Practitioners 7: Joe Madureira

As a catch up for all new visitors to Beyond the Bunker, we’ll be representing the original Practitioners series 1-55 (Simon BisleyChris Bachalo and featuring the most influential comic creatives in history). Thoroughly incomplete but featuring legends like Stan Lee, Jack Kirby, Frank Miller and Alan Moore already more will be hitting the site every two alternate weeks. For now though, sit back every Tuesday for a run-down of the men and women who created the comic industry we know today. (Or check the full list in the menus above). This week: 2000AD Legend and Judge Dredd creator Carlos Ezquerra.

A controversial choice this week with Joe Maduriera. Known to everyone as Joe Mad, Joe Madureira’s style combines Western comic book convention with the wildest and broadest Japanese manga style and has been creditted for helping the latter to influence the western comic book market in recent years – clashing the two in a way that has not been matched before or since. Most reknowned for his work on Marvel Comics Uncanny X-men he was a bold choice. His populist and cartoon-like visuals have made him a foil of ‘credibility-hungry’ critics throughout the years however the reason for his inclusion here is sheer, raw, distinctive talent, perhaps not his diligence on release of independent series as will be revealed below.

Few artists in the history of Comic Books (Jack Kirby, Steve Ditko, Frank Miller, Alan Silverstri all of whom will appear here) have had a bigger effect on the ebb and flow of the comic industry than Joe Maduriera with their own natural drawing style. He drew comics out of love of it and this is illustrated most clearly by how little there is to tell about his working history in the field. He arrived high up, splashed around – made his mark – and left.

Maduriera’s first published work was an eight page story for the anthology title Marvel Comics Presents featuring Northstar, a fringe character in the Marvel fermament. He became the regular penciller on Uncanny X-men in 1994 with issue 312, seeing through the formation of Generation X, the tenure of Sabretooth and the stuff of legend that is ‘The Age of Apocalypse’. His work even influenced the title itself. Archangel and Wolverine pitched headlong into an Eastern adventure in order to save the soul of Psylocke – an adventure that ran for three consecutive issues – involved none of the other characters, no Blackbird, no mansion and no other mutants. A complete departure from continuity that seemed in the reading as a neat excuse (as well as hinting at Psylocke’s oriental half-self’s mystical past) to showcase Maduriera’s distinctive and fun artwork.

Ultimates 3 (2008)

A hint at the effect his artwork would later have on the much later 2008 run of Ultimates 3 1-5 with Jeph Loeb. Critically and publically lambasted for its near total disregard for the conventions introduced and made popular by Mark Millar’s run on the series it was an enormous hit for Marvel. Its secret to longevity? The immersive and unabashedly shame faced comicdom taking place in every panel – the luxurious redesign of the character’s making the continuity jump worthwhile.

Battlechasers (2001)

It was his independent title, Battlechasers, published under the Cliffhanger label, which Madureira founded with J. Scott Campbell (Danger Girl) and Humberto Ramos (Crimson) that stirred the biggest fervour. Set in a high fantasy setting and utilising steam punk and sci-fi genres the story follows four central characters – most notably Red Monika and the outlawed War Golem, Calibretto. A simple enough premise but one that showcased Maduriera’s work faultlessly – which was exactly what he had in mind. It is this title’s production he has received the most criticism for, producing 9

Red Monika of Battle Chasers

issues in 4 years – constantly pushing up the value of the title rather than reducing it as fans anticipated the next instalment with ever increasing enthusiasm. He cancelled Issue 10 and placed the series on permanent hiatus after forming a game development company, Tri-lunar with Tim Donley and Greg Peterson.

Upon the announcement he would be returning to comics for Ultimates 3 he was asked about a conclusion to Battlechasers to which he replied ‘”one of those things that I think about every once in a while, and not having finished it bums me out… I would love to do it at some point, but it would be very far out.”

In July 2007, Vigil Games’ Darksiders was announced, of which Joe Madureira was creative director. It follows War, one of the Four Horsemen of the Apocalypse, on his quest to find out who prematurely triggered the apocalypse. It was released on Xbox 360 and PlayStation 3 on January 5, 2010 and September 23, 2010 on PC.
Madureira has also provided cover artwork for Capcom’s Marvel Super Heroes for the Sega Saturn and Sony PlayStation, and the Sony PlayStation game Gekido: Urban Warriors.

Battlechasers for Cliffhanger 2001

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Practitioners 55: Chris Bachalo

Chris Bachalo has pushed the boundaries of what’s acceptable in modern day mainstream comic books to the extreme. Highly intricate, cartoonish page layouts depict insidious caricatures of popular characters. With blade like precision, Bachalo creates highly detailed dream sequences from whatever writing he’s handed. Forming a visual world of monsters, uggos, bandits and vagabonds throughout his career he has sent out Superheroes dressed for the streets. Pushing the concept of the superhero closer to street level has made Bachalo a hero of mainstream comic book readers deserate for an alternative interpretation of their favourite characters. After almost 20 years working with DC and Marvel (as well as a brief stint on his own title with Image imprint, Cliffhanger) it’s fair to say Bachalo has achieved exactly that.

Bachalo was born in Canada August 23, 1965, Portage la Prairie but was raised in Southern California. Perpetuating the idea that many great comic book artists arrive at their calling because of weaknesses in their preferred fields, Bachalo had grown up wanting to be a carpenter until he discovered he was allergic to dust. He attended the California State University at Long Beach, where he majored in graphic art and illustrated a number of underground comics.

Following graduation, Bachalo found work pretty much immediately with DC Comics. His first published assignment The Sandman #12 (1989) – however he had already been hired as regular artist for Shade, The Changing Man, revived by writer Peter Milligan with a greater adult orientation. With clear black and white definition in his work, Bachalo demonstrated the influences of Sam Keith (artist and writer on Maxx and Zero Girl, with a liquid attitude to realism in his artwork), Bill Sienkiewicz (Eisner Award winning artist and writer best known for his work on New Mutants and Elektra: Assassin, utilising oil painting, collage and mimeograph) and Michael Golden (famous for his work on Marvel’s 1970’s Micronauts as well as his co-creation of characters Rogue and Bucky O’ Hare.

Initially, Bachalo’s work was visibly influenced from many different directions as he began to try to find his own style. This leant itself nicely to Shade as it was a kaliedoscopic, dream-like character and loaded with abstract ideas. Bachalo’s work has always held a certain dark and teenage self-conciousness, reminiscent of rock cultutre of the early nineties – something which strangely has carried forwards with his development – somehow always representing very well the graphic representation of youth at the time. As the design work of a less disenfranchised youth became more assured, brighter and more heavily influenced by street design, graffiti and graphics so too has Bachalo’s work. Most likely coincidental it is this that has catapulted him into the most mainstream family of books there are today.

His early 90s work is minimalist with strong, thick lines, quirky characters and little concern for realism. Never shying away from detailed landscapes but showed a rare inclination towards pages with many small panels, something that deepens any artist’s involvement in a piece.

In 1993, Neil Gaiman selected Bachalo for the Sandman miniseries: Death: The High Cost of Living, starring the Sandman’s older sister. The popularity of Sandman at the time and the strength of the series itself bolstered Bachalo’s visibility significantly. The creative team reunited once again in 1996 for Death: The Time of Your Life. Apart from returning breifly to DC in 1999 for the Witching Hour with Jeph Loeb for it’s Vertigo Imprint, Bachalo’s future lay with the other side of the comic industries fermament. The X-Men were calling.

Bachalo’s introduction to Marvel was during his tenure at DC comics, illustrating X-Men Unlimited #1 – an anthology to the ongoing X-Men comic books. Based on the noise generated by his introduction in this book Bachalo ended his time on Shade and made a permanent transition over to it’s big rival. His first project was as part of the forward thinking and innovative 2099 universe, reinventing popular Marvel characters into a corporate nightmare of a future. His particular nightmare blended his own dual fascinations of steam twisted tech and metaphysical beings with Ghost Rider 2099. A technological reincarnation of the Spirit of Vengeance, Bachalo’s rip-snorting, highly detailed blend of twisted perspectives and steam punk edge furthered Bachalo’s influence with what was, otherwise, a more minor title in the 2099 universe. He also drew a cover for Runaways.

It was with Scott Lobdell, Uncanny X-men scribe, that Bachalo introduced a new youth team to the X-canon. Generation X lurched out of the Phalanx Covenant crossover bizarre and idiosyncratic because the creative team wanted to avoid the recent trend in superhero teams, where every member of the team represented a stock character. Generation X became a hit with the series’ namesake due to Lobdell’s realistically cynical and emotionally immature teen characters and Bachalo’s atypical artwork. Bachalo illustrated the series through much of its first three years, taking a break in late 1995 and early 1996 to illustrate the second Death miniseries, Death: The Time of Your Life.

During his time in Generation X, an unusual influence began to appear in Bachalo’s work. While still intricately detailed. Influenced by the unlikely inspiration Joe Madureira, his characters became more cartoony and manga-like, with large eyes, heads and hands. He gravitated towards extremes in anatomy, drawing characters that were previously portrayed as bulky, short or thin as even more so. This elongation, bulk out and caricature of easily recognisable characters in Marvel would make Bachalo a staple and an unusual choice for major events.

In 1997, Bachalo left Generation X folr Uncanny X-men, arguably the industry’s most popular title and his new found inspiration’s previous assignment – where he remained for more than a year until the end of 1998.

In 2000, Bachalo luanched Steampunk, a comic book series deliberately inspired by the genre of fiction of the same name, which emulates early science fiction by intentionally applying self-conciously antiquated and deliberately awkward solutions to modern design. Written by Joe Kelly, the series came under heavy critical fire for it’s obscure artwork, small panels, detailed panels and muddy, dark colouring which many felt made it difficult to tell what was happening. Kelly’s writing at the same time was not as straight forward as many readers would have preferred at the time. Conversely however, the hardened fan base for the title, which was brought out via Image’s creator owned imprint, Cliffhanger, supported it for the same reasons. Regardless, the luke-warm response to the title saw it end prematurely at issue #12 – it’s intended 25 issue run sliced in half. It is currently available in two reprinted trade paperbacks, Steampunk: Manimatron and the perhaps aptly named Steampunk: Drama Obscura.

Following his aborted tenure with Cliffhanger, Bachalo returned triumphantly to the halls of Marvel, completing occasional work on various X-men series including the new alternate universe, Ultimate X-men, Ultimate War, Grant Morrison’s New X-Men (collected in New X-Men vol.5: Assault on Weapon Plus and including one of the finest examples of a single issue story). In New X-Men Bachalo realises a scene beautifully envisioned by Grant Morrison in which Wolverine and Sabretooth find themselves at the urinals of the Hellfire Club – a no violence rule allowing a moment of barely contained aggression between the two of them. Bachalo’s combination of clean, crisp lines and perspectives – mixed with the organic, intuitive detailing of the figures and the characteristic elongation and exageration of the two figures brings the light but knowing humour of the scene beautifully forward to such a pleasing degree that it might well be one of the finest combinations of writing and artwork in a Marvel comic book of all time. Not an understatement (though obviously a matter of opinion) and the sequel to the Age of Apocalypse Crossover.

Bachalo's current assignment - the X-Men come of age in Wolverine and the X-Men

Bachalo was also the artist on Captain America for 6 issues (21–26, running December 2003–May 2004 cover dates) pencilling a divisive run written by Robert Morales. In an attempt to humanize Steve Rogers, the pair managed to split fans opinions fairly resoundingly with both leaving the title – Morales 10 issues short of his intended contract for the series.

From 2006 to 2008, Bachalo was the artist for the X-Men title along with new writer Mike Carey after completing his final story arc for Uncanny X-Men (#472–474). He was often filled-in for by artist Humberto Ramos, however.
Bachalo has also pencilled (and coloured) a number of cards for the Vs. collectible card game. These have been renditions of both Marvel and DC characters.

On top of his continuing work for Marvel, Bachalo finished issue #7 of Comicraft’s Elephantmen, an issue 4 years in the making. The issue was done entirely in double-page spreads and marks his reunion with Steampunk writer Joe Kelly. The issue’s story, “Captain Stoneheart and the Truth Fairy” also represents Bachalo’s first work outside Marvel and DC since his fill-in issue of Witchblade.

Bachalo has also been one of the four artists who was originally part of the Spider-Man Relaunch. Brand New Day, along with Phil Jimenez, Steve McNiven and Salvador Larroca.

Starting with New Avengers #51, Bachalo will provide variant covers for the creative team of Brian Michael Bendis and Billy Tan to bring use the “Who will be the next Sorceror Supreme?” storyline.

When Richard Friend inks Chris Bachalo’s pencils, the piece is signed “Chrisendo”, a portmanteau of the names “Chris”, “Friend”, and “Bachalo”. Antonio Fabela is a regular colorist of Bachalo’s work.

Pictured some way above is Bachalo’s latest assignment, a critical and fan hit by the name of Wolverine and the X-Men. It’s the next generation of X-Men back at Xavier’s School for Higher Learning under the tutelage of the ol’ canuckle head and it seems pre-fitted to Bachalo’s specific style. Anarchic, high octane and cartoonish, Bachalo’s lavish imagery has found a great home for his brief tenure in these pages. Writer Jason Aaron even going o far as to create BAMFs – small Nightcrawler-esque imps – that create havoc everywhere they go in order to harness Bachalo’s habit of dropping unusual midgets into otherwise mundane panels.

As his graffiti style of comic book art would suggest, Bachalo will leave an indelible and lasting mark that brightens up everything around it. An anarchic and chaotic practitioner – Bachalo is an artist who has caused the mainstream comic industry to adapt to him – something that has furthered the pursuit of great stylistic innovation in mainstream comic books. Bachalo so much pushing the envelope as setting fire to the envelope and feeding it to the little toothy deamons that hide at the edge of his pages.

Practitioners 30: Jeph Loeb (Part two)

Hate is a strong word. Saddham Hussein, Osama Bin Laden, Adolf Hitler conjure that idea pretty well. I hate Jeph Loeb. Not the man. I have no idea what the man is like but I hate his output in the comics industry. I am not alone in this. In Forbidden Planet a short while ago a member of staff (a fan of Loeb) intervened at mine and another member of staff’s leering at the prospect of picking up a Loeb. She was pretty adamant. It seems there are feelings on both sides. While I was determined to keep him off this list for subverting Ultimates into a knee jerking cartoonish wasteland of 90s cliches and effectively ripping off 30 years of X-Men continuity and invention to claim Heroes as an original series, Loeb is the man responsible for the hailed Batman: Long Hallowe’en and Batman: Dark Victory with Tim Sale.

Modern comic book readers on the whole are disregarding of Loeb’s influence on central Marvel characters in particular, however with further scouring you start to discover that Loeb has had a massive (and on the whole very positive) effect on modern popular culture. Joseph ‘Jeph’ Loeb III is an American film and television writer, producer and award-winning comic book writer. Loeb was producer/writer on TV shows Smallville and Lost, writer for films Commando and Teen Wolf (making him responsible for one of the greatest Arnie lines in history ‘ Vhy don’t you let off zome zteam..’) and was a writer and co-executive producer on Heroes from 2006 and 2008.

If you think he’s a crappy writer, you’re wrong… he’s a four time Eisner Award winner and five-time Wizard Fan Award winner, producing comic book writing that has appeared in the New York Times Bestseller List. Most of his work, which has incorporated almost every major character in the mainstream comics industry, has been working alongside his collaborator and creative partner, artist Tim Sale.

There’s no doubt that Loeb got off to a considerably impressive start. Having just left Columbia University with a Masters degree in Film, he received his debut in filmmaking in collaboration with Matthew Weisman in authoring the script for Teen Wolf. Loeb and Weisman then collaborated in writing the script for Commando. He went on to create Burglar, unusual as it offered a central comedic role to a female actor, Whoopi Goldberg and then returned in the same year to the Teen Wolf canon with Teen Wolf Too starring Jason Bateman. It was here Loeb met Tim Kring with whom he would work on Heroes more than two decades later.

Loeb is known for his extensive use of narration boxes as monologues for his central characters in order to communicate their inner thoughts, though dialogue is sparing and intermittent. There is no doubt that Loeb has very much influenced comic books and broadened their appeal beyond the standard demographics. This will always be perceived as selling out, commercialism or lack of interest in the base material by some quarters of the comic fan fraternity but its not up to Loeb to answer to that. As long as he continues to sell books, whether to the purists or those who don’t check the name on the front cover and continues to be enjoyed, Loeb will be paid to write comic books and rightfully so.

Loeb’s first comic book work was Challengers of the Unknown Vol.2 Issue 1-8 (March October 1991) which was the first of many following collaboration with Tim Sale. Loeb and Sale’s later collaborations included ‘Year 1’ orientated Batman: Long Hallowe’en, Batman: Dark Victory and Superman For All Seasons among others. The Long Hallowe’en has been noted as having influenced 2005 Christopher Nolan Batflick Batman Begins, the others being Batman: The Man who Falls and Batman: Year One.

In 2002, Loeb teamed up with super-artist Jim Lee to create a year-long story arc ‘ Batman: Hush’ which sat at the No.1 Spot for sales for 11 of its 12 months of publication. The following year Loeb launched the DC team up title Superman/Batman: his run spawning a Supergirl series, and an animated film adapted from Loeb’s ‘Public Enemies’ story arc.

Loeb’s son, Sam, tragically died on June 17, 2005 at only the age of 17, following a three year battle with bone cancer. At the age of 15, Sam wrote a story in Tales of the Vampires #5 with Jeph’s long-term collaborator Tim Sale. In 2006, Sam’s final work appeared in Superman/Batman #26, which was nearly completed before his death. His father finished the work with the help of 25 other writers and artists, all of whom were friends of Sam, including Art Adams, Joe Casey, John Cassaday, Joyce Chin, Ian Churchill, Allan Heinberg, Geoff Johns, Joe Kelly, Mike Kunkel, Jim Lee, Pat Lee, Rob Liefeld, Paul Levitz, Joe Madureira, Jeff Matsuda, Ed McGuinness, Brad Meltzer, Carlos Pacheco, Duncan Rouleau, Tim Sale, Richard Starkings, Michael Turner, Brian K. Vaughan, Mark Verheiden, and Joss Whedon. The issue also featured a tale titled “Sam’s Story,” dedicated to Sam.

In 2006, Loeb chose his hometown of Stamford Connecticut as the launch pad for a major crossover event for Marvel. It was a tectonic shift in the view of Marvel characters and something that not even Marvel’s recent attempts to return to a Golden Age of Avengers has been able to fully recede. Taking the premise of civil rights, the heroes (and villains) of the Marvel universe were forced to choose sides on an ideological battle over attempts by the government to introduce a superhuman registration act. A brave and bold concept it was launched by Loeb with the destruction of a school by a haphazard and destructive superhuman battle.

In 2007, Loeb wrote Fallen Son: The Death of Captain America, using the five stages of grief as a motif to explore the reactions of various Marvel characters following the death of Captain America. The final issue, released on 4th July (Independence Day) was the ‘Funeral of Captain America’, which was covered by the Associated Press, the Washington Post and ABC.

Following signing an exclusive contract with Marvel in September 2005, Loeb has launched Ultimates 3 (with artist Joe Maduriera) and Hulk (with artist Ed McGuinness), in which was introduced the arch-villain Red Hulk. He also worked with artist David Finch on Ultimatum and Tim Sale once more on Captain America: White, the fourth in the ‘colour’ series for Marvel.

Loeb currently shares his writing studio, the Empath Magic Tree House with Geoff Johns and Allan Heinberg.

His run at Marvel aside – Loeb has exhibited great writing at times – in particular with the Batman canon. His largest problem appears to be diversity as certain titles lend themselves neatly to his style of writing. Indeed his continued collaborations with Tim Sale are even more indicative of a tendency towards noir and crime thriller writing, something that clearly the Batman titles support beautifully. His pursuit of diversification has seen him demonised – not always- unjustifiably – but there is no doubt that Jeph Loeb will leave an indelible legacy on comic books. He rebooted Batman with Year 1, killed Captain America and introduced Hush to the world. He brought comic lore to the small screen with Smallville and Heroes. But mostly, he has shown a love of comic books, no doubt very personal to him. He returns and remains in an industry less profitable than TV or Film, having made his money from it. That love of comic books should not be discounted because in that, is something that those who stand in Forbidden Planet and deride Loeb’s work share with him. A love of an art form and ultimately, at times, enabling the expansion for it. Loeb belongs in the hall of Practitioners. Not always popular or well loved, he has no doubt influenced and furthered it and shown great love for it.

Practitioners 30: Jeph Loeb (Part One)

Hate is a strong word. Its a word that slips easily from the tongue on a myriad of subjects. It can be applied forcefully and popularly to many things; the ignorant actions of a maniacal religious fundamentalist and terrorist, the despotic and arrogant foreign policy of industrial nations at times. It can be used in a more personal and specific vehemence, reactionary to a set of circumstances, aimed at a personal and immediate target of contempt; such as getting up in the morning or the discovery of a rainy day. But it can also be applied more blithely and at times more aggressively at figures that have dared raise their heads above the parapets of creative output and deemed themselves worthy of outputting material on the popular stage. One such man to have created such contempt is Jeph Loeb.

Red Hulk makes a good point.

A marmite figure in the starry fermament of the comic book industry sky, Loeb has been the subject of just such a vehement and outspoken attack by me, in the middle of Forbidden Planet. Shamefully, as I make my way, hopefully into the industry I always hoped to work in I am guilty of declaring my ‘hate’ towards a figure I’ve never met. I have existed in a state of contempt of Jeph Loeb for many years now.

There are numerous reasons for this; He dips. Dancing around between industries (Television and Comic book primarily) he never remains on anything for very long. He enjoys a symbiotic relationship with comic books and appears and reappears occassionally from time to time as he feels like it. And they just keep letting him in. As a freelancer, desperate to enter the industry myself it is perhaps galling to see someone allowed to choose when he feels like working. In particular when everything I’ve read of his is hackneyed bollocks. I’d like to point out I haven’t read everything he’s written – or even much but never the less the majority of it is commercially minded, heartless pap with almost no reverence to what’s gone before (pretty much just channelling my rage about Ultimates 3 there). This is jealousy. The most arrogant and divisive motivation to hate. Effectively I’m saying – I could do that, get out of my way – you’re not even doing that good a job – why do you get to be in that position and I don’t?

Next is the most recent actual comics output. Red Hulk: Hulk but angrier. That’s right. Angry Hulk, the angriest of the angry characters in the Marvel Universe. Capable of splitting the crust of the planet with his anger in fact while green is now red. And he’s angrier. This off the back of the exceptional Planet Hulk. A moment in which The Hulk had found pathos and scope and strength in character almost unseen since he was handled by the almighty Peter David (with deft subtlety and aplomb), Marvel choose to hand it to Loeb. This would be fine except that Loeb is now reknowned for taking existing characters at their most beloved and popular and shitting on them from a great height seemingly because everyone knows the smell of shit. It’s popular and well known and people do talk about it Loeb, no doubt. But nobody actually likes the smell of shit.

Then, there’s Ultimates 3. Ultimates but more Baywatch! People like Baywatch. No, they don’t Loeb. They like tits. Baywatch had tits in it. So did Ultimates 3 thanks to the yank up the ranks of Valkyrie; an admittedly nubile and stunningly beautiful warrior maiden, ‘mysteriously’ imbued with powers that levelled her up to Avenger status. Happily. Off the back of Mark Millar’s gloriously dystopian military- industrial complex super human thriller that reinvented central characters and made them as recognisably flawed as the best literary characters, Loeb was handed free reign of the book. Saved effectively by Joe Maduriera’s stunning artwork, Loeb presented us with a morally bankrupt set of misanthropes seemingly happy to watch each other having sex on a wide screen (and that was the opening page) and never really leaving the house. Plodding, self absorbed, hackneyed and laboured Ultimates 3 was a commercial success. I own it, I like reading it. But I like watching Mega shark vs Giant Octopus so don’t pay any attention to me.

I also hate Heroes. Effectively taking 30 years of X-Men continuity and development and repackaging as an ‘original’ show on ABC. Enjoyed by millions and considered ‘original’ by those who never picked up an X-Book, this one just plain makes me angry. Loeb was writer and co-producer, following a run on Lost and receives my rage through this by association.

But who is he? This hate figure I’m so determined to despise? Check in here on Thursday to find out as I actually take a crack at uncovering who Loeb is to the comic industry and whether he has, does or should have the credentials to be considered a Practitioner….

Practitioners 8: Joe Maduriera

A controversial choice this week with Joe Maduriera. Known to everyone as Joe Mad, Joe Madureira’s style combines Western comic book convention with the wildest and broadest Japanese manga style and has been creditted for helping the latter to influence the western comic book market in recent years – clashing the two in a way that has not been matched before or since. Most reknowned for his work on Marvel Comics Uncanny X-men he was a bold choice. His populist and cartoon-like visuals have made him a foil of ‘credibility-hungry’ critics throughout the years however the reason for his inclusion here is sheer, raw, distinctive talent, perhaps not his diligence on release of independent series as will be revealed below.

Few artists in the history of Comic Books (Jack Kirby, Steve Ditko, Frank Miller, Alan Silverstri all of whom will appear here) have had a bigger effect on the ebb and flow of the comic industry than Joe Maduriera with their own natural drawing style. He drew comics out of love of it and this is illustrated most clearly by how little there is to tell about his working history in the field. He arrived high up, splashed around – made his mark – and left.

Maduriera’s first published work was an eight page story for the anthology title Marvel Comics Presents featuring Northstar, a fringe character in the Marvel fermament. He became the regular penciller on Uncanny X-men in 1994 with issue 312, seeing through the formation of Generation X, the tenure of Sabretooth and the stuff of legend that is ‘The Age of Apocalypse’. His work even influenced the title itself. Archangel and Wolverine pitched headlong into an Eastern adventure in order to save the soul of Psylocke – an adventure that ran for three consecutive issues – involved none of the other characters, no Blackbird, no mansion and no other mutants. A complete departure from continuity that seemed in the reading as a neat excuse (as well as hinting at Psylocke’s oriental half-self’s mystical past) to showcase Maduriera’s distinctive and fun artwork.

Ultimates 3 (2008)

A hint at the effect his artwork would later have on the much later 2008 run of Ultimates 3 1-5 with Jeph Loeb. Critically and publically lambasted for its near total disregard for the conventions introduced and made popular by Mark Millar’s run on the series it was an enormous hit for Marvel. Its secret to longevity? The immersive and unabashedly shame faced comicdom taking place in every panel – the luxurious redesign of the character’s making the continuity jump worthwhile.

Battlechasers (2001)

It was his independent title, Battlechasers, published under the Cliffhanger label, which Madureira founded with J. Scott Campbell (Danger Girl) and Humberto Ramos (Crimson) that stirred the biggest fervour. Set in a high fantasy setting and utilising steam punk and sci-fi genres the story follows four central characters – most notably Red Monika and the outlawed War Golem, Calibretto. A simple enough premise but one that showcased Maduriera’s work faultlessly – which was exactly what he had in mind. It is this title’s production he has received the most criticism for, producing 9

Red Monika of Battle Chasers

issues in 4 years – constantly pushing up the value of the title rather than reducing it as fans anticipated the next instalment with ever increasing enthusiasm. He cancelled Issue 10 and placed the series on permanent hiatus after forming a game development company, Tri-lunar with Tim Donley and Greg Peterson.

Upon the announcement he would be returning to comics for Ultimates 3 he was asked about a conclusion to Battlechasers to which he replied ‘”one of those things that I think about every once in a while, and not having finished it bums me out… I would love to do it at some point, but it would be very far out.”

In July 2007, Vigil Games’ Darksiders was announced, of which Joe Madureira was creative director. It follows War, one of the Four Horsemen of the Apocalypse, on his quest to find out who prematurely triggered the apocalypse. It was released on Xbox 360 and PlayStation 3 on January 5, 2010 and September 23, 2010 on PC.
Madureira has also provided cover artwork for Capcom’s Marvel Super Heroes for the Sega Saturn and Sony PlayStation, and the Sony PlayStation game Gekido: Urban Warriors.

Battlechasers for Cliffhanger 2001