symmetry’ in which the last page is a near mirror image of the first, the second to last the second and so on. Dr Manhattan, a character unrestrained by the limitations of the laws of physics allowed Moore to investigate the implications to free will if the constraints of linear human perception were removed. His most famous character, Rorschach, named after the basic visual psychological test sets the tone perhaps most effectively, bemoaning, pessimistically, a world entirely lost – to him most specifically. Isolated and increasingly unhinged and appearing early in the book as a seemingly inconsequential background figure, Rorschach represents most prominently the outsider aspect that all of the characters suffer from. A masterpiece, it is seen as Moore’s best work and the only comic book ever to win the literary Hugo Award, in a one-time category of Best Other Form. It is widely regarded as the best comic book ever written. Released around the same time as Frank Miller’s Dark Knight Returns, Art Spiegelman’s Maus and Jaime and Gilbert Hernandez’s Love and Rockets it has been seen as part of a movement in mainstream comic books of the time to reach out to adult audiences. Breifly, Moore became a minor celebrity, causing him, typically, to withdraw from the public eye and refuse to attend conventions. This is unsurprising perhaps as he was said to have been followed into the toilet by overzealous autograph hunters at the UKCAC.

Moore proposed a series named Twilight of the Superheroes in 1987, the title a twist on Richard Wagner’s opera ‘Twilight of the Gods’. A series set in a future DC Universe, ruled by Superhumna dynasties, including the House of Steel (watched over by Superman and Wonderwoman) and the House of Thunder (presided over by the Marvel family). About to combine in a dynastic marriage, a move that could threaten world freedoms, several characters, including John Constatine, attempt to stop them and save the world from the power of the superheroes. Perhaps because the proposition would reinstate the many worlds already eliminated in the Crisis on Infinite Earths it never saw the light of day, though DC retains rights to its contents. Many similar projects have appeared since, Mark Waid and Alex Ross of the most prominent of these, Kingdom Come, admitting to having read the notes but insisting that any similarity was purely coincidental and unintended.

Again Moore’s relationship with DC had deteriorated over rights as Moore and Gibbons were paid no royalties for a Watchmen spin-off badge set as DC defined them as ‘promotional items’. Reportedly, and rather appallingly, Moore and Gibbons earned only 2% of the profits earned by DC from Watchmen. Completing V for Vendetta for DC, which they had already begun publishing, Moore slung his bag back over his shoulder and made his way out into the cold wastes and warm embrace of independent comic writing.

Part 3 – Tuesday, 3rd December 2012

Practitioners 47: Alan Moore (Part 1)

Alan Oswald Moore looks and behaves like a Magician and declared himself one in 1994. Often considered to be the village eccentric he is (also) in fact one of the most prolific and revered comic writers in the world and the history of comics books.

Alan Oswald Moore was born 18 November 1953 in England. He is an English writer primarily known for his work in comic books, a medium where he has produced some of the most seminal pieces of comic book literature. Frequently referred to as the best comic book writer in history, Moore blends folklore, myth and legend, science fiction, mysticism, drug use, politics, and fringe culture with a healthy dose of blithe absurdism (and mild perversion) as the basis for a lot of his work. He has occassionally worked under a pseudonym such as Curt Vile, Jill De Ray and Translucia Baboon. It can be said that Moore doesn’t take himself or his work as seriously as most of those who follow it, unless it is despoiled by Hollywood, although even this he acknowledges with shrugging, friendly disinterest.

Abandoning his office job in the late 1970s for the soulless, mentally crippling waste of life that it was to a man like Moore, Moore started writing for British underground and alternative fanzines in the late 1970s, such as Anon. E. Mouse for the local paper Anon and St Pancras Panda, (a parody of Paddington Bear) for Oxford-borne Back Street Bugle. Those however had been unpaid jobs, however he gained paid work, supplying NME with his own artwork and writing Roscoe Moscow under the Pseudonym Curt Vile (a twist on composer Kurt Weill) in a weekly music magazine, Sounds, earning £35 a week. Alongside this, he and his wife Phyllis, along with their new born daughter by claiming unemployment benefit to keep themselves going. In 1979, Moore started producing a weekly strip for the Northants Post, Maxwell the Magic Cat, under the pseudonym Jill De Ray (a pun on the medieval child murderer Gilles de Rais, something he found to be a ‘sardonic joke’, giving you some insight into Moore’s inner workings.)

It was with 2000AD that Moore began to get into his cheerfully lunatic stride, producing Tharg’s Future Shocks prolifically from 1980 – 1984. A formulaic approach had to be used to create and complete a story in the two or three pages available which would have hampered most writers, however Moore grasped this concept and gleefully introduced world after world after world of apparently normal or absurdist characters that were then either exploded, zapped, overrun, sold, shocked, trapped or eaten by the end of the second or third page. A perfect example is a Future Shock in which a erewolf has ‘secretly’ stowed onto a starship intended to travel light years automatically to it’s destination. A dream scenario for any film, comic or TV Sci-fi writer, the possibilities are endless. However, instead of merely playing out the scenario in which the werewolf has to be stopped in the script – Moore introduces another Werewolf. Then another. Until it becomes clear that everyone on board is a werewolf and the ship is on autopilot heading into the sun. Such is the nature of Moore’s mind that he has likely forgotten he even wrote it but he simultaneously created a genre bending idea, incorporating conventions of both horror and science fiction, masterfully making the central character the bad guy and entirely unsympathetic before unceremoniously burning the assembled characters (and the plot line) in a sun in a way that makes you chuckle to yourself. Moore simply never concerned himself with the idea that he would run out of ideas. In his defence he never has. A ferocious reader, he absorbs subject matter as quickly as he generates it, like some intellectual symbiont that looks like Santa on crack, gnawing on the shape of the universe and regurgitating bits of it, now fused and unrecognisable.

So impressed were 2000AD with Moore’s work they offered him his own series, based very, very loosely on E.T. A series to be known as Skizz, illustrated by Jim Baikie. Ever critical of his own work, Moore later opined that in his own opinion ‘ this work owes far too much to Alan Bleasdale.’
Add to that the anarchic D.R. and Quinch, illustrated by Alan Davies, which Moore described as ‘continuing the tradition of Dennis the Menace, but giving a thermonuclear capacity,’ followed two anarchic aliens, loosely based on National Lampoon’s O.C. and Stiggs. Ever the innovator, Moore (with artist Ian Gibson) introduced a deliberately feminist title, based around a female character (a first for 2000AD at that time), The Ballad of Halo Jones. Set in the 50th century, it went out of print before all the progs were completed by Moore.

Unusually, and unbeknownst to may, Moore took on Captain Britain for Marvel UK, taking over from Dave Thorpe but retaining the original artist Alan Davis, who Moore described as ‘an artist whose love for the medium and whose sheer exhultation upon finding himself gainfully employed within it shine from every line, every new costume design, each nuance of expression.’ However he described his time on Captain Britain as ‘ halfway through a storyline that he’s neither inaugurated nor completely understood.’

But it was under Dez Skinn, former editor of both IPC (publishers of 2000AD and Marvel UK), over at Warrior that Moore finally kicked into high gear and started moving towards his massive potential. Moore was working on Marvel Man (later named Miracleman), drawn by Garry Leach and Alan Davies. Moore described it as ‘(taking a) kitsch children’s character and (placing) him within the real world of 1982’ and The Bojeffries Saga, a comedy abouta working class family of Vampires and Werewolves, drawn by Steve Parkhouse. But it was another title, which showcased in 1982 alongside Marvel man in the first edition of Warrior in March 1982.

This was V for Vendetta, a dystopian tale set in London 1997, in an England now run by a fascist regime. The only resistance to this is a masked Guy Fawkes figure who bombs empty iconic government buildings and attempts to foster anarchy in the name of freedom. Moore was influenced by the pessimism that was rife over the conservative government of the time, only creating a future where sexual and ethnic minorities were incarcerated and eliminated. V for Vendetta struck a chord at the time but has lost little popularity through the years – regarded as a seminal work, V for Vendetta is a clear marker in the career of potentially the foremost comics writer of our time. Illustrated by David Lloyd, it’s a lodestone of pent up left wing aggression towards an increasingly reactionary conservative government and like all great literature is loaded with parallel themes inherent in the society of the time. Whether it’s the Crime and Punishment of comic works is another matter, but it remains a poignant and thought provoking piece that will most likely retain it’s popularity well into the future – and certainly for as long as Moore remains a popular writer.

Moore was a phenomenon, his scripts generating the most consistently well rated pieces in 2000AD he grew unhappy with the lack of creators rights in British comics. This would become a consistent problem with future publishers as well, as Moore refused to accept the situation. Talking to Fanzine, Arkensword in 1985 he noted that he had stopped working for all publisher except IPC ‘purely for the reason that IPC so far have avoided lying to me, cheating me or generally treating me like shit.’

He did, however, join other creators in decrying the wholesale relinquishing of all rights, and in 1986 stopped writing for 2000 AD, leaving mooted future volumes of the Halo Jones story unstarted. Moore’s outspoken opinions and principles, particularly on the subject of creator’s rights and ownership, would see him burn bridges with a number of other publishers over the course of his career – but this has rarely done anything but feed Moore’s reputation as an anarchic presence in an industry that, in appearance anyway, runs creatively on anarchy.

During this same period – using the pseudonym Translucia Baboon – became involved in the music scene, founding his own band, The Sinister Ducks, employing a young Kevin O’ Neill to complete the sleeve art. In 1984, Moore and David J released a 12-inch single with a recording of ‘Vicious Cabaret’ a song featured in the soundtrack of the movie adaptation of V for Vendetta, released on the Glass Records label. Moore also wrote ‘Leopard Man at C&A’, which was later set to music by Mick Collins to appear on the Album We Have You Surrounded by Collins’ group the Dirtbombs.

But, musically speaking it wasn’t Leapordman that would occupy his future but a Swap Thing. Alan Oswald Moore was beginning to be noticed on the far side of the Atlantic by Len Wein, DC Comics Editor.

Part 2 on Tuesday 27th December

Band of Butchers Line Art Completed!

Morning chaps,

I am pleased to say that I just woke up to yet another delivery of incredible art from Rob Carey. What makes this delivery different is that it is the final page of our upcoming Unseen Shadows comic: Band of Butchers! That means that the book is just a few days away from being totally finished and I could not be more excited. It now falls to Vicky Stonebridge to wrap up the last few pages of colouring and Paul McLaren to add the last few pages of lettering. All being well we’re expecting it to be in “Bullwhip” Barry Nugent’s (and yes, that is the first and only time I’m using that nickname, Barry) hands within the next week or so making it seem highly likely that we should hit our desired release date of November 19th (Thought Bubble 2011) with time to spare.

Not only has Rob created interior art that will blow you away, he’s also designed the cover for both this book and the main Tales of the Fallen anthology (within whose pages BoB will make its home).

I cannot stress how happy I am to have been a part of this project. The team we’ve assembled here are a truly exceptional group of people and the book that we’ve produced is going to blow your socks off.

Since I can’t show you the last bit of art from Rob (for obvious spoiler reasons), here’s the very first piece he did. A stunning concept sketch of the not-quite-hero of our tale, Clancy Wallencheck.

You can read a 4 page preview of Band of Butchers by going to the main UNSEEN SHADOWS SITE and you can buy tickets to Thought Bubble and be one of the first people to read it by CLICKING HERE.

D
x

Moon 2, Page 1 in Ink

Moon 2, page 1 as god intended her (all that's left is getting it as Iv intends her)

I remain excited at the prospect of being able to offer up the inks for Page 1, Issue 2 of Moon. This was a tester for me as we got back in the game to bring you the lunar shennanigans before. In my time off I was very clear in my mind as to what the drop points of the original were, not that anyone seemed to notice. The linework lacked the sharpness I was looking for and the clarity of composition I was hoping for. So I went in on 2 (and FH 2 – and even more so on Cy’s Reverend) with the intention to develop what had already been done without losing the tone of the original.

It can be difficult to develop within a series as the artwork shouldn’t change too dramatically from Page 1 to Page 150 frankly but when you’re in your early days – like I am – there’s a curve and it’d shortchange readers if you don’t follow that line. I’ve tried to hard to maintain the tone of Issue 1 but I hope Issue 2 proves sharper and cleaner, funnier and more engaging still than the original. If Issue 1 was the intro, this is now the proving ground. Here’s hoping we’re up to it.

All that’s left to do is send it over to Iv. She’ll do what she always does and blow it clean out of the water with deft application of creation-like colour work. We love Iv and I personally have to thank her for being so patient while waiting for pages. She’s a colour obsessed angel. The end results of her efforts’ll be posted here as soon as they’re back.

Semper procedens.

Steve P (Penners)