Practitioners 9: Grant Morrison

As a catch up for all new visitors to Beyond the Bunker, we’ll be representing the original Practitioners series 1-55 (Simon BisleyChris Bachalo and featuring the most influential comic creatives in history). Thoroughly incomplete but featuring legends like Stan Lee, Jack Kirby, Frank Miller and Alan Moore already more will be hitting the site every two alternate weeks. For now though, sit back every Tuesday for a run-down of the men and women who created the comic industry we know today. (Or check the full list in the menus above). This week: Global comics megastar and frustrated visionary; Grant Morrison.

All Star Superman 6 (DC, 2006)

Grant Morrison is a scottish comic book writer and playwright born 31 January 1960 who harnesses and embraces the full power of literature, psychology, history, science and mixes it all with an acute awareness of readership and popular culture. Sending Frankenstein to a land at the end of human experience and standing Wolverine and Sabretooth at the urinals of the Hellfire Club in the pursuit of perfect storytelling in comic books, drawing on a bewildering array of sources to bring forth writing that elevates and encourages its readership with rich language and deep, irony laced ideas of impossible futures and near unrecognisable presents, outer dimensions and the end of many worlds. Due to leave comic books at the end of his run with Batman, Morrison’s legacy will be one that lasts.

All Star Superman

Never scared of the poignant or the difficult Morrison has the canny knack of shifting seamlessly from the scientific explanation of a Voyager Titan mentally preparing to be launched into deep space for centuries in All Star Superman to the very real failure of Scott Summers to retain his marriage in the wake of post traumatic stress he is unable to express in New X-Men. It his acknowledgment of the need to ground – at least to the degree required for a readers’ mind if not in real terms – absurd statements and events with less abstract and more concise human situations and scenarios, underpinning everything with realistic and recognisable reactions.

He achieves this while still understanding the bare bones of comic book storytelling – still revelling in the idea of superheroes and extreme science fiction and (occasionally) magic. Elevating the subject matters though he does, he knows at all time who he is speaking to – and speaks as one of them, only with greater authority and verve.

He recognises, as all great writers perhaps do – no matter how many stars and space cannons are exploding around the main characters – that it is the individual humanity carefully identified by the writer that each character demonstrates that pins the story to the ground and allows it to resonate with the reader. In the same way that horror relies on the reactions of the participants, Morrison crafts insane worlds that are either (mostly) wholly accepted by its participants or accepted begrudgingly by them. The level of disbelief is relieved most of all by Morrison’s dialogue in which central, authoritative figures matter of factly describe high end science fiction ideas in lyrical and poetic language that causes the reader to wish it were so and, more subtly, believe it is possible. Using real science, meticulously applied and expanded upon, Morrison creates ephemeral worlds on solid foundations, allowing a degree of believability. The idea that Lex Luthor keeps a trained Baboon dressed as Superman in his cell for instance relies on the idea that reinforces Luthor as a genius, capable of manipulating his environment and the malign patience required to train a baboon and the influence to get the materials required. This falls into Morrison’s third greatest trick; an astonishing array of subtext and context to all of his characters. This is demonstrated beautifully, with the realisation that Luthor has a cavernous escape route available at any time through a trap door in his cell. His character is yet further reinforced as Kent is met at the base of stone stairs by an ambiguously aged girl in mild S&M uniform, piloting a Gondola on an underground lake. The iconography involved draws in sexual ambiguity (what is Luthor’s relationship to the girl – later uncovered as his niece, possibly for matters of taste), themes of power and influence and the mythology of the river Styx, as the innocent Kent is slowly taken back out to the living world. This may seem overly detailed and analytical but Morrison is at least that referential. His notes to his artists perhaps second only to the great Alan Moore.

His pacing and use of character is impeccable as he inhabits the mindset and responses of all of his characters – no matter how peripheral. It is in these reactions as Lex Luthor remains steadfastly oblivious to the possibility that Clark Kent has saved him as a prison riot rages around them in All Star Superman – assuming, naturally, that he has the situation well under control when in fact Kent continues to use an array of powers beyond his notice to ease his passage and even save him from a blundering Parasite. Kent remaining true to the honest and unassuming character of Superman to great comic effect.

Arcadia Byron of the Invisibles (Vertigo)

Morrison’s first published works were Gideon Stargrave for the brilliantly titled Near Myths in 1978 at the age of 17. Soon followed Captain Clyde, an out of work superhero for the Govan Press, a local newspaper in Glasgow, plus various issues of DC Thomson’s Starblazer, the sister title to the companies Commando title and the New Adventures of Hitler. He spent much of the early 80s touring with his band The Mixers, putting out the odd Starblazer and Zoids strip for DC Thomson.

In 1982 he submitted a proposal for a storyline involving the Justice League of America and Jack Kirby’s New Gods entitled Second Coming to DC. It was dismissed but his fascination of the New Gods no doubt formed the skeleton of the enormous Final Crisis saga in which Darkseid launches armageddon on an unsuspecting world in a second age of the New Gods using Earth and its inhabitants as hosts and demonic incubators. His desire to write DC’s primary superhero group was no doubt sated with his long run on JLA in 1996 to revamp the team and bring it up to date which he pulled off with Rock of Ages, Earth 2 and World War 3 (in no particular order).

At every stage he proved time and time again that he expanded the material handed to him – writing for 2000AD with Big Dave, Future Shocks and the unusually superhuman for 2000AD – Zenith under his wing before his tenure at DC.

The Filth with Grant Morrison and Gary Erskine (2003)

Upon crossing the Atlantic he demonstrated immediately his capacity for reinventing fringe characters and enhancing them beyond the original idea – taking the near unknown fringe character Animal Man and not only imbuing his character with the real reactions of a man who could channel the powers and thoughts of animals nearby to him but forced him to look through the fourth wall at the reader – breaking the indefinable rules of the medium in the process to brilliant effect.

Morrison is known for treating mainstream established titles in the same way as fringe titles and this has earned him a status as the great re-inventor in Modern comics. He was the man to make Scott Summer’s cool again as he took hold of the X-men universe and rang the life out of it – a process he tried to make un-reconnable – Killing 16 Million Mutants and giving Professor Xavier an unborn, evil sister who returns as a mind slug and unleashes the Shi’ar navy all over the mansion. Introducing a cavalcade of new Mutants some as hilariously and poignantly useless as ‘Beaky’ the featherless, beaked bird boy who batters in the head of the newly uber-feline and faux gay Beast. Jean Grey dies but for once is given no reason to return – as psychic hyper-bitch and new headmistress of Xavier’s Emma Frost sways Scott Summer’s exhausted heart, filling the emotional vacancy usually left by Phoenix every time she summarily carks it. Magneto is beheaded after destroying half of Manhattan and Xavier’s approaches an actual curriculum and focusses on its students for the first time in its history.

Jean and the Beast (New X-Men, 2002)

Morrison often – whether intentionally or not – represents the discussion boards and blogs of the fans – testing theories that are discussed hypothetically on public pages that no one expected to see them on. Batman is killed and returned and given a son in Morrison’s watch. Jason Todd effectively returns breaking the almighty unwritten rule of comic books – partly you suspect out of sheer bloody mindedness. Morrison finally being characteristically brave to investigate the reality of Dick Grayson under the cowl.

Dick Grayson as Batman (Batman, 2009)

The content of his independent titles have become mainstream – for good or ill – leaving many readers of Final Crisis utterly confused as to what was taking place – an abstract Superman tale in which he passes through multiverses in order to combat an abstract thought form made real in storytelling in an ephemeral world populated by reality vampires via a limbo championed by an indifferent Woody Allen-alike in a jesters outfit in order to save Lois Lane in between her penultimate and final heartbeat borders on the lunatic – but is incredibly detailed and worth the three reads it takes to fully grasp the deliberately overlapping realities thrown at it.

Morrison clearly found a like mind in penciller Frank Quitely, bringing to life the inner workings of Professor X’s mind in New X-Men, the gnarled and diseased but lithely libidoed geriatric in Lust for Life from Jamie Delano’s 2020 Visions (Speakeasy comics, 2005), scraping by each other by two volumes of the Authority – Morrison on Volume 4 with Gene Ha and Quitely on Volume 2 with Mark Millar, empowered the new JLA with a little much-needed modern sheen in the book of the same name in the early naughties and reinvented the greatest super hero of them all in All-Star Superman.

But it was WE-3, the story of three prototype ‘animal weapons’ as they flee the project that ‘enhanced’ them encapsulates the creative partnership. Morrison was meticulous as ever with his descriptions and insisted on consistent and protracted revisions of minute details from Quitely in order to produce a work of rare and fine quality. This certainly was achieved as it was released via Vertigo imprint in 2004 to public and critical acclaim. Morrison’s subtlety and nuance of character supplied each of the fleeing and desperate central characters; a rabbit; a cat and a dog a bewilderingly believable character each recognisable as an individual and the drives and psychology of the animal in question. Morrison’s capacity for invention supplied the narrative with a relatively basic speech pattern simulator for each of the animals allowing them to emote through limited cognitive language in a way not human but beyond its species. The effect is a dizzying, gripping and poignant story of extreme science inflicting havoc and chaos on three innocents’ lives – each reacting in their own very specific way. In many ways WE3 is exceptional and as near perfect as a comic book can get because it uses – perhaps most transparently and as such to best effect – Morrison’s greatest creative methodology – to recognise inherent and recognisable characteristics in vulnerable and capable beings and then inflict seven hells of pseudo lunacy on them – in whatever form seems most fun!

We3 (2004, Vertigo) by Grant Morrison and Frank Quitely

Most recently, Morrison has become devoutly lambasted for his incredible work in the Batman titles; killing Batman himself, replacing him with Dick Grayson, who struggles with the responsibility of the cowl. The hardened purists in the DC readership continued to make life harder and harder for Morrison to ply his trade. That, combined with his increasingly bizarre statements about his influence and involvement in the comics industry have begun to slow the genius down. His ideas were beginning to outgrow a perhaps more commercially minded DC as it tries to keep up with it’s Red banner rival, Marvel. Increasingly limited in the titles he has been permitted to write, Morrison announced recently that he will be leaving the comics industry behind, citing specifically the antagonising nature of the hardened fan – who actively denounce any major creative changes in the writing of any major character – irrespective of sales or popularity among the general public. This is an enormous loss to the industry and should not be underestimated. Wild card though he was, Morrison was a comic book loving wild card, determined to bring innovation and broad ideas to a fairly staid and unchanging medium. This is the man who finally killed Batman, deified Superman and killed 6 million mutants in 1 issue. Let his comics epitaph read; ‘went down fighting, but took a lot of characters with him.’

Practitioners 54: J H Williams III

It’s back!! Practitioners, our weekly article featuring the people who made the comics industry, went on a three month away day while we continued to complete Moon but it’s now back!! Practitioners will now be bi-weekly, while every second week on Tuesday Practitioners Reloaded will present the previous 1 – 53 (Simon BisleyChris Bachalo) and then continue to showcase all the new articles until we’ve written a comprehensive history of the comic book industry!! Or die.

James ‘Jim’ H. Williams III, usually credited as J.H. Williams III, is a comic book artist and a penciller, best known for his work on titles such as Promethea (with Alan Moore), Desolation Jones (with Warren Ellis) and Batwoman (with W. Haden Blackman).

J H Williams is a master of his art and others aside. Most Practitioners have a near-complete grasp of the comics page, panel to panel storytelling, placement and composition. Most pages produced for comic books are purpose built as little more than a rendition of a writers words and descriptions. J H Williams III limits himself to nothing, challenging himself to extrapolate only the most complex compositions in the history of comics without losing control of plotting, pacing or flow. Bleeding edge double page spreads, multiple styles and techniques combining into both unique and familiar page styles. Able to mimic the most prominent and recognisable legends in comic book history, while able to seamlessly drop into his more comfortable naturalistic style, Williams has defined himself as a master draftsman and a timeless artist.

Williams’ early work includes pencilling the four-issue miniseries, Deathwish (1994-1995) from Milestone Media, a company founded to present a platform for characters of ethnic minority, the most famous of these Hardware, Icon, Blood Syndicate and Static. Deathwish – tag line: ‘Paint the Town Dead’ – was a dark number, featuring Wilton Johnson, the victim of a brutal family raping from which only he survived. Appearing in Hardware six times, the series was notable for it’s use of a pre op transexual, obsessed with sex related crimes, as it’s protagonist. It also featured the exclamation ‘Fuck art! Let’s dance!’ at the close of the third issue. This was a dark and distinctive introduction to comics for J H, the artwork visceral, savagely brutal, anarchic and powerfully emotive, Deathwish presented as a damaged, frightening and unpredictable figure – rendered powerful with extremely tight line work from Williams. It’s hard to imagine a more fringe entrance to the popular comics industry but JH held nothing back and presented himself as a strong contender. Written by Adam Blaustein, Deathwish has disappeared into the murky comic book back catalogue but JH Williams III was to plough on to handle some of the most challenging and venerated comics in the industry (most often thanks to his art work). It also gave Williams the chance to work with legendary inker and Joe Quesada partner, Jimmy Palmiotti.

But it was on the short-lived 10-issue (including a special 1,000,000 issue) Chase title, with writer Dan Curtis Johnson that he came to prominence. Based on a character, Cameron Chase, that appeared in Batman #550 in January 1998, it followed Chase as an agent of the Department of Extranormal Operations tasked with monitoring and neutralising Metahuman threats to national security. The blend of the extreme metahumans and the noirish, dark edged naturalism made Chase a moderate hit for fans of fine comic art, J H Williams’ involvement perhaps elongating the short run. Never the less, it was here that J H Williams entered the DC firmament and began to make creative ripples throughout the industry.

Even then, at the start of his main career, J H Williams III demonstrated all of the skills that have made him a watchword for both wild experimentation and paradoxically professional reliability of quality. Every page bled with the precise representation of the writer’s ideas somehow locked seamlessly between naturalism and comic book fantasy. Anchoring the content with a powerful grasp of expression, anatomy, light and composition, JH Williams III draws in the reader, pacifying their expectations with beautifully accessible detail while introducing dizzying and brave compositions.

Williams collaborated with inker Mick Gray on two DC Elseworlds graphic novels, Justice Riders – in which the Justice League of America are recast as western figures – written by Chuck Dixon and Son of Superman, written by Howard Chaykin and David Tischman. Justice Riders would likely inform Williams’ interest in drawing wild west heroes, as they appear again in the later Seven Soldier’s series bookends (written by Grant Morrison) and a single issue of Jonah Hex (#35) on which Williams said “I certainly want to do more issues myself or even a graphic novel if the opportunity and schedule presented itself.”

It was with another of DC’s most famous writers – the legendary Alan Moore – that JH Williams was to find yet greater prominence, both as an interior and cover artist, with the utterly glorious Promethea (32 issues, 1999–2005). It was here that Williams’ now legendary capacity to twist the logic of a comic book page really took hold. Taking first of all the poetic and holistic plots and scripts of Mr. Moore, JH Williams treated every page (or double page) as single images, and rather than simply breaking them into neatly compartmentalised shot boxes, expanded the use of the form in a way most artists would never think to. Some panels were simply single figures occupying space centrally in the page, events, language and conversations rotate around specific images at the heart of the image, where panel work took place in more conventional ways, large, iconic panels drew the scene effortlessly across the top of a double page spread, making the remaining panels parts of that larger image. A dramatic understanding of fable, fantasy, ancient historical and the art nouveau style of Alphonse Mucha, popular with other legendary artists such as Joe Quesada and Adam Hughes, permeates the indelible world of Promethea. Notably, it wasn’t Moore that walked away with as many accolades as Williams, Moore taking considerable criticism at the suggestion that Promethea was acting as a mouthpiece for his religious beliefs while praise was heaped on the series for the beauty of it’s artwork and innovation regarding the medium itself. It is there that Williams excels, breaking tradition and standards perhaps unitentionally layed down at the birth of early comic books and again indirectly cemented by the unquestionable work of Kirby, Ditko, Gibbons – even Otomo through the popularity of their work.

But Williams isn’t trying to change the industry. His work isn’t a clarion call to other artists to try to do the same. Should too many try, comics would most likely become a chaotic mess. Williams’ work is innate and personal to him, a style and level of detail and naturalism that comes from pure, raw talent. His work is a treat. His is the Art Deco print amongst the Metallica posters. It flatters the owner and offers a beautiful and enlightening alternative to the great and beloved standard.

Detective Comics with writer Greg Rucka gave birth to the series that will leave JH Williams III in the upper echelons of comics practitioners. In the wake of the loss of the title character, ‘Detective’ Batman was absent in the aftermath of Batman R.I.P. and Final Crisis, causing the title to focus on Rucka’s Batwoman. Williams has returned as an artist and now writer of the new Batwoman series, accompanied by co-author W. Haden Blackman. Using all of the talents and skills from his previous work, Williams has formed a title of delicate and volatile beauty. Batwoman, shock of sharp red hair and porcelain white skin, is an even more distinct figure perhaps than Clark Kent when not Superman, and should be easily recognisable in the bat suit as the only person in Gotham with no pigment on their skin. None of this matters though, as a languishing presence of a child-stealing spirit of a bereaved mother haunts the waterways of Gotham. Blending dizzying but easily maneouvrable double page spreads with fine art, profound expressionism, watercolour, pencil line, ink and hand drawn finishes entwined with a haunting, feminine and original story line, Batwoman ticks a lot of boxes. It is, of course, Williams’ unerring pages that draw the real attention. Williams seems to have come full circle from his days on Deathwish – pushing the boundaries of sexuality (Batwoman is one of only a few prominent gay characters in comics – of which she is perhaps the most prominent) and using the backstreets, slums and sidewalks as his backdrop – JH Williams remains, for now, a million miles from the twisting reality of the Promethea universe, the hardy western violence of Jonah Hex or a thousand miles at least from the old swamp hut where ancient beings redesign reality, visited by I, Spyder in Morrisons’ crazy Seven Soldiers bookends.

Able to mimic Kirby, Simone Bianchi (Seven Soldiers: Shining Knight), Cameron Stewart (Seven Soldiers: Manhattan Guardian), Ryan Sook (Seven Soldiers: Zatanna), Frazer Irving (Seven Soldiers: Klarion the Witch Boy), Pascal Ferry (Seven Soldiers: Mister Miracle), Yanick Paquette (Seven Soldiers: Bulleteer) and Doug Mahnke (Seven Soldiers: Frankenstein) in order to combine the varied strings of Morrison’s seven different titles stylistically and draw them to a very specific close in his own style. Given that that style involves pages made up of puzzle pieces, whole newspaper pages, Western scenes involving giant spiders, world twisting imagery and the destruction of the end of the Sheeda, a devilish Hybrid civilisation born from the remnants of the Human society it’d be a crisis for almost any other artist – though a challenge many will take on. But a man like JH Williams III, it appears that it’s terrifyingly par for the course.

At present, a talent unlike any other in the comics industry, which in an industry built on clear principles and methodology, only highlights just how special the third JH Williams really is….

Lego Batman 2 Trailer

Steel yourselves for a giggle fit because the launch of Lego Batman 2 comes with a suitably funny launch trailer. The free roaming sequel to the caped crusader’s first foray into the world of bricks promises more heroes, more villains and even more silliness and the trailer certainly delivers on that. Also, we finally get to see what it looks like when the Batmobile looses a wheel and the Joker gets away.

Lego Batman 2 is out now.

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New Lego Batman 2 Trailer

 

The Dark Brick of Gotham is back and this time he’s bringing his friends! The sequel to Warner-Bros’ Lego Batman game features a team up between everyone’s favourite bickering, heterosexual life-partners as Clark Kent enters the mix.

If past form is anything to go by then you should expect more characters, more engrossing puzzles and a storyline that probably still makes more sense than most of the Batman/Superman comics did.

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Practitioners 53: Walt Simonson

Walter ‘Walt’ Simonson is a cheerful poster boy of independent creators within commercial comic books. An exceptional writer and artist, his love and enthusiasm for the boundless scope of possibilities available to any comic writer. His is a mind that smiles wryly at the prospect of turning a God into a frog or constantly bringing back an old idea from school to be enjoyed by many others. Simonson, more than most other artists displays an enthusiasm reminiscent of a boy. While most adults have carried the medium away from the stuff of boyhood dreams – Simonson’s work is fuelled by it creating a body of work that remains timeless and universal as childhood itself. Welcome to the House of Fun! Welcome to World of Walt Simonson!

Simonson was born in September 2, 1946. Studying at Amherst College he transferred to the Rhode Island School of Design, graduating in 1972. He found work almost immediately, at the age of 26. As his thesis, he created the Star Slammers, which was released as a promotional black and white print in 1974 at the World Science Fiction Convention in Wahington DC (also known as Discon II). A decade later the Star Slammers returned with a graphic novel for Marvel Comics, the standard of the work strong enough to go straight to mainstream publication. 10 years later, the Star Slammers returned renewed with the fledgling Bravura label as part of Image. His is the story of an imaginative artist with his own ideas, and ones that survived decades. He has won numerous awards for his work, influencing the art of Arthur Adams and Bryan Hitch.

Effectively bulleting straight out of education and directly into work, Simonson’s first professional published comic book work was Weird War Tales #10 (Jan. 1973) for DC Comics. He also did a number of illustrations for the Harry N. Abrams, Inc. edition of The Hobbit, and at least one unrelated print (a Samurai warrior) was purchased by Harvard University’s Fogg Museum and included in its annual undergraduate-use loan program. However, his breakthrough illustration job was Manhunter, a backup feature in DC’s Detective Comics written by Archie Goodwin.

Recalling in a 2000 interview, Simonson recalled that “What Manhunter did was to establish me professionally. Before Manhunter, I was one more guy doing comics; after Manhunter, people in the field knew who I was. It’d won a bunch of awards the year that it ran, and after that, I really had no trouble finding work.” Simonson went on to draw other DC series such as Metal Men and Hercules Unbound.

A page from Thor revealing the close collaboration between Simonson and his letterer, John Workman.

In 1979 Simonson and Goodwin collaborated on an adaptation of the movie Alien, published by Heavy Metal. It was on Ridley Scott’s Alien that Simonson’s long working relationship with letterer John Workman began. Workman has lettered most of Simonson’s work since. It’s a highly collaborative unity, both professionals understanding the requirements of the job; Goodman’s lettering fitting seamlessly among the bombastic and dynamic panel arrangements.

In Fall 1978, Simonson, Howard Chaykin, Val Mayerik, and Jim Starlin formed Upstart Associates, a shared studio space on West 29th Street in New York City. The membership of the studio changed over time.

In 1982, Simonson and writer Chris Claremont produced The Uncanny X-Men and The New Teen Titans Intercompany cross-over between the two most successful titles of DC and Marvel. This would undoubtedly have been a premium title given the popularity of both parties and both companies selected quite deliberately an exciting and safe pair of hands. The additional excitement that Simonson’s graphic and powerful layouts and fun style perfectly matched such a deliberately populist title, making it a valuable asset to anyone’s collection.

However it is on Marvel’s Thor and X-Factor that Simonson is best known (the latter being a collaboration with his wife Louise Simonson, who he married in 1980 and who herself would become writer on Superman titles). Walt Simonson’s brilliantly wild imagination thudded beautifully against Thor’s mythological and fundamentally otherwordly content. He took almost complete control of the title, famously changing Thor into a frog for three issues and introducing one of the most distinct characters in the Marvel Universe, the Orange, Horse Skulled, Thor matching Beta Ray Bill, an alien warrior who unexpectedly became worthy of Thor’s hammer, Mjolnir – both characters making a lasting mark on the Marvel character landscape. Starting as a writer and artist in issue #337 (Nov. 1983) and continued until #367 (May 1986), he was replaced by legend Sal Buscema as the artist on the title with #368 but Simonson continued to write the book until issue #382 (Aug. 1987) to great success.

Simonson left Upstart associates in 1986. In the 1990s he became writer of the Fantastic Four with issue #334 (Dec. 1989) and three issues later started pencilling and inking as well (accidentally the exact issue he started on Thor).

He had a popular three issue collaboration with Arthur Adams. Simonson left the Fantastic Four with issue #354 (July 1991). His other Marvel credits in the decade included co-plotting/writing the Iron Man 2020 one-shot (June 1994) and writing the Heroes Reborn version of the Avengers. His DC credits over the same period were Batman Black and White #2 (1996), Superman Special #1 (writer/artist, 1992) among others. For Dark Horse he was artist on Robocop vs Terminator #1-4. His distinctive, thick lined work matching perfectly the heavy metal nature of the storyline and central figures.

But he continued to dart seamlessly between writer and artist, never having to seek a project. His was a cheerful bounding from one distinctive project to the next across some of the greatest heroes in history.

In the 2000s Simonson has mostly worked for DC Comics. From 2000 to 2002 he wrote and illustrated Orion. After that series ended, he wrote six issues of Wonder Woman (vol. 2) drawn by Jerry Ordway. In 2002, he contributed an interview to Panel Discussions, a nonfiction book about the developing movement in sequential art and narrative literature, along with Durwin Talon, Will Eisner, Mike Mignola and Mark Schultz.

From 2003 to 2006, he drew the four issue prestige mini-series Elric: The Making of a Sorcerer, written by Elric’s creator, Michael Moorcock. This series was collected as a 192 page graphic novel in 2007 by DC. He continued to work for DC in 2006 writing Hawkgirl, with pencillers Howard Chaykin, Joe Bennett, and Renato Arlem.

His other work includes cover artwork for a Bat Lash mini-series and the ongoing series Vigilante, as well as writing a Wildstorm comic book series based on the online role-playing game World of Warcraft. The Warcraft series ran 25 issues and was co-written with his wife, Louise Simonson. As a mark of his considerable impact on Marvel’s most recognisable Norse God, in 2011, he had a cameo role in the live-action Thor film, appearing as one of the guests at a large Asgardian banquet. Simonson serves on the Disbursement Committee of the comic-book industry charity The Hero Initiative.

Simonson inked his own work with a Hunt 102 Pro-quill pen. He switched to a brush during the mid-to-late 2000s, and despite the disparity between the two tools, Bryan Hitch, an admirer of Simonson’s, stated that he could not tell the difference, calling Simonsons’s brush work “as typically good and powerful as his other work.” This is reminiscent of other master artists, such as Joe Quesada, who moved to digital penmanship from the original pen. To completely alter your tools without affecting your work is an incredibly difficult thing to achieve, particularly to a discerning eye such as Hitch’s.

Simonson is a cheerful and active character in the comic book industry. His technique is impeccable, distinct and miles ahead of his peers. His was a bombastic, thick-lined and crystal clear world. His visuals developing to meet the WAM BAM impact of 90s comics. He was a capable enough artist that at all times he appeared to be a much younger, much more modern artist. His was the legacy of the double page spread, the high impact panel and the perfect blend of effective technical skill and instinctive, intuitive and timeless visuals. More than anything Walt Simonson is fun to read and fun to look at. It’s an undervalued quality. A Simonson piece has the effect of a circus poster, triggering simple, cheerful reactions of universal ideas. His sense of humour permeates everything, his artwork bound ideas off the page.

Simonson’s distinctive signature consists of his last name, distorted to resemble a Brontosaurus. Simonson’s reason for this was explained in a 2006 interview. “My mom suggested a dinosaur since I was a big dinosaur fan.”

Says it all really.

Practitioners 51: Stuart Immonen

Stuart Immonen is a Canadian comic book artist, best known for his work on Nextwave, Ultimate X-Men, The New Avengers and Ultimate Spider-man. Teamed usually with the elegantly named Wade Von Grewbadger, Immonen is responsible for some of the most memorable page layouts of the last decade as he effortlessly combines composition, characterisation and razor blade lettering to allow any script writer’s ideas to flow.

Immonen was, until recently, a hidden master in the recesses of the comic industry. In recent years – working on New Avengers, Ultimate Spider-man and the most recent Marvel event Fear Itself in which he was lead penciller on the main series at the core – Immonen has found his rightful place among the most recognisable artists in the industry. With an ice cool approach to complicated and original compositions Immonen has an amazing reputation for taking complex ideas and communicating them effortlessly out of the page.

Studying at Toronto’s York University, Immonen pursued a career in art immediately. In 1988, he self published a series called Playground. It was his frst published work. He progressed quickly, working at several small comic book companies before being hired by DC Comics, and most recently (since 1993), Marvel Comics, where he gained greater notoriety. In this time he had handled some of the biggest names in the industry – fictionally speaking. At DC his clean line work introduced Immonen to the great kryptonian and DC flagship, Superman. He remained with Superman for some time though more on the fringe of the associated titles – contributing to multiple artist titles such as Superman Metropolis Secret Files, Superman Red / Superman Blue and Superman: The Wedding Album. His posting on Legion of Superheroes gave him a chance to practice the combination of multiple characters in a range of compositions – something that would prove his defining characteristic later in the industry.

But it’s Immonen’s adventures in Marvel that everyone began to notice – handling the most characterful figures in the universe – with a run on Ultimate Fantastic Four and Ultimate X-Men with the newest and coolest writers of the time Warren Ellis and Brian K. Vaughn – both of whom enjoy lightweight, dialogue heavy scriptwriting. It was the deliberately outside continuity in-joke Next Wave that Immonen had the greatest impact.

A re-teaming with Ellis saw a highly collabrative approach to the book, with Immonen given the opportunity to stretch his creative muscle. A rag tag batch of fringe characters from many of the Marvel books; Monica Rambeau, the former Captain Marvel; Tabitha Smith, Boom Boom of X-Force; Aaron Stack, the Machine Man, monster hunter Elsa Bloodstone; and new character the Captain previously called Captain ☠☠☠☠ (the obscured words being so horrible that Captain America allegedly “beat seven shades of it out of him” and left him in a dumpster with a bar of soap in his mouth).

Nextwave's unambiguous cover for the Marvel Civil War Crossover event of 2006

Into this chaotic and satirical book Ellis leaned heavily on Immonen’s pencilling style – almost every edition in the 12 issue run a master class in humorous, action filled perfection. Every quirk and idea was beautifully realised. When Fin Fang Foom unceremoniously passes Machine Man it is both perfectly drawn and hilariously realised. Immonen’s panels in which the Captain beats the living hell out of Suicide Girl loving demi-daemon of a pervo elseworld, Dormmu was so well realised that Dormmu became a surprise bonus character in last year’s Marvel vs Capcom to everyone’s significant joy!

But more than that – in a later book Immonen demonstrated his absolute mastery of multiple styles. As the Forbush man overwhelmed the senses of the assembled Next Wave each was presented with their own versions of reality. Leaping seamlessly between the Captain’s naturalistic, paired down artwork on a faraway world, Captain Marvel’s transluscent trip out, seemingly influenced by African American art styles of the late 70s and early 80s, from Machine Man’s Garfieldesque adventures as an Insurance agent to Elsa Bloodstone’s battle against ancient monsters in a perfect recreation of Mike Mignola’s legendary work on Hellboy. All were simultaneously equal to the art they were satirising while distinctly mocking in style. The balance was met beautifully in a way that can only be understood when viewed.

All of this was recognised by Ellis on the run of the book. Taking the highly rare decision to allow effective free reign over a series of no less than 5 double page spreads in which a series of increasingly deranged battles ensued between the Nextwave team and a procession of bizarre choices for soldiers, launched by the H.A.T.E. corporation. This included a Brontosaurus, Battle Tigers, Two headed Samurai, Elvis MODOKs, Golems and spike-wheeled Steven Hawking’s as well as a number of other characters – some too difficult to accurately describe. The end result was an absolute unalloyed joy. Page after page of freewheeling battle lunacy, deftly executed with pin point accuracy and frankly joyous abandonment of any convention.

It is rare that any artist is given the opportunities that Immonen was with Nextwave but very few artists can inspire the sort of confidence that Immonen clearly inspired in Ellis on that book. Whether it was intended to be, it was either a showcase for Immonen’s abilities or one that Immonen refused to let pass. Most likely, given Immonen’s relaxed style he merely did exactly what the project called for.

Five Motorcycle Suits That Make You Wish You Owned a Bike

Given that I was the only kid in my school to fail his cycling proficiency test, I decided early on in my life that climbing onto anything with fewer than four wheels was pure foolishness. Only now, many years later, do I find myself rethinking that strategy in light of the mind blowing geekyness of some of the suits now available to today’s high speed death-dodgers. Fortunately for me, I can’t afford any of them so I shall have to be content to just share them here and keep all my limbs intact.

5. Tron

Ok, it doesn’t light up, but it does have reflective plates so if you can get somebody to shine a torch at you as you ride you can look like a total badass. Besides, what else are you going to where while riding your road legal Tron bike?

4. Stormtrooper

What better way to stay safe on the road than by wearing a helmet with no peripheral vision? Yes, for just $1,147 you too can look like those famously skilled bikers, The Stormtroopers! Word of advice, best not to go riding in any forests…or around teddy bears.

3. Iron Man

Perfect for any racetrack, it’s a replica of the Iron Man suit worn by Robert Downey Jnr while kicking seven bells out of Whiplash for messing up his F1 car. It doesn’t fly, or shoot repulsor beams, but it will make Pepper Potts fancy you and who doesn’t want that?

2. Batman

This one comes with an added element of danger as the temptation to attach a cape and subsequently be dragged under the wheels of your own ride will be almost overwhelming. Fear the night, fear justice, but most of all, fear falling off and scuffing your awesome batgloves.

1. Captain America

Forget anything else. If you want to look like a true biking legend then the only option has to be this replica of Chris Evans’ uniform from Captain America. The shield and helmet aren’t included but you can pick them up from other places and best of all, you get to shout “Assemble” at bike meetings before riding off on one of the sexiest looking bikes in/from history.

These suits are all made by some very talented craftsmen at a company called UD Replicas and if you have a lot of spare cash and the desire to ride a bike like a boss then you can pick these (and several others, including the awesome Daredevil and X-Men suits) from their website.

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Practitioners 49: Jack Kirby (Part 3)

In November 1961 The Fantastic Four #1 hit the newsstands across America. The story of four uniquely powered individuals related to each other as relatives, in friendship and purpose, revolutionised the industry. Although clearly reminiscent of hundreds of Sci-fi books before this had a comparative naturalism to it that hadn’t been seen before blended with a cosmic purview informed by boundless imagination. It was powered by Marvel Editor-in-chief Stan Lee and seasoned comics artist Jack Kirby.

For almost a decade, Kirby provided Marvel’s house style, co-creating with Stan Lee many of the Marvel characters and designing their visual motifs. At Lee’s request he often provided ‘new-to-marvel artists ‘breakdown’ layouts, over which they would pencil in order to become acquainted with the Marvel look. As artist Gil Kane described:

‘Jack was the single most influential figure in the turnaround in Marvel’s fortunes from the time he rejoined the company … It wasn’t merely that Jack conceived most of the characters that are being done, but … Jack’s point of view and philosophy of drawing became the governing philosophy of the entire publishing company and, beyond the publishing company, of the entire field … [Marvel took] Jack and use[d] him as a primer. They would get artists … and they taught them the ABCs, which amounted to learning Jack Kirby. … Jack was like the Holy Scripture and they simply had to follow him without deviation. That’s what was told to me … It was how they taught everyone to reconcile all those opposing attitudes to one single master point of view.’

Highlights from the House of Ideas other than the Fantastic Four include: Thor, the Hulk, Iron Man, the original X-Men, the Silver Surfer, Doctor Doom, Galactus, Uatu the Watcher, Magneto, Ego the Living Planet, the Inhumans and their hidden city Attilan and the Black Panther – comic’s first black superhero – and his African nation Wakanda. Last year and 2010 Thor, Iron Man and the X-Men grossed worldwide ($1,425,062,845) One Billion, four hundred and twenty five million, sixty two thousand, eight hundred and forty five dollars (A combination of $623,933,331 for Iron Man 2, $448,512,824 for Thor and $352,616,690 for X-Men: First Class). This was begun by two men, one of which was Jack Kirby. They cemented the concepts so clearly that while developed, the core values remain. All of them have the best writers, directors and actors vying to be a small part in the development of these ideas formed 51 years ago. Decades of the most talented artists have looked to Kirby for inspiration. His ideas as only presented more clearly, barely changed from the original concept design – perhaps drawn, in one case, on a table in Brooklyn many years before – with thoughts of war he hadn’t yet been called on to fight in his mind.

In March 1964, Simon and Kirby’s Captain America was also incorporated into Marvel, Kirby approving Lee’s idea of partially remaking the characters as a man out of his time and regretting the death of his partner. The suit returned almost exactly as it had been 23 years before. Last year, Captain America made $368,608,363 at the box office as Kirby’s suit stepped, again almost unchanged close to 70 years after the day it was designed on the back of Chris Evans.

In 1968 and 1969, Joe Simon was involved in litigation with Marvel Comics over the ownership of Captain America, initiated by Marvel after Simon registered the copyright renewal for Captain America in his own name. According to Simon, Kirby agreed to support the company in the litigation and, as part of a deal Kirby made with publisher Martin Goodman, signed over to Marvel any rights he might have had to the character.

Kirby continued to push the industries boundaries, devising photo collage covers and interiors reminiscent of ’80s artists in England playing with sellotape and photocopiers. Developing new drawing techniques such as the method of depicting energy fields known as ‘Kirbydots’ and other experiments. Able to handle high detail, explosive composition, emotion, perspective, conceptualisation and design – it was Kirby’s sense of scale that blows many artists away. Alien engines dwarf figures in certain panels, coils, springs and rivets collected together in such ways that they seem to be an optical illusion. Perspective twists in some of his environments such as Mr Fantastic’s lab in a way that somehow bends the eye. Many generations of artists have dismissed Kirby as dated or unsophisticated until presented with his depictions of machinery and the Silver Surfer.

A character of incredible simplicity, divinity and … just … cool. The concept of a humanoid riding the waves of space at incredible speeds highlights the natural beauty and associations with divine advancement incorporating the universe around it and the increased simplicity it brings. But none of that is said. But all of it is inherent. A perfectly formed, universally accessible character made even more interesting by Stan Lee by being a good man acting as herald to a being of unimaginable power. Again, the genius of the character is that it is a perfect template that can be adapted into anyone’s style. Much like any Kirby character you can mention. The simplicity and intuitive details he applies are often so universal that they are only more interesting with each new reinterpretation. While Iron Man had to inevitably change as technology developed, Thor still carries the same Hammer and wears the same white riveted top, Captain America still has his Red, White and Blue, the star on his chest and the skull cap design applied to him in the newest incarnation, the Ultimates, by Bryan Hitch is a throwback to Kirby’s original design, Hulk remains Green (as he was in his second appearance) and even had a Grey countenance as Peter David’s Joe Fixit in the ’90s – a nod to the original design. Black Panther, Magneto, The Inhumans and Attilan have also only ever been refined – never redesigned. This is the testament to the lasting influence of Kirby. Even the X-Men have retained the yellow and blue of their original uniforms for more than 45 years. Somehow Kirby just knew. Wiser than the rest of us what he put down on paper worked and generations of artists have never cracked how to improve on his original designs.

Yet, Kirby grew increasingly unhappy at Marvel. The reasons given for this included resentment over Stan Lee’s increasing media prominence, a lack of full creative control, anger over breaches of perceived promises by publisher Martin Goodman and at Marvel specifically for lack of credit for his story plotting, character creations and co-creations. He began to both script and draw some secondary features for Marvel, such as “The Inhumans” in Amazing Adventures, as well as horror stories for the anthology title Chamber of Darkness, and received full credit for doing so; but he eventually left the company in 1970 for rival DC Comics, under editorial director Carmine Infantino.

Spending nearly two years trying to negotiate a three year contract with the option of staying on a further two additional years. In 1970, at the age of 53, Kirby joined DC and immediately started creating a ‘Fourth World’. A trilogy of New Titles – New Gods, Mister Miracle and The Forever People. He took on Superman’s pal Jimmy Olsen because the series was without a stable creative team and he didn’t want to be responsible for losing anyone their job. The central villain of the Fourth World, Darkseid, and some other Fourth World concepts appeared in the pages of Jimmy Olsen before being launched as their own series, giving greater exposure to potential buyers. Jack Kirby remained an incredibly shrewd operator, still demonstrating the guile and forward thinking that is expected of great creative directors. Though here he was without a company, working as he had always wanted to. As a creative.

Kirby had a lasting effect on DC too, leaving characters that have recurred or consistently remained in the DC Universe, though not as centrally as the Marvel Universe. These included OMAC (seen in the Final Crisis crossover of 2009), Kamandi, The Demon, The Losers, Dingbats of Danger Street, Kobra and together with old partner Joe Simon for one last time, a new incarnation of the Sandman.

But it had to be said that rather than Kirby having Marvel blood in his veins, Marvel ran on Kirby Engine Oil and the company would always have taken him back. In 1975, Stan Lee used a Fantastic Four discussion panel to announce that Kirby was returning to Marvel. Ever the showman, Lee wrote in his monthly article ‘Stan Lee’s Soapbox’ that “I mentioned that I had a special announcement to make. As I started telling about Jack’s return, to a totally incredulous audience, everyone’s head started to snap around as Kirby himself came waltzin’ down the aisle to join us on the rostrum! You can imagine how it felt clownin’ around with the co-creator of most of Marvel’s greatest strips once more.”

Back at Marvel, Kirby both wrote and drew Captain America and created the series The Eternals, which featured a race of inscrutable alien giants, the Celestials, whose behind-the-scenes intervention in primordial humanity would eventually become a core element of Marvel Universe continuity. Kirby’s other Marvel creations in this period include Devil Dinosaur, Machine Man, and an adaptation and expansion of the movie 2001: A Space Odyssey, as well as an abortive attempt to do the same for the classic television series, The Prisoner. He also wrote and drew Black Panther and did numerous covers across the line.

Still dissatisfied with Marvel’s treatment of him and with the companies refusal to provide health and other employment benefits, Kirby sadly left Marvel to work in animation. In that field, he did designs for Turbo Teen, Thundarr the Barbarian and other animated television series. He also worked on The Fantastic Four cartoon show, reuniting him with scriptwriter Stan Lee. He illustrated an adaptation of the Walt Disney movie The Black Hole for Walt Disney’s Treasury of Classic Tales syndicated comic strip in 1979-80.

In the early 1980s, Pacific Comics, a new, non-newsstand comic book publisher, made a then-groundbreaking deal with Kirby to publish a creator-owned series Captain Victory and the Galactic Rangers, and a six-issue mini-series called Silver Star which was collected in hardcover format in 2007. This, together with similar actions by other independent comics publishers as Eclipse Comics (where Kirby co-created Destroyer Duck in a benefit comic-book series published to help Steve Gerber fight a legal case versus Marvel), helped establish a precedent to end the monopoly of the work for hire system, wherein comics creators, even freelancers, had owned no rights to characters they created.
Though estranged from Marvel, Kirby continued to do periodic work for DC Comics during the 1980s, including a brief revival of his “Fourth World” saga in the 1984 and 1985 Super Powers mini-series and the 1985 graphic novel The Hunger Dogs. And in 1987, under much industry pressure, Marvel finally returned much of Kirby’s original art to him.
Kirby also retained ownership of characters used by Topps Comics beginning in 1993, for a set of series in what the company dubbed “The Kirbyverse”. These titles were derived mainly from designs and concepts that Kirby had kept in his files, some intended initially for the by-then-defunct Pacific Comics, and then licensed to Topps for what would become the “Jack Kirby’s Secret City Saga” mythos. Marvel posthumously published a “lost” Kirby/Lee Fantastic Four story, Fantastic Four: The Lost Adventure (April 2008), with unused pages Kirby had originally drawn for Fantastic Four 108 (March 1971).
On February 6, 1994, Kirby died at age 76 of heart failure in his Thousand Oaks, California home. He was buried at the Pierce Brothers Valley Oaks Memorial Park, Westlake Village, California.

Kirby’s legacy is enormous. Grant Morrison’s Final Crisis crossover hinged on Kirby’s Fourth World – specifically Darkseid himself – inflicting themselves on Earth, Captain America still leads the Avengers / Ultimates in colours picked out for him by a man he could have fought in the war with. The Hulk continues to smash, the Surfer continues to glide through the Marvel Universe. Artists around the world look to Kirby’s example of steadfast, unfussy iconography, simple, effective design and dizzying compositions. A generation of Marvel artists were trained by him. But more important than that, Jacob Kurtzberg of Suffolk Street, New York City built dreams others could build upon while simply building his own. He has influenced and inspired thousands of creatives (including this one) and built a House of Ideas that millions of people continue to enjoy. Kirby is a true legend to those who know, possibly the greatest comic book artist who ever lived. Responsible for the Incredible Hulk, Iron Man, Captain America, Thor, Mr Fantastic, Invisible Woman, the Thing and The Human Torch. If they existed, all of them would have visited the grave of Jack Kirby. The Hulk would have stood in the rain over Kirby’s resting place, a giant over a small guy’s crypt and simply said ‘Goodbye Dad’. With that, the broad shouldered goliath would turn and launch himself up into the sky, disappearing into the distance. If Kirby, lying where he was could see it he’d have thought ‘Good angle, but perhaps it could be just a little tighter…’

Max Landis on The Death of Superman

The Death and Return of Superman is one of those things that Steve and I have always differed on. Steve read it in the original issues as a kid (ie how you’re supposed to read it) and thought it was awesome. I read it in my twenties in a public library in Gravesend while local children threw rocks at the windows (ie how you’re not supposed to read anything) and was somewhat less enthused. There’s a good chance that some of you may not have read it at all but thankfully there is a man swooping to the rescue to fill you in on what the event was all about. It’s not Superman, it’s Max Landis.

As well as being the son of movie legend, John Landis, Max Landis is rapidly becoming something of a household name in his own right. With his script for the movie Chronicle earning him a mountain of praise from critics and audiences alike, it’s only a matter of time before he joins the likes of Duncan Jones in the ranks of famous children who have stepped well out of the shadow of their fathers.

First though, Max has a few things he wants to get straightened out and top of his list is ensuring that nobody forgets about DC Comics’ attempt to boost sales by killing off everybody’s Kryptonian. He does this with the help of Elijah Wood, Mandy Moore, Simon Pegg, a bottle of whiskey and some very funny Charlie Brooker esque ranting.

Enjoy

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Practitioners 49: Jack Kirby (Part Two)

With World War II underway, Editor – In-Chief Liebowitz antcipated that Kirby and his partner Joe Simon would be drafted, so both Kirby and Simon employed writers, inkers, letterers and colourists in a order to create a year’s worth of material. Kirby was drafted into the army on June 7, 1943. After basic training at Camp Stewart, near Atlanta, Georgia, he was assigned to Company F of the 11th Infantry. He landed on Omaha Beach in Normandy on August 23, 1944. two and a half months after D-Day though the man himself claimed to have arrived 10 days after. Kirby recalled that one lieutenant, upon learning that he had a comic artist under his command, assigned him the position of scout who would push forward the advance into new towns and draw reconnaissance maps and pictures. This means that Kirby was not just front line but beyond the front line – in potentially enemy heavy territory and completely exposed without heavy armed support. A job most would have expected to keep someone safe and sound had at this point put Kirby in one of the most dangerous positions in the world.

Kirby and his wife corresponded from Europe via V-mail (doubly secure method to communicate with soldiers abroad, known as Victory mail), with Roz sending him ‘a letter a day’ while she worked in a lingeries shop with her mother in Brooklyn. During the winter 1944, Kirby suffered severe frostbite on his lower extremities and was flown to hospital in London from the front line, for recovery. Doctor’s considered amputating Kirby’s legs, but Kirby pulled through and recovered fully from the frostbite. Finally, in January 1945, with the final push into Germany and with the Japanese conflict nearing, unexpectedly, a harrowing end, Kirby was returned to the United States. Assigned to Camp Butner in North Carolina, where he spent the last six months of his service as part of the motor pool. Kirby was honourably discharged as a Private First Class on July 20, 1945 having received a Combat Infantryman Badge and a European/ African / Middle Eastern Theatre ribbon with a bronze battle star.

After returning from the army and after the birth of his first daughter, Susan, born on December 6, 1945, Simon arranged for work and Kirby and himself at Harvey Comics. Throughout the early 195Os, the pair created titles such as the Boy Explorers Comics, the kid-gang Western Boy’s Ranch, the superhero comic, Stuntman and catching a ride on the first bout of 3-D movies, Captain 3-D. They also freelanced for Hillman periodicals(the crime fiction comic Real Clue Crime) and for Crestwood Publications (Justice Traps the Guilty). Simon and Kirby were naturals at identifying the next big things – or the current thing – and putting out books that appealed to the widest audience. They were commercial operators but were capable enough to convert this into exciting, entertaining and gripping story lines and innovative and original characters. That capacity to react and adjust kept them at the top of the game, competitive as it was, with so many publishers vying for a majority of the audience.

But it’s biggest success was with Romance comics, the ‘mature’ interpretation of MacFadden Publications’ Young Romance. Stipulating that they would take no money up front, Kirby and Simon made an agreement with Crestwood General Manager Maurice Rosenfield with the agreement of publishers Teddy Epstein and Mike Bleier agreed. Young Romance #1 (Oct 1947) ‘ became Joe and Jack’s biggest success in years’ selling 92% of it’s print run, encouraging Crestwood to increase the print run by a third by the third issue. Becoming monthly within a few issues, Young Romance spawned a spin-off, Young Love – together selling 2 million copies a month. Following this with Young Brides in Love, Simon and Kirby had struck it once again, this time featuring ‘full length romance stories.’ Publishers such as Timely, Fawcett, Quality and Fox Feature Syndicate followed suit with their own romance titles. In spite of the increased competition, the Simon & Kirby originals continued to sell millions of copies a month, which allowed Kirby to buy a house for his family in Mineola, Long Island New York.

Kirby’s second child, Neal, was born in May 1948. His third child, Barbara, was born in November 1952.
Bitter that Timely Comics’ 1950s iteration, Atlas Comics, had relaunched Captain America in a new series in 1954, Kirby and Simon created Fighting American. Simon recalled, “We thought we’d show them how to do Captain America”. While the comic book initially portrayed the protagonist as anti-Communist, Simon and Kirby turned the series into a superhero satire with the second issue, in the aftermath of the Army-McCarthy hearings and the public backlash against the Red-baiting McCarthy. But the initial formula proved too strong to compete with, Captain America continuing unabated. This still remained a feather in Simon and Kirby’s caps, effectively beaten by the strength of their own character design. Fighting American would prove too unoriginal to survive the ages.

Fighting American sniffs out a Commie - something quickly reversed in response to the anti-communist McCarthy Trials

At the urging of a Crestwood salesman – in a remarkably questionable move against his own firm that should’ve seen him fired – Kirby and Simon launched their own comics company, Mainline Publications – using a distribution deal with Leader News. In late 1953 / early 1954, using work space subletted from their friend Al Harvey of Harvey Publications they set about bringing out four titles; Western Bullseye: Western Scout, the war comic Foxhole; with the added benefit of being written by actual veterans; In Love; since their earlier comics in the same vein were so popular and the crime comic Police Trap. All infinitely cool to a specific audience, three out of four specifically male young men they had it tied up – looking as though they’d covered all the bases. Frankly books like those out now would see figures in a crowded market of superhero books begging for something different but at the time it was the formula that worked. However, it was only to last for little more than a year. Republishing reworked artwork from Crestwood, Crestwood refused to pay them. After a review of Crestwood’s finances, Kirby and Simon’s attorney made it clear that they were owed $130,000 over the past seven years. Crestwood capitualted and paid them $10,000 in addition to their recent delayed payments. Now, at the peak of their popularity as a creative team – the relationship was becoming strained. Simon left the industry for a career in advertising but Kirby never waivered from his original course. The loss of his writing partner was not enough to make him reconsider his role and he moved on with his usual friendly shrug. “He wanted to do other things and I stuck with comics,” Kirby recalled in 1971. “It was fine. There was no reason to continue the partnership and we parted friends.”

At this point in the mid-1950s, Kirby made a temporary return to the former Timely Comics, now known as Atlas Comics, the direct predecessor of Marvel Comics. Inker Frank Giacoia had approached editor-in-chief Stan Lee for work and suggested he could “get Kirby back here to pencil some stuff.” While also freelancing for National Comics, the future DC Comics, Kirby drew 20 stories for Atlas from 1956 to 1957: Beginning with the five-page “Mine Field” in Battleground #14 (Nov.1956), Kirby penciled and in some cases also inked (with his wife, Roz) and wrote stories of the Western hero Black Rider, the Fu Manchu-like Yellow Claw, and more. But in 1957, distribution troubles caused the “Atlas implosion” that resulted in several series being dropped and no new material being assigned for many months. It would be the following year before Kirby returned to the nascent Marvel.

An unusual punishment for a villain in Kirby's Challengers of the Unknown

For DC around this time, Kirby co-created with writers Dick and Dave Wood the non-superpowered adventuring quartet the Challengers of the Unknown in Showcase #6 (Feb. 1957), while also contributing to such anthologies as House of Mystery. During 30 months freelancing for DC, Kirby drew slightly more than 600 pages, which included 11 six-page Green Arrow stories in World’s Finest Comics and Adventure Comics that, in a rarity, Kirby inked himself. Kirby recast the archer as a science-fiction hero, moving him away from his Batman-formula roots, but in the process alienating Green Arrow co-creator Mort Weisinger.

He also began drawing a newspaper comic strip, Sky Masters of the Space Force, written by the Wood brothers and initially inked by the unrelated Wally Wood. Kirby left National Comics due largely to a contractual dispute in which editor Jack Schiff, who had been involved in getting Kirby and the Wood brothers the Sky Masters contract, claimed he was due royalties from Kirby’s share of the strip’s profits. Schiff successfully sued Kirby. Some DC editors also had criticized him over art details, such as not drawing “the shoelaces on a cavalryman’s boots” and showing a Native American “mounting his horse from the wrong side.”

Kirby was demonstrating his incredible capacity to churn out enormous bodies of work. The criticism levelled at him was never stylistic, his style proving opiates to the waiting masses. As he drew it they were being snapped up. While there are lessons to be learned from Kirby it is a very different industry now. But the requirement for precision and composition has never moved. While books have become more naturalistic and austere in their approaches in recent years – taking such enormous pride in their production, perhaps at the cost of their accessability – there has always been a basic principle that Kirby understood. Story telling. A child on the streets of New York, Chicago or London was never fussed about a cheek bone out of place or the referencing of an engine being incorrect. Most readers of an age to truly enjoy comics as they were intended at the time wanted images that’d bounce them from panel to the next, ping ponging their eyeballs with clear, effecting and memorably indelible feats of strength, magic and wonder. Kirby was effectively a creative machine at this stage – almost the factory robot he had tried not to be at Fleischer, though, perhaps with the greater autonomy that he would never have had there. The rate at which he was working was phenomenal. Modern artists should take note (myself included) on the level of ficus and drive needed to keep hat going and strike deadlines time after time after time.

Having left DC Comics, Kirby began freelancing with Atlas. Because of the poor pay rates, Kirby would sit for hours daily at his drawing table at home, producing eight to ten pages of work a day. His first published work at Atlas was a cover and complete seven page story ‘I discovered the secret of Flying Saucers’ in Strange Worlds #1 (Dec. 1958). Initially working now with Christopher Rule as his regular inker, and later Dick Ayers, drew continued to work across genres, romance comics to war comics, crime stories to westerns but began to make his mark specifically on a series of Super-natural fantasy and science fiction stories featuring giant, drive-in-movie style monsters such as Groot (who made a shock reappearence in Erik Larsen’s Revenge of the Sinister Six in the early nineties in Spider-man, the Thing from Planet X; Grottu, King of the Insects and most famously Fin Fang Foom, Alien hybrid space dragon adapted into the Iron Man canon and now famous as Marvel’s classic beast of beasts. Rarely seen, Fin Fang Foom was last seen in Warren Ellis and Stuart Immonen’s madcap non-continuity-made-continuity escapade Nextwave in 2006. Through the titles such as Amazing Adventures, Strange Tales, Tales to Astonish, Tales of Suspense and World of Fantasy, Kirby was now unbeknownst to him generating waves of creativity that he would carry on into the future. The sheer number of characters, scenarios and adventures he was bringing to life were incredible. The standard of these at such a rate would be questionable at best if it not were for one thing…

After freelancing even for Archie Comics, reuniting himself with Joe Simon to help develop the series The Fly and The Double Life of Private Strong (even drawing some issues of Classics Illustrated it was with Marvel Comics, with writer and editor-in-chief Stan Lee that Kirby would get into his stride with Superhero comics. Kirby was about to introduce the world to the most popular and consistently successful set of comic book characters the world had ever seen.

Fantastic Four #1 was only a few weeks away….

Next: The Age of Marvels Begins.