Practitioners 57: Robert Kirkman

It’s back!! Practitioners, our article featuring the people who made the comics industry is updated occasionally between issues of Moon. Practitioners Reloaded present the previous 1 – 53 (Simon BisleyChris Bachalo) for those who want to read more.

Born November 30th 1978 in Richmond, Kentucky, Robert Kirkman would be the only non-founding member of the third largest comic book company in the US and the creator of a black and white Zombie-fest that would be hailed as the ultimate in ‘independent’ comic books. The Walking Dead picked up on the global enthusiasm for Zombie stories and made it accessible in a way that saw it developed into a mainstream TV series.

Kirkman’s sense of identifying attention grabbing ideas is complemented by his capacity to carefully and enjoyably develop them, walking the line between enjoyment and engagement for the reader.

Kirkman’s first comic book work was the 2000 superhero parody Battle Pope, co-created with artist Tony Moore, and self published under their Funk-o-Tron label. This, perhaps, is the nature of indy publishing. A well presented, deliberately fringe creation never intended to find a place in the mainstream, that engages readers in a way the mainstream can’t and creates a viable alternative. The perfect synthesis between high (and funny) concept and professional execution (something now only too visible in British indy titles such as Lou Scannon, Stiffs and ahem… Moon).

Kirkman Battle Pope 03 - page 03-04

Later, while pitching a new series, Science Dog, Kirkman and artist Cory Walker, were hired to do a Super Patriot (of Savage Dragon fame) mini series for Image Comics. Not content simply on that, Kirkman developed the 2002 Image Series Tech Jacket, which ran for six issues, with E.J. Su. In 2003, Kirkman and Walker created Invincible for Image’s new superhero line. Again, the story lines were acutely mirroring the work being produced on Marvel’s Ultimate line. Invincible, following the adolescent son of a superhero, who develops his own powers and attempts to start his own superhero career. Kirkman’s genius is an extension of Stan Lee’s some 50 years previous. It hinges on the normalisation of the super, bringing it down to the earth without an overly revealing bump.

Kirkman Invincable

Invincible was one of the titles that made the US comic industry a 3 company, rather than a 2 company one. In 2005, Paramount Pictures announced it had bought the rights to produce an Invincible feature film, and hired Kirkman to write the screenplay. Still nowhere to be seen, most likely the success of Walking Dead has put this particular project on the back seat for the time being.

Walking Dead Kirkman

In 2003, Kirkman began his most well-known and mainstream title, The Walking Dead. It represented an unusual change in the already popular gamut of zombie material that has dominated popular culture for the last ten years. Whereas all previous appearances of the Undead had been one-offs (aside from occasional cameos in George A. Romero’s increasingly marginal series of zombie films) this was an ongoing series, with an ongoing cast and an ongoing threat. The expected result of any Zombie film is that all parties will be decimated by the final reel, the relevance of the plot being the journey those characters took in the face of an unending threat, but Kirkman’s series would cause the threat to be unending. There is no indication as to how the series might end as there is no intention for it to, only that, by Kirkman’s own volition, any character is fair game and can be killed at any time. Even the central character, County Sheriff Rick Grimes, has been given a mortality extending only as far as the reader’s interest. It’s ongoing nature has allowed ideas to be developed in ways that wouldn’t be possible otherwise. The depiction of a ‘herd’, a force of nature generated by a world populated by Zombies, in which wandering Undead intersect their ongoing paths, the rudimentary stimulus of the physical world causing them to travel in large groups, like a tide being forced through a river. Add this to the effect of a gun shot or explosion to draw the undead from a wide area and the actions of civilians in future Zombie stories will have been changed by this series.

The format also allowed the events taking place to breathe in a way that other Zombie stories couldn’t allow. Whereas convenient environments are found near-fully formed in films such as Dawn of the Dead, with access to food, water, protection, power – in Kirkman’s world, every viable haven is deficient, solutions having to be found in order to make it safe or sustainable. There is interest in this angle and Kirkman’s new format gives this subject room to be investigated. The flaw in the format however, becomes increasingly clear the longer the series runs. Kirkman has applied the rules of the Undead pretty strictly, although augmented. Those being the discovery of a world in which the Undead have taken over, the discovery of the hopelessness of the situation, the loss of society and resources, the loss of family and friends, the discovery of an enclosed haven, the failure of humanity to maintain it, the realisation that humans are the deadliest species. The difficulty with this is that the same plot has effectively been repeated several times, the inevitable breakdown of the walls around the main characters through their own actions becoming obvious and the threat of the Undead increasingly diminished as the characters and societies have to be more established in order to have survived this long. The title has slowly become a doctrine of post apocalyptic politics as the human race gains a grip on a dead world. Whether this was Kirkman’s intention is uncertain but the title remains engaging, even beyond it’s original remit and has always been written by Kirkman.

Kirkman Walking Dead Headless Dead

This, accompanied with a number of other projects in the same period, hired by Marvel Comics to reintroduce it’s ’90s series, Sleepwalker, sadly cancelled before being published and the contents of issue 1 included in Epic Anthology No.1 in 2004. As the Avengers became increasingly ‘Disassembled’, in Marvel’s dismantling and reboot of the central title, Kirkman was given control of Captain America (vol 4), Marvel Knight’s 2099 one-shots event, Jubilee #1–6 and Fantastic Four: Foes #1–6, a two-year run on Ultimate X-Men and the entire Marvel Team-Up vol. 3 and the Irredeemable Ant-Man miniseries.

At Image, Kirkman and artist Jason Howard created the ongoing series The Astounding Wolf-Man, launching it on May 5, 2007, as part of Free Comic Book Day. Kirkman edited the monthly series Brit, based on the character he created for the series of one-shots, illustrated by Moore and Cliff Rathburn. It ran 12 issues.

Kirkman announced in 2007 that he and artist Rob Liefeld would team on a revival of Killraven for Marvel Comics. Kirkman that year also said he and Todd McFarlane would collaborate on Haunt for Image Comics.

In late July 2008, Kirkman was made a partner at Image Comics, thereby ending his freelance association with Marvel. Nonetheless, later in 2009, he and Walker produced the five-issue miniseries The Destroyer vol. 4 for Marvel’s MAX imprint. It’s unsurprising that Kirkman wanted to continue his association with Marvel, given that he named his son Peter Parker Kirkman, after one of Marvel’s most central heroes.

Walking Dead TV

In 2010, in a fanfare to the success of Walking Dead as a comic book series, AMC began it’s production of the still-ongoing Walking Dead TV Series which has become a mainstay of Sunday night viewing and has brought the original story of Rick Grimes, Lori and his son to a new and much wider audience. This has revealed the capacity for even relatively new books and concepts to find their place in wider media in an industry dominated by titles developed in some case, for more than half a century.

A surprising number of artists have failed to remain working alongside Kirkman, Cory Walker being replaced by Ryan Ottley on Invincible and Tony Moore replaced by Charlie Adlard after 6 issues of Walking Dead. While there is an innate tolerance in modern comic books on precise deadlines (mostly driven by Image and Dark Horse’s independent beginnings) this stands out with Kirkman’s almost solitary retention on the Walking Dead TV series senior team, with some extremely noteworthy walk outs (Frank Darabont the most noteworthy perhaps). These things are always subject to more politics than is publicly visible and are no doubt subject to a great many different pressures, however Kirkman is often the last man standing. This durability and sustainability perhaps the reason he has found himself in such a senior position in Image itself. However, this is open to a great deal of rumour and conjecture and is inevitable when someone such as Kirkman has risen alongside such long standing names of comic, film and TV.

Regardless of what the future holds for Robert Kirkman, he is made an indelible mark on the face of modern comics. He has moved the focus away from super hero comics, even challenging longer established characters and titles in wider fields. He has taken his place among comic book legends to run the third largest comic book company in the world, while still maintaining his own titles. Kirkman should be an inspirational figure to those in independent comics below him and an example of what careful and considered ideas, well developed can achieve.

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All Change at DC – 6 Titles Cancelled, 6 Titles Launched.

It seems like only a few weeks ago that DC relaunched their entire line of super hero comics and introduced us to the New 52. Today however the company announced that it was going to be shaking things up by cancelling 6 of its lower selling books and replacing them with brand new titles. These cancellations are not exactly big news as DC have been very open about how the New 52 is partly about throwing ideas at the wall and seeing what sticks. What is perhaps more surprising is that the company is allowing the doomed titles to run to 8 issues rather than cutting them off around issue 4 or 6 as seems to be the trend as of late. Obviously, if you’re a fan of one of the cancelled books then this is going to be cold comfort but in today’s ruthless publishing world, 8 issues is a pretty good run.

So who are the casualties? Men of War, Mister TerrificO.M.A.C.Hawk and DoveBlackhawks and Static Shock will all be closing up shop in a few months time. Not surprisingly they’re all minor character books whose sales have never really been able to keep pace with their bigger cousins. The cancellations will see the departure of several creators including recently returned 90s star, Rob Liefeld.  DC editor-in-chief Bob Harras however has promised that some of the characters will live on in other books, “These characters’ stories will continue. It’s all part of that world building we’re very keen on here.”

In the place of the now defunct titles, 6 new books will be making their debut. The biggest bit of news on that front is that Grant Morrison will return to the Bat universe with the relaunch of he and Chris Burnham’s Batman Incorporated series. The Justice Society will finally get their own New 52 book in the shape of James Robinson and Nicola Scott’s Earth 2 and there will be more golden age action in the form of World’s Finest, a book about Power Girl and Huntress.

On the more obscure end of the scale we have G.I. Combat which appears to be some kind of war story anthology (perhaps an odd choice given the cancellation of DC’s two existing war comics) and Dial H, the debut comic from novelist China Miéville, which promises to blend super heroics with horror and science fiction.

Finally we have The Ravagers by Howard Mackie & Ian Churchill. It’s being described as a spin off from Scott Lobdell’s Superboy and Teen Titans and is apparently about 4 teen super heroes on the run from a shady organisation.

So where does that leave you, dear Bunkerites? Have you lost any of your favourite titles? Are you excited about the new additions? My pull list has thankfully avoided the chop for now (I had been rather worried about Resurrection Man’s chances but the guy dies every issue has ironically survived this time). Let us know your thoughts.

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Practitioners 47: Alan Moore (Part 3)

In an unusual third part for The Practitioners, Alan Moore furthers the boundaries of leftist and liberal ideologies through comics and marriage and promptly slides back into the thorny embrace of the mainstream…

Alan Tiberius Benedict Leoness Moore III has almost none of those names. However, in 1988 he had a hate on for all things commercial and vowed to work separately from the mainstream with the able help of his wife Phyllis and their mutual lover Deborah Delano. As you might expect the independent comics publishing run by them was known as Mad Love. Tired of the requirements and apparently double handed treatment of creatives in his chosen field Moore moved away from his mainstay subjects of Science Fiction and Superheroes, revealing clearly a wish for more literary comic work, concentrating now on social, political and current subjects for his work.

'Growing Out of It' by Mark Vicars, Jamie Delano, Shane Oakley and Tom Frame for ARGH!! (Artists Against Rampant Government Homophobia) (1988)

Beginning with their first publication ARGH (Artists Against Rampant Government Homophobia)- an anthology of work by a number of writers (including Moore) that directly opposed the Thatcher Government’s Clause 28, a law designed to prevent councils and schools ‘promoting homosexuality’ with sales going towards the Organisation of Lesbian and Gay Action, it’s fair to say they went for the political jugular of late ’80s Britain, something Moore, a dignified and practicing leftist all his life found great satisfaction in. Moore was pleased with his involvement, stating at the time “we hadn’t prevented this bill from becoming law, but we had joined in the general uproar against it, which prevented it from ever becoming as viciously effective as its designers might have hoped.”

His title, Shadowplay: The Secret Team, illustrated by Bill Sienkiewicz for Ecipse Comics and commissioned by the Christic Institute, a public service law firm founded in 1980 and based in Washington DC, with offices on other major US cities, included in the anthology ‘Brought to Light’,a description of the CIA’s covert drug smuggling and arms dealing furthered his ideological goals to great success.

Adding to this Moore’s Big Numbers, an unfinished title involving a hardly disguised Northampton known as ‘Hampton’ and dealing with the effects by big businesses on ordinary people – a story certainly prescient of the situation we have found ourselves in now – and a Small Killing, hailed as Moore’s ‘most underrated work’ about a once idealistic adveritsing executive haunted by his boyhood self for Victor Gollancz Ltd publishing, it looked as though Moore was finally getting what he wanted. A career without compromise. An opportunity to change people’s minds without speaking through a (however kindly) censored soundbox.

Following this with Warren Elis’ ‘all-time favourite graphic novel, the now notorious From Hell, in which Moore, inspired by Douglas Adam’s Dirk Gently’s holistic detective reasoned that in order to solve a crime holistically, one would need to solve the entire society it occurred in. Using a fictionalised account of the Jack the Ripper stories almost every lasting figure of the period is in some way directly or indirectly involved in the story, including ‘Elephant Man ‘John Merrick, Oscar Wilde, textile designer William Morris, artist Walter Sickert and occultist, astrologer and ceremonial magician, Aliester Crowley among others. Taking nearly ten years to complete, using sooty, scratched pen and ink style by Eddie Campbell, it was a great work, very much toiled over. Hilariously, this caused it to outlive Taboo, the small independent comic anthology created by former collborator, Stephen R. Bissette that it had originally been intended for.

With his other work, Moore wanted again to attempt something innovative in comics, and believed that creating comics pornography was a way of achieving this. This is perhaps something that only Moore could tackle and remain viable, given what he did after completing this project. He remarked that “I had a lot of different ideas as to how it might be possible to do an up-front sexual comic strip and to do it in a way that would remove a lot of what I saw were the problems with pornography in general. That it’s mostly ugly, it’s mostly boring, it’s not inventive – it has no standards.” His answer to this conundrum was Lost Girls, another title that outlasted Taboo itself, in spite of also being intended for it, a story in which three women – of different ages and classes – Alice, of Alice in Wonderland, Dorothy from the Wizard of Oz and Wendy, of Peter Pan meet in a European hotel and regale each other with stories of their sexual adventures. Illustrated by Melinda Gebbie, whom Moore, in spite of being visually part-wookee, entered into a relationship with, Lost Girls was published erratically until the work was finished and collected in 2006.

In this time, Moore wrote a prose novel, Voice of the Fire, which was published in 1996 – following linked events through the Bronze Age to Present day in Moore’s hometown of Northampton through linked stories that formed ingeniously into one coherent story. It remains available online in Hardback and Paperback versions.

It was around this time that Moore became a ceremonial magician. Ceremonial magic, also referred to as High Magic and as learned magic and developed via Hermetism which, in late antiquity, grew in parallel to ancient religions including early christianity and was “characterized by a resistance to the dominance of either pure rationality or doctrinal faith.” Moore practices his magic through long, elaborate and complex rituals of magic and is far too complicated and steeped in ancient lore and anti-religion to go into fully here.

Big Numbers by Alan Moore and Bill Bill Sienkiewicz

At the same time, Moore made a choice that took him away from the core values he had grown to be known for throughout his career and took him back to the heart of mainstream comics, joining Jim Lee at Image Comics – something that shocked a great many of his fans. Image well known at the time for it’s ‘flashy artistic style, graphic violence and scantily-clad large-breasted women,’ it seemed an odd choice for a writer like Moore. But it was the content of Image that had enticed Moore, now looking at an industry that had changed dramatically in his time away. His first work was an issue of Todd McFarlane’s Spawn, which was then followed by the creation of his own Mini-series, 1963, “a pastiche of Jack Kirby stories drawn for Marvel in the sixties, with their rather overblown style, colourful characters and cosmic style.” According to Moore, “after I’d done the 1963 stuff I’d become aware of how much the comic audience had changed while I’d been away. That all of a sudden it seemed that the bulk of the audience really wanted things that had almost no story, just lots of big, full-page pin-up sort of pieces of artwork. And I was genuinely interested to see if I could write a decent story for that market.”

Writing what he saw as “better than average stories for 13 to 15-years olds” including three mini-series based on Spawn: Violator, Violator / Badrock and Spawn: Blood Feud, it appeared that Moore had grasped the nettle on this one. Perhaps even more unlikely, Moore was given Jim Lee’s WildC.A.T.S. at issue #21, which he ran with for 14 issues.The series followed two groups of superheroes, one of whom are on a spaceship heading back to their home planet, and the others who are instead remaining on Earth. Moore’s biographer Lance Parkin remarked critically of the series, feeling that it was one of Moore’s worst, and that “you feel Moore should be better than this. It’s not special.” Moore himself, who remarked that he took on the series – his only regular monthly comic series since Swamp Thing – largely because he liked Jim Lee, admitted that he was not entirely happy with the work, believing that he had catered too much to his conceptions of what the fans wanted rather than being innovative.

It was arguably a laudable gesture and to Moore’s credit, conceding a great deal of control to the hands of the artist after years of delicate and intricate control of content, though it was – as conceded by the man himself – a mistake. History would confirm that this period had little lasting creative effect on the industry but at the time writers such as Moore were sidelined and choices were made based on the industry at the time – though with hindsight it is clear that this became a missed opportunity. Moore could have potentially reignited great writing in popular works, dragging the rest of the industry with him as he had done so many times – but that would have had to be intentional and Moore has never tried to influence the industry beyond the borders of his own work.

However Moore took over Rob Liefeld’s Supreme and acknowledging the considerable similarities with DC’s Superman, took the title towards the Silver Age Superman comics of the 1960s, introducing a female superhero, Superema, a super-dog Radar, and a Kryptonite-like material known as Supremium. This ‘mythic’ reimagining of Supreme departed from the character he was templated upon, giving the title fresh air between it’s content and that of the title it had so visibly been based on and under Moore, Supreme was to prove to be a commercial and critical success. Moore announced that he was finally back in mainstream comics after several years of self-imposed exile – something that no doubt saw the older reading fraternity cheer. Moore hadn’t realised something yet. That fans were still following him and waiting for the old Moore to return, fully formed and reinvigorate an ailing art form in a thriving industry. Something Moore tried soon enough with Rob Liefeld’s branched-off Awesome Universe.

With Liefeld’s departure from Image, he hired Moore to create a new universe for the characters he had brought with him from Image. This was Moore’s chance to bring to bear his considerable powers of imagination and he took to the job enthusiastically. Moore’s “solution was breathtaking and cocky – he created a long and distinguished history for these new characters, retro-fitting a fake silver and gold age for them.” Moore began writing comics for many of these characters, such as Glory and Youngblood, as well as a three-part mini-series known as Judgement Day to provide a basis for the Awesome Universe. However Moore was dissatisfied with Liefeld, saying “I just got fed up with the unreliability of information that I get from him, that I didn’t trust him. I didn’t think that he was respecting the work and I found it hard to respect him. And also by then I was probably feeling that with the exception of Jim Lee, Jim Valentino – people like that – that a couple of the Image partners were seeming, to my eyes, to be less than gentlemen. They were seeming to be not necessarily the people I wanted to deal with.”

And so with that, dear reader, the Ceremonial Magician named Moore chose instead to take to his own universe, forming it in the kernel of his own magnificent mind. To help him form the crucible in which this magnificent new universe would sit he employed his old friend Jim Lee and set about finally realising the great aspiration of generations of writers and artists. This time; the Magician Moore decided, he would finally create America’s Best Comics…

Part 3 Coming Soon

Practitioners 46: Jim Lee

Jim Lee was born in Seoul, South Korea on August 11, 1964 and emigrated to the United States with his family at the age of four, growing up in St Louis Missouri. In Lee’s St. Louis Country Day School his classmates predicted he would found hi sown comic book company. Despite this, Lee seemed resigned to following in his father’s profession of medicine, studying psychology at Princeton University, with the intention of becoming a medical doctor. However, medicine’s loss was certainly going to be popular culture’s gain as Lee became one of the most influential and well known artists on the biggest selling comic book of all time. One that founded movie franchises and supported an ailing Marvel in the late ’90s and found some of the most famous comic companies in the world to rival it.

Lee’s rise to fame with Marvel Comics was inevitable as it was undeniable. In 1986, as Lee was preparing to graduate from his psychology degree, Lee took an art class that reignited his fascination with art at a time when seminal work such as Frank Miller’s Dark Knight Returns and Alan Moore’s Watchmen was reinvigorating the American comic book industry. With the psychology degree complete, Lee did something, with the reluctant blessing of his parents, that shows incredible courage and clarity of mind and self belief. He postponed his medical degree. The rest is without a doubt comic book history. He vowed he would return if he failed to break the comic book industry. Not something that should’ve worried him.

Submitting examples to various publishers, Lee did not see success until a New York comic book convention where he met Archie Goodwin, comic book editor (regularly cited as the ‘best loved comic book editor… ever), artist and writer who introduced him to Marvel Comics. Now it seems hard to believe that Lee was not snapped up immediately by the first commissioning editor to spot him but Lee exposes the nature of the industry. Retrospectively, artists are professional, passionate and confident in the style they work in and seem undeniable masters of their art but even the most capable artist can be subject to the pressures, misunderstandings, bad luck and bad timing of the industry. Lee began on Alpha Flight and moved over to Punisher: War Journal, his work there inspired by Frank Miller, David Ross, Kevin Nowlan and Whilce Portacio, as well as Japanese Manga.

Then came the crossing of two similar talents, one more senior than the other as Lee filled in for regular illustrator, Marc Silvestri on Uncanny X-Men 248, which was, due to positive response and Marvel’s own enthusiasm for Lee’s style followed up on issues 256 through to 258 as part of the ‘Acts of Vengeance’. The timing of this was key as X-Men, under Claremont was not only ground breaking and beautifully written at the time, it was on a meteoric rise in terms of popularity, beginning to challenge the more mainstream titles of Spider-man, Fantastic Four and Avengers. Eventually, Lee became Uncanny’s full time penciller, working for the first time with inker, Scott Williams, who would become his long time collaborator. To cement his position as an X-men innovator, Lee co-created the smooth talking mutant thief Gambit, with Chris Claremont. Lee’s popularity crystallised in these months, becoming more and more representative of what fan’s wanted. He gained increasingly greater control of the franchise and in 1991, Lee helped launch the second X-Men series, X-Men (Volume 2). He did so, not just as artist but as co-writer alongside Chris Claremont, giving the book a more broad and cutting edge feel to it’s perhaps more thoughtful predecessor. X-Men 1 was raw edged, fun comic book pinned with the wisdom and knowledge of an older and more restrained writer. Lee pushed Claremont’s boundaries while Claremont restrained the more inexperienced artist to just the right degree. The result was comic book history and rightfully so. However, Lee redesigned costumes, entirely successfully for Cyclops, Jean Grey, Rogue, Psylocke and Storm as well as creating villain Russian Super Soldier Omega Red.

X-Men 1 (Vol 2) remains the best selling comic book of all time with sales of 8.1 million (and nearly £7 million). This was confirmed in a public declaration by the Guinness Book of Records at the 2010 San Diego Comic con. While one aspect of it’s success was that it was released with five different variant covers as well as a limited edition gatefold edition that revealed it all in its glory, the success was thanks to Lee’s distinctive, modern take on a fan favourite and the development of the X-Men in an exciting new direction. The variant cover trick became a weight around collector’s necks in years following with Gold and Silver foil, holograms and gatefolds every few months for some titles, but this first incarnation was about piecing together a piece of art, mass produced and available to anyone who wanted it. Only Jim Lee and perhaps one or two other legends of the industry could’ve commanded such a response.

The success of X-men saw Lee hungering even more for greater creative control over his own work, and as soon as in 1992, Lee accepted an invitation to join six other artists (Todd McFarlane, Erik Larsen, Marc Silvestri, Whilce Portacio, Rob Liefeld) who broke away from Marvel Comics to start Image Comics, which would release their own creator-owned titles. Lee’s batch of titles included Wild C.A.T.s, which Lee pencilled and co-wrote, and other series created in the same universe, including Stormwatch, Deathblow and arguably the more successful Gen13.

Lee and his close friend, Valiant Comics publisher Steve Massarsky, arranged a Valiant / Image crossover, Lee’s characters being used, alongside those of Rob Liefeild. Four central titles would exist – two from each company – in single edition format, each edition known as a colour rather than a number, plus a prologue and epilogue book. Wildstorm produced Deathmate Black, with Lee himself contributing to the writing, illustrating the covers of that book, as well as contributing to the prologue’s interior links. The assignment was given to Valiant creators against their better judgment, in particular Editor-in-chief Bob Layton, who complained about Image’s inability to meet their deadlines. Deathmate Black came out a few months after Valiant’s Blue and Yellow installments, which had come out on time, and Liefeld’s Deathmate Red was so late that Layton flew to California to procure that chapter personally, and ink it himself in an Anaheim hotel room. Layton see’s Deathmate’s lateness as one of Valiant’s ‘unmitigated disasters’ and views that project as the beginning of the spectacular collapse of the 1990s for the comic book industry. A collpase that would pull in Marvel and a collapse that comics has not, if ever, recovered from.

Wildstorm continued on, expanding it’s line to include other ongoing titles. As publisher, Lee later expanded this by creating two separate imprints for Wildstorm, Cliffhanger and Homage (to be replaced again years later to reform as a single Wildstorm Imprint, now owned by DC).

Moving back, with Rob Liefeld, to Marvel for the Heroes Reborn alternate universe storyline of the mid-late nineties, Lee was given the opportunity to plot the new Iron Man and wrote and illustrated The Fantastic Four. Both used existing storyarcs and developed them, bringing them more up to date. The innovations on these titles, however, were arguably greater than the more successful Ultimate Universe that has existed since as an Imprint of Marvel, though that is more subject to greater popularity of the industry as well as greater sophistication in art and writing in modern comic books.

Lee returned to Wildstorm, where he would publish series such as The Authority and Planetary, as well as Alan Moore’s imprint, America’s Best Comics. Lee himself wrote and illustrated a 12-issue series called Divine Right: The Adventures of Max Faraday, in which an internet slacker inadvertently manages to download the secrets of the universe, and is thrown into a wild fantasy world.

Sourced from HERE Check out the gallery there for more awesome images. Thanks to Alexandre Bihn for the awesome scan.

In a typically astute and decisive choice, Lee sold Wildstorm to DC in 1998 because he felt that his role as publisher was interfering with his role as an artist. In an echo of the choice made many years previously, he put his calling first. In 2003, Lee collborated with Jeph Loeb for a 12 issue Batman run. Introducing a new nemesis from Batman’s past, ‘Hush’ was a tightly packed and neatly executed trip through the Bat universe. Lee’s images were sumptuous, his design work intricate, emotive and innovative. Lee, the artist, through all the pitfalls and difficulties of publishing had lost none of the values and passion he had when working on X-Men 1 more than 12 years before. He followed this up with ‘For Tomorrow’ a 12-issue story in Superman by 100 Bullets writer (and Bunker firm favourite) Brian Azzarelo, although this didn’t achieve the same level of success, Lee’s work showed a maturity and stillness that perhaps wasn’t visible in his earlier career. In 2005, Lee collaborated with Frank Miller on All Star Batman and Robin, the Boy Wonder, a series plagued by delays. Lee’s work was spotless throughout, in particular a redesign of the batmobile and a gatefold image that folded out from the book itself that revealed the full scale of this Elseworld Batcave. While Lee’s contribution was near infallible, Miller’s writing was unsophisticated and cynical in most ways and alienated a great many readers. During this period, Lee returned to WildC.A.T.S with Grant Morrison. The gap between All-Star Batman and Robin 4 and 5 was one year and to date, only 1 issue of WildC.A.T.S (Vol 4 has been published. During thsi time, Lee also drew covers for the Infinite Crisis series.

Lee was named Executive Creative Director for DC Universe Online MMORPG. This was released in 2009, with Lee responsible for concept art for the project.

Lee’s meteoric rise did not falter there, as he has now taken a position alongside Dan Didio as Co-publisher of DC Comics. Despite obvious concerns, Lee maintains that this will in no way effect his capacity as a creative. He cited two projects, Dark Knight: Boy Wonder – a follow up of the Frank Miller series he had worked on and also a painted cover for Giuseppe Camuncoli’s layouts in Batman: Europa 1. Neither projects have surfaced yet. The Wildstorm imprint was officially declared ended by DC in September 2010.

With DC’s enormous revamp of it’s entire line, A-List artists were brought to the forefront to work on the most prominent titles. With a Justice League movie in discussion /pre-production at present DC was always going to put JL first in their choices of creative teams. The illustrious team of Jim Lee as penciller and Geoff Johns as writer is certainly, still, a cocktail that no true fan of the artform can ignore. If anything that is Lee’s great talent. Enduring popularity. His art work remains so fresh and clear, and so respresentative of what people want from their books – in spite of changes in the industry itself – that Lee has proven himself a Practitioner who has wandered away from the thing he is most beloved for, but like a much younger, more south east asian Peter Cook, retains a place in every fan who ever saw his work. This is testament to Lee’s enormous talent. His offers to put out projects reveals a conflict of interests that has taken him away perhaps too much in the last two decades, however he is a brave artist who pursued greater goals. Without finding ourself in the same situation who are we to say we wouldn’t pursue those same goals…. however Lee’s example is certainly a cautionary one. Swathes of exceptional artwork, pages and pages of classic comic work haven’t seen the light of day. From the top down the industry runs on one thing – putting out the best books possible. While we can never undermine someone’s right to do whatever they want – what would we have given to see more Lee?

Practitioners 32: Marc Silvestri

Marc Silvestri (born March 29, 1959) is an American Comic Book artist and more recently, creator and publisher and one of the lead names in the formation of Image comics in the 1990s. He currently acts as CEO of Top Cow Productions.

A small number of creators in the comics industry can honestly be described as masters of their art and Silvestri is certainly one of them. Simultaneously a draftsman, visual storyteller, artist and stylist he is responsible for rendering some of the most indelible images into some of the greatest titles ever told in comic books. His anatomy is perfect, stylised only in as much as offering graphically engaging characteristics, his panels loaded with Hollywood visuals. He takes the finer details of characters and simplifies them to make almost all of his characters simultaneously interesting, intelligent and emotionally charged. All of this combines into extensively sexy visualisations of even the most familiar and well worn characters in comics.

Silvestri began his career with DC comics and First Comics (an American comic-book publisher, around from 1983-1991), but made clear to the world just how damn cool his work was at Marvel Comics as penciller on their second coolest title, Uncanny X-Men between 1987-1990. Having made his name there he began a two year run taking the ol’ Canuckle head, Wolverine on a spin around the world in his own book. This secured him as a world class talent and frankly the ambassador of the cool pencil art in modern comic books. A mix of naturalism, sketch and scratch art techniques reliant on light cross hatching, tempered with technical skill leaves Silvestri compositions illustrative and incredibly affecting. Want to sell a million books? Get Marc Silvestri.

From X-Men : Here Comes Tomorrow (with Grant Morrison, 2004)


In 1992, Silvestri became one of the original artist – along with Jim Lee (with whom Silvestri shares a stylistic similarity), Whilce Portacio, Rob Liefeld, Erik Larsen, Todd McFarlane and Jim Valentino – to form an independent ‘Daniel’ to DC and Marvel’s ‘Goliath’ that had the potential to topple both. At the time the artist was king and disillusioned artists saw a gap in the market they could fill. Effectively the superstars of the time – Silvestri can now claim to be a true Practitioner among them as only he and Jim Lee truly survived the nineties as popular artists. Silvestri’s table of titles was published under the imprint Top Cow with the first title released being Cyberforce (in a neat nod to the creative freedom of an indy comic it was written by his brother Eric Silvestri. while plotted and pencilled by Marc). Cyberforce was a darker nineties remodelling of X-Men effectively, following a team of Mutants who had all at one point been captured by Cyberdata, an enormous corporation with ambitions for World takeover. The series was limited to begin with but enjoyed a monthly run of 35 issues which introduced a young David Finch to the industry. The criticisms of the series came thick and fast and were the same that were being levelled at all Image titles, that the characters were all modelled on existing Marvel characters, Cyblade is very similar to Psylocke, Ripclaw; Wolverine; Impact; Colossus and Stryker; Cable etc etc – effectively making Cyberforce little more than a reimagining of the coolest characters from X-Men. Other complaints were the level of violence and highly sexualised female characters, making the project appear (much like all Image titles of the time) as little more than the wish fulfillment of artists at the top of their game. Under this heavy criticism, Cyberforce faded away, Ripclaw occassionally reappearing elsewhere in other Silvestri projects such as the Darkness. In a clear indication of how these creative choices were more lightly viewed by the industry itself than the fans, Ripclaw and Cyblade appeared in a crossover with Wolverine and Psylocke recently.

Disputes among the Image partners led to Silvestri breifly leaving the publisher in 1996, but he soon returned after Leifeld severed his own ties with Image.

Top Cow’s successes include the titles Witchblade, The Darkness, Inferno Hellbound (publication of which was interrupted for unknown reasons) and Fathom.

In a dream team up in 2004, Silvestri returned to Marvel briefly to pencil several issues of X-Men, collaborating with Grant Morrison to bring his run on the title to an incredible close. Surplanting the action of modern day to 200 years into the future on a desolate earth, plagued by an outbreak of new and monstrous species, it was an incredible return to form for a master of the art. Working with arguably the foremost mainstream writer of the time, the feline countenance of Beast (now named ‘Sublime’) and the ensuing battle on a battered warship in the middle of weather strewn Atlantic was brought to solemn, beautiful and rude life by this illustrative pass master. Every emotional blow, every battered viewpoint, every severed cityscape, every battle sequence and exploding birth of mutant life was brought screaming out of the page in one of the finest team ups in comics history. A shame it arrived at the end of a commercially middling run (the kids didn’t like it so much) – the Morrison / Silvestri run on X-Men should be collected as an example of how beautifully the form can be used to tell grand fairy tales. Only that team could have plausibly created a cowardly Humpback with a strong Scottish accent and maintained such undeniable cool.

Later that year, he launched a new Top Cow title, Hunter Killer with writer Mark Waid. He provided covers for Marvel Comics mini series; Deadly Genesis by Ed Brubaker and Trevor Hairsine, which were woefully misleading as Hairsine’s interiors just couldn’t keep up and the plotline was critically and publicly panned.

Cyberforce 0 was released in 2006. The pulling power of Silvestri being enough to reinstate, however briefly, an only averagely well received title.

In late 2007 he launched X-Men: Messiah Complex with an incredible turn on pencils on the new X-Men, so far removed from his original team back in the 90s. He returned once more, pencilling the one-shot Uncannny X-Men/ Dark Avengers ccrossover Utopia in 2009.

He also contributed to Image United, pencilling all the characters he created during his run at Image that feature in the story.

Whether working for Image, Top Cow, Marvel, First Comics or DC, Silvestri has demonstrated a talent that only enhances with age. The intelligence and foresight he applies to his compositions add to the innate freshness and clarity of the light line work. A deft touch on any comics page, with a natural grasp of pathos, myth, legend, technology and cool, his charged panels batter and cajole the reader, offering up a sexier, more glorious and interesting world without ever losing the touch of reality and gravity that carries any tale from beginning to end. Every rendering of an existing character gives it a fresh spark of life; reinstating it instantly to Alpha status among its surrounding company; something Silvestri has brought to the companies he’s worked for. A successful creator that remains a core artist in mainstream books; he offers fantasy we can all get involved with and books anyone can be in awe of. An illustrator of monumental proportions his abilities crystallised for me in a simple double page spread during Morrison’s run on X-Men. The first double page spread of his run, Morrison clearly understood what he was dealing with and allowed Silvestri to speak through the story. The double page spread is nothing but 5 characters, Wolverine, Cassandra Nova, No-Girl (complete with floating brain bowl), Tom Skylark, Birdy’s eagle headed nephew (baseball bat over the shoulder, bandana around his cranium) and the enormous feet of a reassigned Sentinel in the background walking towards the reader in the rain. These are the most difficult compositions to get right. These are only about feeling. In such a simple composition every muscle, detail, foot placement and expression has to be perfect. Every ripple and placement of character carefully applied in order to maximise the emotional punch intended. Morrison was right to give over this space to Silvestri, offering proper respect to a senior Practitioner. Silvestri made clear why Morrison’s faith was well placed. All you can think when looking at the image is ‘I hope they come back’ and ‘I know they won’t’ mixed with ‘they know that’ and ‘they just don’t mind’. The collection of sensations from such a simple image falls at the feet of Morrison for building to a subtle crescendo but mostly it makes clear that if you give Silvestri the space, anything can happen, even when nothing really is….