Practitioners 9: Grant Morrison

As a catch up for all new visitors to Beyond the Bunker, we’ll be representing the original Practitioners series 1-55 (Simon BisleyChris Bachalo and featuring the most influential comic creatives in history). Thoroughly incomplete but featuring legends like Stan Lee, Jack Kirby, Frank Miller and Alan Moore already more will be hitting the site every two alternate weeks. For now though, sit back every Tuesday for a run-down of the men and women who created the comic industry we know today. (Or check the full list in the menus above). This week: Global comics megastar and frustrated visionary; Grant Morrison.

All Star Superman 6 (DC, 2006)

Grant Morrison is a scottish comic book writer and playwright born 31 January 1960 who harnesses and embraces the full power of literature, psychology, history, science and mixes it all with an acute awareness of readership and popular culture. Sending Frankenstein to a land at the end of human experience and standing Wolverine and Sabretooth at the urinals of the Hellfire Club in the pursuit of perfect storytelling in comic books, drawing on a bewildering array of sources to bring forth writing that elevates and encourages its readership with rich language and deep, irony laced ideas of impossible futures and near unrecognisable presents, outer dimensions and the end of many worlds. Due to leave comic books at the end of his run with Batman, Morrison’s legacy will be one that lasts.

All Star Superman

Never scared of the poignant or the difficult Morrison has the canny knack of shifting seamlessly from the scientific explanation of a Voyager Titan mentally preparing to be launched into deep space for centuries in All Star Superman to the very real failure of Scott Summers to retain his marriage in the wake of post traumatic stress he is unable to express in New X-Men. It his acknowledgment of the need to ground – at least to the degree required for a readers’ mind if not in real terms – absurd statements and events with less abstract and more concise human situations and scenarios, underpinning everything with realistic and recognisable reactions.

He achieves this while still understanding the bare bones of comic book storytelling – still revelling in the idea of superheroes and extreme science fiction and (occasionally) magic. Elevating the subject matters though he does, he knows at all time who he is speaking to – and speaks as one of them, only with greater authority and verve.

He recognises, as all great writers perhaps do – no matter how many stars and space cannons are exploding around the main characters – that it is the individual humanity carefully identified by the writer that each character demonstrates that pins the story to the ground and allows it to resonate with the reader. In the same way that horror relies on the reactions of the participants, Morrison crafts insane worlds that are either (mostly) wholly accepted by its participants or accepted begrudgingly by them. The level of disbelief is relieved most of all by Morrison’s dialogue in which central, authoritative figures matter of factly describe high end science fiction ideas in lyrical and poetic language that causes the reader to wish it were so and, more subtly, believe it is possible. Using real science, meticulously applied and expanded upon, Morrison creates ephemeral worlds on solid foundations, allowing a degree of believability. The idea that Lex Luthor keeps a trained Baboon dressed as Superman in his cell for instance relies on the idea that reinforces Luthor as a genius, capable of manipulating his environment and the malign patience required to train a baboon and the influence to get the materials required. This falls into Morrison’s third greatest trick; an astonishing array of subtext and context to all of his characters. This is demonstrated beautifully, with the realisation that Luthor has a cavernous escape route available at any time through a trap door in his cell. His character is yet further reinforced as Kent is met at the base of stone stairs by an ambiguously aged girl in mild S&M uniform, piloting a Gondola on an underground lake. The iconography involved draws in sexual ambiguity (what is Luthor’s relationship to the girl – later uncovered as his niece, possibly for matters of taste), themes of power and influence and the mythology of the river Styx, as the innocent Kent is slowly taken back out to the living world. This may seem overly detailed and analytical but Morrison is at least that referential. His notes to his artists perhaps second only to the great Alan Moore.

His pacing and use of character is impeccable as he inhabits the mindset and responses of all of his characters – no matter how peripheral. It is in these reactions as Lex Luthor remains steadfastly oblivious to the possibility that Clark Kent has saved him as a prison riot rages around them in All Star Superman – assuming, naturally, that he has the situation well under control when in fact Kent continues to use an array of powers beyond his notice to ease his passage and even save him from a blundering Parasite. Kent remaining true to the honest and unassuming character of Superman to great comic effect.

Arcadia Byron of the Invisibles (Vertigo)

Morrison’s first published works were Gideon Stargrave for the brilliantly titled Near Myths in 1978 at the age of 17. Soon followed Captain Clyde, an out of work superhero for the Govan Press, a local newspaper in Glasgow, plus various issues of DC Thomson’s Starblazer, the sister title to the companies Commando title and the New Adventures of Hitler. He spent much of the early 80s touring with his band The Mixers, putting out the odd Starblazer and Zoids strip for DC Thomson.

In 1982 he submitted a proposal for a storyline involving the Justice League of America and Jack Kirby’s New Gods entitled Second Coming to DC. It was dismissed but his fascination of the New Gods no doubt formed the skeleton of the enormous Final Crisis saga in which Darkseid launches armageddon on an unsuspecting world in a second age of the New Gods using Earth and its inhabitants as hosts and demonic incubators. His desire to write DC’s primary superhero group was no doubt sated with his long run on JLA in 1996 to revamp the team and bring it up to date which he pulled off with Rock of Ages, Earth 2 and World War 3 (in no particular order).

At every stage he proved time and time again that he expanded the material handed to him – writing for 2000AD with Big Dave, Future Shocks and the unusually superhuman for 2000AD – Zenith under his wing before his tenure at DC.

The Filth with Grant Morrison and Gary Erskine (2003)

Upon crossing the Atlantic he demonstrated immediately his capacity for reinventing fringe characters and enhancing them beyond the original idea – taking the near unknown fringe character Animal Man and not only imbuing his character with the real reactions of a man who could channel the powers and thoughts of animals nearby to him but forced him to look through the fourth wall at the reader – breaking the indefinable rules of the medium in the process to brilliant effect.

Morrison is known for treating mainstream established titles in the same way as fringe titles and this has earned him a status as the great re-inventor in Modern comics. He was the man to make Scott Summer’s cool again as he took hold of the X-men universe and rang the life out of it – a process he tried to make un-reconnable – Killing 16 Million Mutants and giving Professor Xavier an unborn, evil sister who returns as a mind slug and unleashes the Shi’ar navy all over the mansion. Introducing a cavalcade of new Mutants some as hilariously and poignantly useless as ‘Beaky’ the featherless, beaked bird boy who batters in the head of the newly uber-feline and faux gay Beast. Jean Grey dies but for once is given no reason to return – as psychic hyper-bitch and new headmistress of Xavier’s Emma Frost sways Scott Summer’s exhausted heart, filling the emotional vacancy usually left by Phoenix every time she summarily carks it. Magneto is beheaded after destroying half of Manhattan and Xavier’s approaches an actual curriculum and focusses on its students for the first time in its history.

Jean and the Beast (New X-Men, 2002)

Morrison often – whether intentionally or not – represents the discussion boards and blogs of the fans – testing theories that are discussed hypothetically on public pages that no one expected to see them on. Batman is killed and returned and given a son in Morrison’s watch. Jason Todd effectively returns breaking the almighty unwritten rule of comic books – partly you suspect out of sheer bloody mindedness. Morrison finally being characteristically brave to investigate the reality of Dick Grayson under the cowl.

Dick Grayson as Batman (Batman, 2009)

The content of his independent titles have become mainstream – for good or ill – leaving many readers of Final Crisis utterly confused as to what was taking place – an abstract Superman tale in which he passes through multiverses in order to combat an abstract thought form made real in storytelling in an ephemeral world populated by reality vampires via a limbo championed by an indifferent Woody Allen-alike in a jesters outfit in order to save Lois Lane in between her penultimate and final heartbeat borders on the lunatic – but is incredibly detailed and worth the three reads it takes to fully grasp the deliberately overlapping realities thrown at it.

Morrison clearly found a like mind in penciller Frank Quitely, bringing to life the inner workings of Professor X’s mind in New X-Men, the gnarled and diseased but lithely libidoed geriatric in Lust for Life from Jamie Delano’s 2020 Visions (Speakeasy comics, 2005), scraping by each other by two volumes of the Authority – Morrison on Volume 4 with Gene Ha and Quitely on Volume 2 with Mark Millar, empowered the new JLA with a little much-needed modern sheen in the book of the same name in the early naughties and reinvented the greatest super hero of them all in All-Star Superman.

But it was WE-3, the story of three prototype ‘animal weapons’ as they flee the project that ‘enhanced’ them encapsulates the creative partnership. Morrison was meticulous as ever with his descriptions and insisted on consistent and protracted revisions of minute details from Quitely in order to produce a work of rare and fine quality. This certainly was achieved as it was released via Vertigo imprint in 2004 to public and critical acclaim. Morrison’s subtlety and nuance of character supplied each of the fleeing and desperate central characters; a rabbit; a cat and a dog a bewilderingly believable character each recognisable as an individual and the drives and psychology of the animal in question. Morrison’s capacity for invention supplied the narrative with a relatively basic speech pattern simulator for each of the animals allowing them to emote through limited cognitive language in a way not human but beyond its species. The effect is a dizzying, gripping and poignant story of extreme science inflicting havoc and chaos on three innocents’ lives – each reacting in their own very specific way. In many ways WE3 is exceptional and as near perfect as a comic book can get because it uses – perhaps most transparently and as such to best effect – Morrison’s greatest creative methodology – to recognise inherent and recognisable characteristics in vulnerable and capable beings and then inflict seven hells of pseudo lunacy on them – in whatever form seems most fun!

We3 (2004, Vertigo) by Grant Morrison and Frank Quitely

Most recently, Morrison has become devoutly lambasted for his incredible work in the Batman titles; killing Batman himself, replacing him with Dick Grayson, who struggles with the responsibility of the cowl. The hardened purists in the DC readership continued to make life harder and harder for Morrison to ply his trade. That, combined with his increasingly bizarre statements about his influence and involvement in the comics industry have begun to slow the genius down. His ideas were beginning to outgrow a perhaps more commercially minded DC as it tries to keep up with it’s Red banner rival, Marvel. Increasingly limited in the titles he has been permitted to write, Morrison announced recently that he will be leaving the comics industry behind, citing specifically the antagonising nature of the hardened fan – who actively denounce any major creative changes in the writing of any major character – irrespective of sales or popularity among the general public. This is an enormous loss to the industry and should not be underestimated. Wild card though he was, Morrison was a comic book loving wild card, determined to bring innovation and broad ideas to a fairly staid and unchanging medium. This is the man who finally killed Batman, deified Superman and killed 6 million mutants in 1 issue. Let his comics epitaph read; ‘went down fighting, but took a lot of characters with him.’

Morrison wants to write Dr Who

According to geek-bible IO9.com, global media comic icon and all round purveyor of weird and cool, Grant Morrison says he would ‘really love to write Doctor Who.’ Clearly something that is likely to be filed too cool to actually happen; those same things could be said of Robert Downey Jr playing Tony Stark, the Guardians of the Galaxy being green lit and an episode being written by Neil Gaiman (already done). Before you dismiss this as mere throwaway gossip – you should know that Morrison has even had mutual friends reach out to Steven Moffat and Mark Gatiss. The liklihood is that this’ll never get passed the idle chit chat stage but as Comic Resources said ‘Morrison writing for Matt Smith’s Doctor might just break the universe.’

I’d anticipate a few drafts before one that doesn’t mentally scar children is completed. Can Morrison actually write Doctor Who while still maintaining his psycho sexual, media chic? Love to see him try. If I was Moffat though I’d be worried about an intellectual take-over.

Practitioners 54: J H Williams III

It’s back!! Practitioners, our weekly article featuring the people who made the comics industry, went on a three month away day while we continued to complete Moon but it’s now back!! Practitioners will now be bi-weekly, while every second week on Tuesday Practitioners Reloaded will present the previous 1 – 53 (Simon BisleyChris Bachalo) and then continue to showcase all the new articles until we’ve written a comprehensive history of the comic book industry!! Or die.

James ‘Jim’ H. Williams III, usually credited as J.H. Williams III, is a comic book artist and a penciller, best known for his work on titles such as Promethea (with Alan Moore), Desolation Jones (with Warren Ellis) and Batwoman (with W. Haden Blackman).

J H Williams is a master of his art and others aside. Most Practitioners have a near-complete grasp of the comics page, panel to panel storytelling, placement and composition. Most pages produced for comic books are purpose built as little more than a rendition of a writers words and descriptions. J H Williams III limits himself to nothing, challenging himself to extrapolate only the most complex compositions in the history of comics without losing control of plotting, pacing or flow. Bleeding edge double page spreads, multiple styles and techniques combining into both unique and familiar page styles. Able to mimic the most prominent and recognisable legends in comic book history, while able to seamlessly drop into his more comfortable naturalistic style, Williams has defined himself as a master draftsman and a timeless artist.

Williams’ early work includes pencilling the four-issue miniseries, Deathwish (1994-1995) from Milestone Media, a company founded to present a platform for characters of ethnic minority, the most famous of these Hardware, Icon, Blood Syndicate and Static. Deathwish – tag line: ‘Paint the Town Dead’ – was a dark number, featuring Wilton Johnson, the victim of a brutal family raping from which only he survived. Appearing in Hardware six times, the series was notable for it’s use of a pre op transexual, obsessed with sex related crimes, as it’s protagonist. It also featured the exclamation ‘Fuck art! Let’s dance!’ at the close of the third issue. This was a dark and distinctive introduction to comics for J H, the artwork visceral, savagely brutal, anarchic and powerfully emotive, Deathwish presented as a damaged, frightening and unpredictable figure – rendered powerful with extremely tight line work from Williams. It’s hard to imagine a more fringe entrance to the popular comics industry but JH held nothing back and presented himself as a strong contender. Written by Adam Blaustein, Deathwish has disappeared into the murky comic book back catalogue but JH Williams III was to plough on to handle some of the most challenging and venerated comics in the industry (most often thanks to his art work). It also gave Williams the chance to work with legendary inker and Joe Quesada partner, Jimmy Palmiotti.

But it was on the short-lived 10-issue (including a special 1,000,000 issue) Chase title, with writer Dan Curtis Johnson that he came to prominence. Based on a character, Cameron Chase, that appeared in Batman #550 in January 1998, it followed Chase as an agent of the Department of Extranormal Operations tasked with monitoring and neutralising Metahuman threats to national security. The blend of the extreme metahumans and the noirish, dark edged naturalism made Chase a moderate hit for fans of fine comic art, J H Williams’ involvement perhaps elongating the short run. Never the less, it was here that J H Williams entered the DC firmament and began to make creative ripples throughout the industry.

Even then, at the start of his main career, J H Williams III demonstrated all of the skills that have made him a watchword for both wild experimentation and paradoxically professional reliability of quality. Every page bled with the precise representation of the writer’s ideas somehow locked seamlessly between naturalism and comic book fantasy. Anchoring the content with a powerful grasp of expression, anatomy, light and composition, JH Williams III draws in the reader, pacifying their expectations with beautifully accessible detail while introducing dizzying and brave compositions.

Williams collaborated with inker Mick Gray on two DC Elseworlds graphic novels, Justice Riders – in which the Justice League of America are recast as western figures – written by Chuck Dixon and Son of Superman, written by Howard Chaykin and David Tischman. Justice Riders would likely inform Williams’ interest in drawing wild west heroes, as they appear again in the later Seven Soldier’s series bookends (written by Grant Morrison) and a single issue of Jonah Hex (#35) on which Williams said “I certainly want to do more issues myself or even a graphic novel if the opportunity and schedule presented itself.”

It was with another of DC’s most famous writers – the legendary Alan Moore – that JH Williams was to find yet greater prominence, both as an interior and cover artist, with the utterly glorious Promethea (32 issues, 1999–2005). It was here that Williams’ now legendary capacity to twist the logic of a comic book page really took hold. Taking first of all the poetic and holistic plots and scripts of Mr. Moore, JH Williams treated every page (or double page) as single images, and rather than simply breaking them into neatly compartmentalised shot boxes, expanded the use of the form in a way most artists would never think to. Some panels were simply single figures occupying space centrally in the page, events, language and conversations rotate around specific images at the heart of the image, where panel work took place in more conventional ways, large, iconic panels drew the scene effortlessly across the top of a double page spread, making the remaining panels parts of that larger image. A dramatic understanding of fable, fantasy, ancient historical and the art nouveau style of Alphonse Mucha, popular with other legendary artists such as Joe Quesada and Adam Hughes, permeates the indelible world of Promethea. Notably, it wasn’t Moore that walked away with as many accolades as Williams, Moore taking considerable criticism at the suggestion that Promethea was acting as a mouthpiece for his religious beliefs while praise was heaped on the series for the beauty of it’s artwork and innovation regarding the medium itself. It is there that Williams excels, breaking tradition and standards perhaps unitentionally layed down at the birth of early comic books and again indirectly cemented by the unquestionable work of Kirby, Ditko, Gibbons – even Otomo through the popularity of their work.

But Williams isn’t trying to change the industry. His work isn’t a clarion call to other artists to try to do the same. Should too many try, comics would most likely become a chaotic mess. Williams’ work is innate and personal to him, a style and level of detail and naturalism that comes from pure, raw talent. His work is a treat. His is the Art Deco print amongst the Metallica posters. It flatters the owner and offers a beautiful and enlightening alternative to the great and beloved standard.

Detective Comics with writer Greg Rucka gave birth to the series that will leave JH Williams III in the upper echelons of comics practitioners. In the wake of the loss of the title character, ‘Detective’ Batman was absent in the aftermath of Batman R.I.P. and Final Crisis, causing the title to focus on Rucka’s Batwoman. Williams has returned as an artist and now writer of the new Batwoman series, accompanied by co-author W. Haden Blackman. Using all of the talents and skills from his previous work, Williams has formed a title of delicate and volatile beauty. Batwoman, shock of sharp red hair and porcelain white skin, is an even more distinct figure perhaps than Clark Kent when not Superman, and should be easily recognisable in the bat suit as the only person in Gotham with no pigment on their skin. None of this matters though, as a languishing presence of a child-stealing spirit of a bereaved mother haunts the waterways of Gotham. Blending dizzying but easily maneouvrable double page spreads with fine art, profound expressionism, watercolour, pencil line, ink and hand drawn finishes entwined with a haunting, feminine and original story line, Batwoman ticks a lot of boxes. It is, of course, Williams’ unerring pages that draw the real attention. Williams seems to have come full circle from his days on Deathwish – pushing the boundaries of sexuality (Batwoman is one of only a few prominent gay characters in comics – of which she is perhaps the most prominent) and using the backstreets, slums and sidewalks as his backdrop – JH Williams remains, for now, a million miles from the twisting reality of the Promethea universe, the hardy western violence of Jonah Hex or a thousand miles at least from the old swamp hut where ancient beings redesign reality, visited by I, Spyder in Morrisons’ crazy Seven Soldiers bookends.

Able to mimic Kirby, Simone Bianchi (Seven Soldiers: Shining Knight), Cameron Stewart (Seven Soldiers: Manhattan Guardian), Ryan Sook (Seven Soldiers: Zatanna), Frazer Irving (Seven Soldiers: Klarion the Witch Boy), Pascal Ferry (Seven Soldiers: Mister Miracle), Yanick Paquette (Seven Soldiers: Bulleteer) and Doug Mahnke (Seven Soldiers: Frankenstein) in order to combine the varied strings of Morrison’s seven different titles stylistically and draw them to a very specific close in his own style. Given that that style involves pages made up of puzzle pieces, whole newspaper pages, Western scenes involving giant spiders, world twisting imagery and the destruction of the end of the Sheeda, a devilish Hybrid civilisation born from the remnants of the Human society it’d be a crisis for almost any other artist – though a challenge many will take on. But a man like JH Williams III, it appears that it’s terrifyingly par for the course.

At present, a talent unlike any other in the comics industry, which in an industry built on clear principles and methodology, only highlights just how special the third JH Williams really is….

Practitioners 8: Chris Weston

As a catch up for all new visitors to Beyond the Bunker, we’ll be representing the original Practitioners series 1-55 (Simon BisleyChris Bachalo and featuring the most influential comic creatives in history). Thoroughly incomplete but featuring legends like Stan Lee, Jack Kirby, Frank Miller and Alan Moore already more will be hitting the site every two alternate weeks. For now though, sit back every Tuesday for a run-down of the men and women who created the comic industry we know today. (Or check the full list in the menus above). This week: British Genius, Master Draftsman and flag bearer of old and more traditional comic book art, Chris Weston.

Chris Weston – one of the more understated and unreknowned master draftsmen of English comics – was born in January 1969 in Rintein, Germany and lived in various countries as a child. Things changed for him in 1987 when he came to be apprenticed for a year under Don Lawrence, one of the first generation of UK comic book artists and reknowned for meticulously detailed work that is said to have inspired Brian Bolland and Dave Gibbons. Under Don Lawrence’s tutelage Weston gained an insight into the skills that would make him a quiet mainstay of the UK comics scene securing himself a position on the high beam of Judge Dredd under John Wagner in ‘ A Night at the Circus’ in 1988. His arrival in the British comic circuit was complete.

An assured, meticulous and precise artist he appears at first glance a draftsman before he can be considered an artist. The clarity and realism of his images denoting a controlled and technical skill in advance of most other people in his field. However, perhaps more so than his two counterparts – Bolland and Gibbons – Weston has a wry humour that spills out of his panels and a fierce and aggressive imagination that is enhanced by his realism and precision. As a result he has managed to keep up with some of the sharpest and most consistently abstract minds in the medium.

Predominantly working within DC, Wildstorm and DC Thompson titles he has crossed the atlantic several times to team up with Mark Millar on Swamp Thing, brought the hyper-abstract to life acceptable to the Human eye with on the critically acclaimed The Invisibles with Grant Morrison. His ability to imbed real human feeling to the exceptional has since seen him tackling the most popular fringe titles be published in Starman (DC), JSA (DC), Lucifer (DC) and The Authority (Wildstorm) – in which he had the chance to kill the Pope with a train carriage, consume Manhattan Island in a Super-Tsunami and send a gay pseudo Super-man to the centre of the Earth.

The Filth with Grant Morrison and Gary Erskine (2003)

Arguably, one of his greatest works was when reunited with Grant Morrison on The Filth, a 13 Issue Limited Series inked by his regular inker Gary Erskine. Within the run Weston brought to life Human Size Super-sperms rampaging on the streets of San Francisco, super intelligent scuba dolphins, landscapes made of porn and Human skin, a microcosm super Earth, pseudo maniacal Filth uniforms, vehicles and architecture including a precise and beautifully well realised Gilbert and George running things behind closed doors.

Panel after panel of awe inspiring back drops and mindblowing lunatic spectacle that few artists have managed to create. The intention of The Filth was its blending of both real world and super-states that most Super-hero or other comic books aim to create and illustrate the inner mind of Morrison something only the most adept of artists could begin to cope with. It attacks the idea and it is hard to imagine any other artist who could draw you in to the protagonist injecting his cat, pained at causing it discomfort in a non-descript and run down semi detached somewhere in South London and a Super Intelligent Chimp taking pot shots at the President of the United States – now with bitch tits – on the deck of an enormous city-ship the size of thirty city blocks (a scale he realises in one of the most impressive double page spreads in comic book history in which the aforementioned super-ship is docked in Venice – all decks accounted for and surrounded by the city itself, helicopters and boats and ships.

It is in this that Weston illustrates beautifully the disparity between the work of the artist and work of the writer. While Morrison is highly detailed in his descriptions with Weston if you say ‘a building in the background’ you will get a building correct for its geography and setting, period and price and you’ll get it with every brick visible. Weston rests his feet firmly in both fields of draftsmanship and illustration. Realising ideas most artists would struggle with for page after page within a single panel, succinctly, incredibly accurately and always entertainingly. Absurdity and reality as bedfellows in the mind of a true artist.

A scene from The Filth (2003)

Batman ‘Utterly Gay’ according to Batman Writer Grant Morrison.

In what is one more in a series of eloquently outspoken statements about comics (and his involvement in them) Batman writer Grant Morrison has described the superhero as “utterly gay”. The acclaimed comics writer, who has been writing Batman for DC since 2006’s ‘Batman And Son’ storyline, has said that while character is straight, a homosexual sensibility is “built into” the concept. He told Playboy: “He’s very plutonian in the sense that he’s wealthy and also in the sense that he’s sexually deviant. Gayness is built into Batman.’

“I’m not using gay in the perjorative sense, but Batman is very, very gay. There’s just no denying it. Obviously as a fictional character he’s intended to be heterosexual, but the basis of the whole concept is utterly gay.” Morrison added that this was part of the appeal: “I think that’s why people like it. All these women fancy him and they all wear fetish clothes and jump around rooftops to get to him. He doesn’t care – he’s more interested in hanging out with the old guy and the kid.”

Batman’s next big screen outing The Dark Knight Rises is released this summer. Watch the trailer below.

Practitioners 49: Jack Kirby (Part 1)

Jack Kirby was born Jacob Kurtzberg on August 28, 1917, in New York City. His parents, Rose and Benjamin Kurtzberg, were Austrian Jewish immigrants, and his father earned a living as a garment factory worker. Growing up on Suffolk Street, Kirby was often involved in street fights with other kids, later saying that “fighting became second nature. I began to like it.”

Throughout his youth, Kirby wanted to get out of his neighbourhood. Knowing how to draw he sought out places to learn more about art. Essentially self taught from a very young age, Kirby was by comic strip artists Milton Cariff, Hal Foster and Alex Raymond as well as editorial cartoonists such as C.H. Sykes, ‘Ding’ Darling and Rollin Kirby, the first winner of the Pulitzer Prize for Editorial Cartooning. In the shadow of the depression, people had found the capacity to improve their circumstances and those who looked were beginning to find them again. It was the American Dream certainly. But it was Kirby’s dream too.

Steve Canyon by Milton Caniff, in a style very close to that developed by Kirby in later years

Kirby claims he was rejected by the Educational Alliance because he drew ‘ to fast with charcoal’. He eventually found an outlet for his skills by drawing cartoons for the newspaper of the Boys Brotherhood Republic, an astonishing sounding ‘miniature city’ on East 3rd Street where kids ran their own government. This no doubt inspired the Newsboy Legion, a hustle of likely kids that have been repeated several times by both Jon Bogdanove in Superman for DC and Grant Morrison in the Seven Soldiers crossover event in 2009.

Kirby enrolled at the Pratt Institute in Brooklyn, one of the leading undergraduate art schools in the United States today, at what he says was the age of 14. He left after a week, dismissing the factory line nature of the teaching at the time. Speaking about that time Kirby said, “I wasn’t the kind of student that Pratt was looking for. They wanted people who would work on something forever. I didn’t want to work on any project forever. I intended to get things done.”

According to Kirby’s occasionally unreliable memory, Kirby joined the Lincoln Newspaper Syndicate in 1936, working on comic strips and single-panel advice cartoons such as Your Health Comes First!! This he did under the pseudonym Jack Curtiss, the first of a great many name changes throughout his career. Kirby reacted angrily at any suggestion that it was an attempt to cover up his Jewish heritage throughout his career. He began to work for movie animation company Fleischer Studios as an inbetweener (an artist who fills in the action between major-movement frames) on Popeye cartoons. This was something Kirby couldn’t tolerate, seeing at understandably as a menial job. “I went from Lincoln to Fleischer,” he recalled. “From Fleischer I had to get out in a hurry because I couldn’t take that kind of thing,” describing it as “a factory in a sense, like my father’s factory. They were manufacturing pictures.”

Fliescher Popeye Inking Chart, reinforcing Kirby's opinion that his work at Fliescher animation was factory-like.

At the time the comics industry was booming. Today the sales figures of the early 90s are considered impressive if they hit 500,000. In the late 1930s and early 1940s companies could expect sales figures in their millions. This was the industry Kirby stepped into as young man, starting at Eisner & Iger, one of a handful of firms creating comics on demand to publishers. It was here that Kirby remembered as his first comic book work, for Wild Boy Magazine. Wild boy, Jumbo Comics and other Eisner-Iger clients gave Kirby the chance to work on numerous titles something we can only assume he achieved admirably. He used the various strips to test out any number of pseudonyms such as ‘Curt Davis’ for The Diary of Dr Hayward, or as ‘Fred Sande’ for the western crime fighter strip Wilton of the West, he returned to ‘Jack Curtiss’ for the swashbuckling Count of Monte Cristo and for the humour strips Abdul Jones he drew as ‘Ted Grey’ and with Socko the Dog simply as ‘Teddy’. Ultimately though, he settle on the pen name Jack Kirby because it reminded him of actor James Cagney.

In the summer of 1940, Kirby and his family moved to Brooklyn. There, Kirby met Rosalind “Roz” Goldstein, who lived in his family’s apartment building. The pair began dating soon afterward. Kirby proposed to Goldstein on her eighteenth birthday, and the two became engaged. However, there was one other partnership that Kirby would enter into that would change the face of popular comic books forever and provide the world with one of it’s most iconic figures.

Working with comic-book publisher and newspaper syndicator Fox Feature Syndicate, earning a then-reasonable $15 a week salary, Kirby began to investigate the superhero narrative with the comic book Blue Beetle, published January to March 1940, starring a character created by the pseudonymous Charles Nicholas, a house name that Kirby retained for the full three month strip. During this period, Kirby met and began collaborating with cartoonist and Fox editor Joe Simon, who worked freelance as well as his staff work. In 1988, Simon recalled, “I loved Jack’s work and the first time I saw it I couldn’t believe what I was seeing. He asked if we could do some freelance work together. I was delighted and I took him over to my little office. We worked from the second issue of Blue Bolt…”

It was then that Kirby and Simon met what-would-be Marvel Comics, then Martin Goodman’s Timely Comics. Joe Simon had concieved the idea of Captain America and made a sketch, writing the name ‘Super American’ at the bottom of the page. Simon felt there were too many ‘Supers’ around but very few Captains. Presenting it to Martin Goodman the go-ahead was given but trying to fill a full comic with primarily one character’s stories, Simon did not believe that his regular creative partner, Kirby, could handle the workload alone. Two young artists from Conneticut had made a strong impression, Al Avison and Al Gabriele having worked together regularly and proven they could adapt to each others styles.

Simon recalled, ‘The two Als were eager to join in on the new Captain America book, but Jack Kirby was visibly upset. ‘You’re still number one, Jack,’ I assured him. ‘It’s just a matter of a quick deadline for the first issue.’

‘I’ll make the deadline,’ Jack promised. ‘I’ll pencil it [all] myself and make the deadline.’ I hadn’t expected this kind of reaction … but I acceded to Kirby’s wishes and, it turned out, was lucky that I did. There might have been two Als, but there was only one Jack Kirby.’

You can imagine the dull thunder of New York outside somewhere as the image of Captain America was formed at the hands of Jack Kirby, the bombs of the War in Europe also audible to him. A full year before Pearl Harbour was attacked both Kirby and Simon were morally repulsed by the actions of Nazi Germany in the years leading up to the United States’ involvement in World War II and felt war was inevitable: “The opponents to the war were all quite well organised. We wanted to have our say too.”

Aware that he was creating a political figure, Kirby generated an iconic figure, broad shouldered and powerful, incorporating the red, white and blue, the stars and stripes, the eagle wings (however small) and the bright red boots that have survived almost unaltered for 70 years. The first Captain America comic in early 1941 saw him punching Hitler squarely in the jaw at the heart of a Nazi headquarters.

Simon negotiated 15% of profits for both he and Kirby as well as salaried positions as the company’s editor and art director, respectively. The first issue sold out in days, the second print run set at over 1 million copies. This enormous success established this creative team as a formidable creative force in the industry. After the first issue, Simon asked Kirby to join the staff as Art Director.

With the success of Captain America, Simon felt that Goodman wasn’t paying them the promised percentage of profits and so found work for them both at the National Comics (later to be called DC). Kirby and Simon negotiated a deal that would secure them $500 a week, compared to the $75 and $85 they respectively earned at Timely. Keeping the deal secret, fearing that Goodman wouldn’t pay them what was owed if he discovered their approach to National, both Kirby and Simon continued to work on Captain America. Goodman in fact did become aware of their plans and both of them left after Captain America #10. Kirby and Simon were leaving behind the highlight of their partnership, though Captain America wouldn’t return fully for some years yet.

The first few weeks at National were spent trying to devise new characters while the company sought to figure out how to utilise the pair. After a few failed editor-assigned ghosting assignments, National’s Jack Leibowitz simply told them to ‘just do what you want’. The pair then revamped the Sandman figure in Adventure Comics and created the superhero Manhunter. Not the Martian Manhunter, Kirby and Simon created a character that became adapted, represented by numerous alter egos and finally depersonified throughout the decades, Kirby’s original design returned nearly completely unaltered with the Manhunters, creations of the Guardians of the Universe as a forerunner to the Green Lantern Corps, most prominent in the recent Blackest Night saga. The ongoing ‘kid gang’ series Boy Commandos was to be their biggest hit, launched in the same year to become a national feature, selling more than a million copies a month and becoming National’s third best- selling title. They also scored a hit with the homefront kid-gang, the Newsboy Legion in Star Spangled Comics.

Kirby married Roz Goldstein on May 23, 1942. The same year that he married, he changed his name legally from Jacob Kurtzberg to Jack Kirby.

The war had been brought to American shores. Pearl Harbour was bombed by Japan and the US, after several years of tacit support to Britain through supply could no longer remove itself from armed conflict. Jack Kirby was going to war.

All Change at DC – 6 Titles Cancelled, 6 Titles Launched.

It seems like only a few weeks ago that DC relaunched their entire line of super hero comics and introduced us to the New 52. Today however the company announced that it was going to be shaking things up by cancelling 6 of its lower selling books and replacing them with brand new titles. These cancellations are not exactly big news as DC have been very open about how the New 52 is partly about throwing ideas at the wall and seeing what sticks. What is perhaps more surprising is that the company is allowing the doomed titles to run to 8 issues rather than cutting them off around issue 4 or 6 as seems to be the trend as of late. Obviously, if you’re a fan of one of the cancelled books then this is going to be cold comfort but in today’s ruthless publishing world, 8 issues is a pretty good run.

So who are the casualties? Men of War, Mister Terrific, O.M.A.C., Hawk and Dove, Blackhawks and Static Shock will all be closing up shop in a few months time. Not surprisingly they’re all minor character books whose sales have never really been able to keep pace with their bigger cousins. The cancellations will see the departure of several creators including recently returned 90s star, Rob Liefeld.  DC editor-in-chief Bob Harras however has promised that some of the characters will live on in other books, “These characters’ stories will continue. It’s all part of that world building we’re very keen on here.”

In the place of the now defunct titles, 6 new books will be making their debut. The biggest bit of news on that front is that Grant Morrison will return to the Bat universe with the relaunch of he and Chris Burnham’s Batman Incorporated series. The Justice Society will finally get their own New 52 book in the shape of James Robinson and Nicola Scott’s Earth 2 and there will be more golden age action in the form of World’s Finest, a book about Power Girl and Huntress.

On the more obscure end of the scale we have G.I. Combat which appears to be some kind of war story anthology (perhaps an odd choice given the cancellation of DC’s two existing war comics) and Dial H, the debut comic from novelist China Miéville, which promises to blend super heroics with horror and science fiction.

Finally we have The Ravagers by Howard Mackie & Ian Churchill. It’s being described as a spin off from Scott Lobdell’s Superboy and Teen Titans and is apparently about 4 teen super heroes on the run from a shady organisation.

So where does that leave you, dear Bunkerites? Have you lost any of your favourite titles? Are you excited about the new additions? My pull list has thankfully avoided the chop for now (I had been rather worried about Resurrection Man’s chances but the guy dies every issue has ironically survived this time). Let us know your thoughts.

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Practitioners 47: Alan Moore (Part 2)

Having conquered (and irritated) the British comic book industry with his time on 2000AD, Captain Britain and Warrior, Alan Moore was about to cross the Atlantic. DC Editor Len Wein offered him a place in the DC lineup – though reserved judgment carefully and only offered a minor, formulaic, failing title.

Swamp Thing was a stereotypical monster title quite a distance from the mainstream legends of DC. Whether Wein offered it as a low priority title that mattered little if Moore failed or saw the potential in Moore’s alternative and original work in the UK, but nevertheless – few could’ve anticipated the work produced. It remains difficult to know if it is because of Moore’s current reputation retrospectively illuminating old work through association or if the Swamp Thing under Moore really represents timeless writing but along with artists Stephen R. Bissette, Rick Veitch and John Totleben, Moore revolutionised the character. Taking advantage of the low importance of the title, Moore created beautifully experimental storylines addressing environmental and social issues alongside the horror and fantasy, supported further still with research on Louisiana – where the storyline was set.

Moore recognises comic books as a as a mature medium – potentially as influential, challenging and intellectually stimulating as books, theatre, films or television – when at their best. He recognises that there is no limitation to the content that can be applied to any character or situation, whether they wear a spandex jumpsuit or a psychic formation of roots and swamp vegetation with regenerative powers. He elevated the subject matter and the characters and trusts his reader’s intelligence as any writer should. Through Moore’s writing it becomes clear that the base material is not limited in its scope to be elevated and broadened to meet any audience or handle content thought previously beyond it’s remit. In short, Moore fails to recognise limitations. A comic book page is as alive to him as a page of prose, poetry or a painting in a gallery. In turn this elevated him above the rest of his fellow writers.

Using Swamp Thing as an experimental platform to revive many of DC’s neglected magical or supernatural characters, Moore resurrected a number of figures to greater status that even after 3 decades have not seen them recede back into the minor leagues, including the Spectre, the Demon, the Phantom Stranger and Deadman. One such figure was introduced by Moore. John Constatine is a working class magician based visually on the musician Sting, who later became the central character in Hellblazer, DC imprint Vertigo’s longest running title. From January 1984 to September 1987, from issue 20 to 64, Moore guided Swamp Thing to critical and commercial success. Thanks to Wein’s successes with the first UK invasion – featuring Moore and his soon-to-be-counterpart artist Brian Bolland, the doors were beginning to open for UK and European artists such as Grant Morrison, Jamie Delano, Peter Milligan and Neil Gaiman to continue in the same vein. Many were influenced directly by Moore and continued the tradition of brave and successful rethinks of existing titles – such as Morrison’s run on DC’s Animal Man some years later. These titles formed the foundation s for Vertigo comics.

Moore’s two-issue run on Vigilante furthered his credibility as a brave, alternative and unrestrictive writer willing to look at difficult and hard hitting stories. The central figure, Vigilante is rendered sidelined and shocked as a father, having abused his daughter, pursues her until he is chewed up in the back wheels of a vengeful young woman’s car. The daughter, having lost her Mother is traumatised and beside herself at the loss of her Father, offering a difficult, challenging and controversial conclusion more recognisable as literary conventions than the black and white moralism of comics.

Eventually, after consistent successes, Moore was offered some of DC’s most prominent characters, starting with Superman, entitled For the Man Who Has Everything, illustrated by Dave Gibbons, in which Batman, Robin and Wonder Woman arrive at the Fortress of Solitude to discover Superman overwhelmed by a plant that offers up his wildest dreams. Moore followed this up with Whatever Happened to the Man of Tomorrow? – effectively the first example of A Death of Superman storyline – some 8 years before it was thought up by Jurgens and co, designed as the last Superman story in the pre-Crisis on Infinite Earths DC Universe and illustrated by Curt Swain. The final fates of Brainiac, Lex Luthor, Clark Kent, Superman and Lois Lane are decided, handled masterfully and with a typically deft touch by Moore.

In 1988 came a Batman story that helped redefine the character along with other titles such as Frank Miller’s Dark Knight Returns and Batman: Year One but was cited as ‘a rare example of a Moore story where the art is better than the writing.’ This was The Killing Joke, a script developed based on artist Brian Bolland’s idea of developing a creation story for the Joker. Escaped from Arkham Asylum, The Joker shoots Barbara Gordon through the stomach, crippling her and then parades photos of her broken body, naked, lying in glass to her Father as part of a twisted fairground ride in a bid to drive him mad. It fails. However, while opinion differs on the effectiveness of the writing – a history for DC’s most famous villain was created, a second tier character was offered a chance to define herself as a central character as Oracle in following years and Batman was darkened and hardened further into the easily recognisable figure we know today. However Moore acknowledges it as not his greatest writing and upset Bolland by referring it to ‘just another Batman story.’ However, Moore had offered Bolland a platform on which to create a defining career project. He’d once again created a wave of success at an apparent low point in his own career. Something that illustrates the power of Moore’s writing and the influence of his involvement.

A set of panels from Tales of the Black Freighter - a comic being read by a character in Watchmen

Another artist gained global fame thanks to Moore’s writing. Dave Gibbons was assigned to a limited series known as the Watchmen, on which Moore asked him to maintain a consistent three tier, 9 panel layout. Collected as trade paperback in 1987, Watchmen is a seminal work and mandatory reading in understanding the history of comic books, cementing Moore’s reputation. A Cold War mystery in which the shadow of Nuclear War threatens the world. The heroes that are caught up in this escalating crisis either work for the U.S. government or are outlawed, all of whom are motivated to heroism by their various psychological hang ups. Using political and social climate to define the history and current state and status of the individual heroes it dealt with subjects like moralism, politicised ethics, loneliness, isolationism, mental illness, sickness, economics and capitalism among others seamlessly and seemingly effortlessly, interlacing the fates of characters defined by templates of central DC characters, but developed well beyond their original’s plotlines. Gibbons met Moore’s recommendations beautifully, allowing his vision to come to life. Watchmen is non-linear and told from multiple point of view, and includes formal experiments such as the symmetrical design of issue 5 ‘Fearful Symmetry’ in which the last page is a near mirror image of the first, the second to last the second and so on. Dr Manhattan, a character unrestrained by the limitations of the laws of physics allowed Moore to investigate the implications to free will if the constraints of linear human perception were removed. His most famous character, Rorschach, named after the basic visual psychological test sets the tone perhaps most effectively, bemoaning, pessimistically, a world entirely lost – to him most specifically. Isolated and increasingly unhinged and appearing early in the book as a seemingly inconsequential background figure, Rorschach represents most prominently the outsider aspect that all of the characters suffer from. A masterpiece, it is seen as Moore’s best work and the only comic book ever to win the literary Hugo Award, in a one-time category of Best Other Form. It is widely regarded as the best comic book ever written. Released around the same time as Frank Miller’s Dark Knight Returns, Art Spiegelman’s Maus and Jaime and Gilbert Hernandez’s Love and Rockets it has been seen as part of a movement in mainstream comic books of the time to reach out to adult audiences. Breifly, Moore became a minor celebrity, causing him, typically, to withdraw from the public eye and refuse to attend conventions. This is unsurprising perhaps as he was said to have been followed into the toilet by overzealous autograph hunters at the UKCAC.

Moore proposed a series named Twilight of the Superheroes in 1987, the title a twist on Richard Wagner’s opera ‘Twilight of the Gods’. A series set in a future DC Universe, ruled by Superhumna dynasties, including the House of Steel (watched over by Superman and Wonderwoman) and the House of Thunder (presided over by the Marvel family). About to combine in a dynastic marriage, a move that could threaten world freedoms, several characters, including John Constatine, attempt to stop them and save the world from the power of the superheroes. Perhaps because the proposition would reinstate the many worlds already eliminated in the Crisis on Infinite Earths it never saw the light of day, though DC retains rights to its contents. Many similar projects have appeared since, Mark Waid and Alex Ross of the most prominent of these, Kingdom Come, admitting to having read the notes but insisting that any similarity was purely coincidental and unintended.

Again Moore’s relationship with DC had deteriorated over rights as Moore and Gibbons were paid no royalties for a Watchmen spin-off badge set as DC defined them as ‘promotional items’. Reportedly, and rather appallingly, Moore and Gibbons earned only 2% of the profits earned by DC from Watchmen. Completing V for Vendetta for DC, which they had already begun publishing, Moore slung his bag back over his shoulder and made his way out into the cold wastes and warm embrace of independent comic writing.

Part 3 – Tuesday, 3rd December 2012

Practitioners 35: Andy Kubert

Andy Kubert was born on February 27, 1962, the third member (after father Joe and elder brother Adam) of one of the most famous comics artist families.

While Kubert started at DC Comics, drawing Adam Strange and the Batman Vs Predator crossover, he is probably best known for his work at Marvel Comics, specifically the company’s X-Men titles. With the move of Jim Lee to Image in the early nineties, Kubert (who had already been providing cover art – including Gambit’s introduction on Uncanny X-Men and a brief stint as that titles penciller) became penciller for what was the No.1 title in the world. Starting at Issue 19, Kubert caught the potential disaster of Lee’s departure and maintained the quality. Not dissimilar to Lee’s style, Kubert maintained the lightly lined, crosshatched, clear and concise style readers had enjoyed and actually clarified the panels more so than Lee himself.

Andy Kubert’s run on X-Men was a game changer as it maintained the quality of the X-Men line through the all important X-over event that captured the work of Peter David, Joe Quesada, Adam Kubert and Greg Capullo – all legends in the field. Andy Kubert was penciller on the flagship title of not just the X-line but Marvel itself and continued to push out exceptionally engaging compositions throughout the run. While his work was perhaps less accurate and realistic than his brothers (working on Wolverine at the time), Andy’s work had a subtlety and finesse that his brother didn’t. Relying on light line work and fine detail to augment the story, Kubert’s style was more illustrative and naturally drew the onlooker into the page. Kubert’s grasp of emotive splash pages and unique angles and physicality gave new life to characters such as Gambit and Beast, their natural gymnastics perhaps less impactful under another, less confident artist. His work continued to develop and found itself increasingly enhanced by new colouring techniques as the pencil and ink linework could be more easily brought out of the page; the background and foreground becoming more distinct; a minor detail that his early X-Men work suffered from at times. Far from being a Jim Lee imitator, Kubert was his own artist, developing the characters away from Lee’s original designs however slightly.

Offering it a lighter touch, the emotional impact of the events in the story found greater scope. The romance between Gambit and Rogue that encapsulated the intelligent writing that was taking place in X-Men developed naturally under Kubert’s artistry.

In 2003, Kubert worked on Neil Gaiman’s Marvel 1602, a beautifully rendered story dropping the most central Marvel characters into the centre of the Elizabethan England at the end of Monarch’s reign. Kubert’s linework matched perfectly the lighter ink work of the period. His representations of the characters timeless and at the same time recognisably the characters of modern day. In it enhanced pencil was used, with the image painted from Kubert’s pencil line work. The effect was staggering and made clear Kubert’s natural illustrative style. Although always precise and meticulous, Kubert’s focus is not always on the central character and he enjoys playing with compositions, not necessarily filling any panel with the characters but allowing the surroundings to impose on the action. This is undoubtedly the work of an assured artist. To be able to jump from X-Men to a project like 1602 successfully shows the range of work Kubert is capable of handling.

Both Andy and his brother signed exclusive contracts to work for DC comics in 2005. While his brother Adam has returned to Marvel comics following his 3 year deal with DC; Dan Didio has confirmed that Andy still has projects with DC. Fundamentally Bat related. Kubert provided covers for Blackest Night issues of Green Lantern and Blackest Night: Batman miniseries. Andy worked with his father Joe on the first two issues of DC Universe Legacies, a 10 issue miniseries chronicling the history of the DC Universe. On top of this Andy contributed to Batman 700, teaming up with Grant Morrison to tell more tales of Damian Wayne as Batman in the future of the over-sized anniversary issue. ‘Flashpoint’ – a Flash centric event is due to start this year (2011).

Kubert is an artist who alters the projects he touches. He has handled two of the most well known franchises for the two largest comic book companies in the world and left all concerned wanting more. The youngest Kubert, Andy had something to prove and it can certainly be argued that his work is considerably more popular and well received than his brother or father. Having also handled Millar’s Ultimate X-Men – a challenge as he effectively anchored the original designs in the mid to late 90s – it’s clear that Andy Kubert is a quietly famous and exceptional talent among equally talented artists. This cannot be ascribed to genes alone, as Kubert has handled the most well known projects in the world and made them more memorable.

Practitioners 33: Ivan Reis

Born in 1975, Rodrigo Ivan Dos Reis was born in Sao Paolo, Brazil and is a penciller with projects under his wing for Marvel, Chaos! but most prominently – and most recently – DC.

Blackest Night

For three years, Reis worked under Mauricio de Sousa in Brazil. De Souza is a prominent cartoonist who has created 200 characters for his popular series of children’s comic books. His characters are more Jeff Smith than Alan Davis and Neal Adams (as recent collaborator Geoff Johns described Reis’ drawing style) but clearly this time under the tutelage of such a prolific cartoonist taught the young Reis lessons in productivity.

He began his international career for Dark Horse working on titles such as Ghost, starting with Issue 17 and acting as regular artist until the title ended at Issue 36. During his tenure working on Ghost, he also worked on The Mask, Time Cop and Xena. Later, he worked for Lightning Comics (a fairly shameless comic company from the mid-nineties that offered nude variant covers for their female character titles; Hellina, Catfight and other female heroines).

For Vertigo, Reis pencilled an issue of Grant Morrison’s The Invisibles. He became better known for his work on Lady Death for Chaos! Comics. Written by Brian Pulido, Len Kaminski and Bryan Augustin, Reis drew for the title for three years (from 1999 to 2002). Lady Death was a Previews favourite, enjoying large scale pre orders and carrying a lot of popularity from the success of the nineties. It was from this good girl art that Reis enjoyed popularity, however it would be in working on much more unconventional artwork for a mainstream title that Reis would find legendary fame.

For Marvel, Reis worked on the Thing & She-Hulk: the Long Night, Avengers Icons: Vision, Captain Marvel, Iron Man, Defenders and Avengers. It was on Avengers Icons: Vision that Geoff Johns worked with Ivan Reis for the first time and formed a partnership that would literally turn a major publisher on its head and redefine the popularity of a 60 year old character.

It was with DC, after a series of short stints on a number of titles that Reis arrived at Green Lantern volume 4. A well known but slightly unnoticed character in the DC Universe, the number of Volumes was indicative of GL’s troubled past as a title. Consistently reinvented and repackaged, the story of Hal Jordan; test pilot and interstellar police officer with a magic ring had been transposed regularly. Driven nuts and killed in the 90s as part of the Return of Superman storyline and replaced by another character entirely noone was expecting great things from Green Lantern. However, under Geoff Johns the title was beginning to pick up considerable pace. The scope of the burdgeoning conflict and the introduction (after 60 years!!) of the idea that there might be other rings of alternative colour out in the universe that represented danger broadened the scope of the title considerably. Reis worked from Issue 11-38 alongside Geoff Johns, presiding over the introduction of the now famous Sinestro Corps storyline that kicked off the enormous Blackest Night storyline.

Throughout all of this Reis maintained an even tiller at all times. As Johns clearly became increasingly convinced of Reis’ capacity to produce highly detailed and dramatic artwork at incredibly short notice the scope of the title gained considerable pace. More than pure talent, Reis offered Johns a reliable and dependable creative crucible from which to expand the embryonic saga that would incorporate the entire DC Universe.

Not only in Green Lantern but in the Rann / Thanagar War mini series (written by Dave Gibbons) Reis demonstrated an incredible eye for detail, composition and anatomy. His grasp of an empty page allowed him to fill the page with hundreds of variant starship of a multitude of designs, realise the designs of almost limitless alien characters and still maintain scale and scope as a hole in the size of the universe was torn open by giant hands. The requests placed on Reis in the Rann / Thanagar war show a resolute faith in Reis’ capacity to complete the storyline and present it effectively. The complexity of what Reis has been continuously asked to do on behalf of multiple DC writers suggests that writers, if told that Reis is the assigned artist, know that they can let their imaginations run wild. In an industry that still relies on deadlines, even with increasing expectations being placed on artists in terms of quality and precision – that truly is priceless.

Reis simply makes it work. Whatever the script demands appears and is perfectly well realised. Features are precise and emphatic, representing the thoughts and feelings expected in any scenario. If thousands of figures are required they are provided in bold detail. Increased objects on a page in no way denotes how much or how little detail is applied either. In Reis’ work there are no shortcuts.

Green Lantern threw up yet more challenges. In order to create Red, Orange, Sinestro, Blue, Indigo and Violet corps/tribes each had to have all original characters, each with their own specific designs and detailing. Reis not only designed his own but then enhanced the work of others, adapting them into his own naturalistic style without losing the dynamism of the work being done in GL’s sister title, Green Lantern Corps. As the title that centred the epic, Reis was handling hundreds of different alien designs, at least 7 variants of uniform and insignia design which was then extrapolated and different for each different character of any shape in any Corps, as well as the introduction of DC’s Hall of Heroes as well.

It was with Blackest Night, the final part of the epic that Reis came into his own. 7 Lantern Corps, the entire frontline cast of DC, alien entities, dynamic twists, almost unlimited environments, all colliding on Earth. Reis didn’t miss a panel. Consistent, epic, engaging and faultless – cities collapsed, Lanterns were born, literally thousands of dead aliens fell from the sky, people turned to salt – all of it was incredibly realised at the hands of Reis. Whether it was stormy coastlines in battles against undead merpeople and sharks or porting into a Telephone call centre, Reis struck the right chord in every single scenario.

In Blackest Night his lack of ego and professionalism was there for all to see. It was never about quick tricks or advertising himself as artist but realising as perfectly as possible the best way to present an enormous, sprawling epic, incorporating literally hundreds of characters and incredible events. Reis proved himself a true Practitioner by being put in the spotlight and never missing a beat. His art is so advanced, every aspect of it so precise and well realised that it is impossible almost to fathom how he achieved it in the short time available to him. That is the mark of the true artist, to move beyond what can be done and instead extend to what is needed.

The cast of Brightest Day - Geoff Johns' and Ivan Reis' follow up to Blackest Night

Ivan Reis could’ve come from nowhere (as his Wikipedia profile suggests). His pencil work is now synonomous with the most prominent work being put into the public eye. Seemingly without faltering he has drawn every member of the DC Universe and incorporated a thousand different species into the Green Lantern Corps, a feat that the Green Lantern movie with literally hundreds of technicians and special effects experts are struggling to bring to the big screen. Ivan Reis is the epitomy of big thinking artists.